So I just found out that the vitality rune is for health regen. A bit disapointing since I thought it increased the overall health, and not the regen of it. Is there a rune in this mod that actually increases the health or not?
The recipe description doesn't mention it, but it actually buffs both your max health and health regeneration rate. The same is true about the Rune of Vigor, but for mana/stamina.
I don't recommend using these particular runes, though, as they are quite OP.
actually ,it's exactly what you want but I was hoping for hp regen !the description says hp boost and regen but in reality it's only hp boost ,+10 hp regen in dragon age 2 is 0.1%hp regen per second , almost 0
This game is old and i guess no one is still reading the comments of this mod but i still love this game (all 3 of that ongoing triology ;) ) and one or two times in a year i enjoy playing it.
This mod is such a great addition (should have been part of vanilla!) and after years of using it, i finally had to say it!
Vitality and vigor runes are overpowered as fck. Fenris has +240 hp from 3 runeslots at level 20. thats the equivalent of 48 stat points worth of constitution or willpower, with the added bonus of passive regeneration.
EDIT i didnt mean to reply, just comment. Now i cant delete this.
To anyone wondering about the Celestial Rune: it's an armor rune that removes attribute requirements. It exists in the base game already, it's just unobtainable normally. Which means that if you've having trouble with the drops, you should be able to get it using "runscript additem gen_im_cns_arn_celestial 1" if you have the additem mod installed and the console enabled.
Also, this mod is absolutely amazing and I am in love with it. If I could endorse it multiple times, I would.
I can't seem to get this mod to work, I added it through the nexus mod manager. Guessed that the bag mod might interfere so i disabled that (it adds them to vendors) but that mod aside my only other mods are equipping companions and some cosmetic changes.. Is there any particular reason why i can't seem to ever get Hubert in act 2 to ever sell these?
I absolutely loooove this mod thank you thank you thank you!! I do have a question, is it possible to get more than 1 celestial rune? I was able to do the console cheat to summon the runes but I noticed the celestial rune wasn't among them. I just completed the first herbalist quest and got the celestial rune! Was just wondering if there was a way to duplicate it??
I absolutely loooove this mod thank you thank you thank you!! I do have a question, is it possible to get more than 1 celestial rune? I was able to do the console cheat to summon the runes but I noticed the celestial rune wasn't among them. I just completed the first herbalist quest and got the celestial rune! Was just wondering if there was a way to duplicate it??
85 comments
The recipe description doesn't mention it, but it actually buffs both your max health and health regeneration rate.
The same is true about the Rune of Vigor, but for mana/stamina.
I don't recommend using these particular runes, though, as they are quite OP.
This mod is such a great addition (should have been part of vanilla!) and after years of using it, i finally had to say it!
Great job and thanks for this! :)
EDIT i didnt mean to reply, just comment.
Now i cant delete this.
Also, this mod is absolutely amazing and I am in love with it. If I could endorse it multiple times, I would.
Your mod extends the game in one of the areas in which it is seriously lacking.
It makes the game slightly easier but it is a minor issue.