is there also a way to use buttons not listed in the ProfileOptions_Profile file? Like D-Pad-Left? I tried it but either i open the map or if i deactivate that it does not do anything. wanted to put GstKeyBinding.player.ConceptPotionHeal on it.
Tried some other keybinds and i guess the PotionHeal key does not work with controllers.
Good morning thanks for the mod. Would it be possible to dissociate the "action" key, which allows you to chat with an NPC or search a chest, from the "jump" key, which are both on the "A" button of the Xbox controller. For example, leave one of the two actions on the "A" button and put the other on the D-pad ? This would allow us to no longer make unwanted jumps every time we want to speak to an NPC or search a chest.
3 months late but GstKeyBinding.player.ConceptInteract.0.axis 24 GstKeyBinding.player.ConceptInteract.0.button 3 [right dpad but change it if you want] GstKeyBinding.player.ConceptInteract.0.negate 0 GstKeyBinding.player.ConceptInteract.0.type 2 If you are near an interactable object, you cannot jump. if anyone's curious, if you set custom keybinds for the mouse/keyboard in-game, a ton of other options will show up in your config file. ConceptInteract is one of the few that works, but not everything does. I tried ConceptQuickShowInventory, but it doesn't seem to work.
Quick question though: is the LB pause wheel thing hard coded in the way LT is? I can't find any type 2 entry that uses button 16, and I'd ideally like to set LB to be search, right to be unsheathe, select/back to be quicksave, and R3 to be the pause wheel for potions/horse/etc.
Figured it all out aside from the pause wheel, so if anybody knows if this is possible, and if so, how to do it, I'd be really grateful.
How do I rebind the lock on that's usually on R3? I want to swap search with lock on, but "GstKeyBinding.player.ConceptPCCombatSwitchTargets.0." doesn't seem to work, so now both search and lock on are on R3, which is kinda annoying.
33 comments
Found a solution. Author gave wrong code. It should be:
ConceptQuickSave.0.
instead ofConceptQuickSave.1.
In fact all that numbers should be ".0."Here is right working variant. Also, I made another binding.
LT - sheathe/unsheathe
D-Pad-Right - quicksave
L3 - search
R3 - autorun
GstKeyBinding.player.ConceptQuickSave.0.axis 24
GstKeyBinding.player.ConceptQuickSave.0.button 3
GstKeyBinding.player.ConceptQuickSave.0.negate 0
GstKeyBinding.player.ConceptQuickSave.0.type 2
GstKeyBinding.player.ConceptSearch.0.axis 24
GstKeyBinding.player.ConceptSearch.0.button 10
GstKeyBinding.player.ConceptSearch.0.negate 0
GstKeyBinding.player.ConceptSearch.0.type 2
GstKeyBinding.player.ConceptToggleAutoRun.0.axis 24
GstKeyBinding.player.ConceptToggleAutoRun.0.button 11
GstKeyBinding.player.ConceptToggleAutoRun.0.negate 0
GstKeyBinding.player.ConceptToggleAutoRun.0.type 2
GstKeyBinding.player.ConceptToggleSheatheWeapon.0.axis 24
GstKeyBinding.player.ConceptToggleSheatheWeapon.0.button 14
GstKeyBinding.player.ConceptToggleSheatheWeapon.0.negate 0
GstKeyBinding.player.ConceptToggleSheatheWeapon.0.type 2
Now it works perfect. Anyway, thx to author for this.
Purely guessing at the encoding, it might be something like
Axis
0: keyboard
1: mouse middle button?
3: mouse middle wheel?
5: mouse extra buttons?
6: mouse (4 directions + 2 buttons)
15: numpad?
24: controller with 24 inputs (2xAnalog=8 + dpad=4 + buttons=4 + L/LT + R/RT + 4xSpecials = 24)
Type is kind of input
0: on/off key
1: secondary action like click analog
2: analog or digital button
is there also a way to use buttons not listed in the ProfileOptions_Profile file? Like D-Pad-Left? I tried it but either i open the map or if i deactivate that it does not do anything. wanted to put GstKeyBinding.player.ConceptPotionHeal on it.
Tried some other keybinds and i guess the PotionHeal key does not work with controllers.
thanks for the mod.
Would it be possible to dissociate the "action" key, which allows you to chat with an NPC or search a chest, from the "jump" key, which are both on the "A" button of the Xbox controller. For example, leave one of the two actions on the "A" button and put the other on the D-pad ?
This would allow us to no longer make unwanted jumps every time we want to speak to an NPC or search a chest.
GstKeyBinding.player.ConceptInteract.0.axis 24
If you are near an interactable object, you cannot jump.GstKeyBinding.player.ConceptInteract.0.button 3 [right dpad but change it if you want]
GstKeyBinding.player.ConceptInteract.0.negate 0
GstKeyBinding.player.ConceptInteract.0.type 2
if anyone's curious, if you set custom keybinds for the mouse/keyboard in-game, a ton of other options will show up in your config file. ConceptInteract is one of the few that works, but not everything does. I tried ConceptQuickShowInventory, but it doesn't seem to work.
and how too set the skill command?
I wanna change A to B
Quick question though: is the LB pause wheel thing hard coded in the way LT is? I can't find any type 2 entry that uses button 16, and I'd ideally like to set LB to be search, right to be unsheathe, select/back to be quicksave, and R3 to be the pause wheel for potions/horse/etc.
Figured it all out aside from the pause wheel, so if anybody knows if this is possible, and if so, how to do it, I'd be really grateful.