main mod change time between banter optional PartyBanterType just change ratio between banter types (banter about current region vs normal story banter)
BeIIend I cannot play without banter lol, it's a must have for RPG games and this mod seems amazing!! I would very very very much appreciate those files!!! I really struggle with getting mods to work with frosty so the opportunity to have daimods over frosty is preferred (obviously there's some that HAVE to be frosty made and those are the only ones I use). I've never DM'd someone on Nexus before but this mod is a must have!! The morebanter.daimod doesn't seem to work as well (if at all) anymore but these mods struggle to work as well just bc of frosty. Thank you so much for doing the work of converting the files and I'd love to use them as well if you're willing!!
Hey, just dropping in to say that it works. I loaded the 3-7 mins, level fix and 50 - 50 type ratio on Frosty 1.0.6.3 and so far it has been consistent. I would make sure that the party has not exhausted their banter (apologies if it's something that doesn't apply to your case, just trying to be helpful!), and also, there is this strange "bug" (for lack of a better word) where going into the war room and then exiting without teleporting anywhere else messes up the banter timers (found it on a reddit thread and tested it, and it's almost occult that it actually stopped my banter - fixed it by rebooting the game and I got my banter back). In short, see that you followed all the instructions and everytime you want to load different mods it's not a bad idea to go ahead and delete the old ModData file, and then load your game with the new mod load.
Wishing you luck, I hope you make it work! Cheers!
I had the same problem, couldn't get it to work. :( I tried uninstalling all other mods and removing them from the ModData folder. The only mod active was 10-30sec, and it didn't seem to do anything. I'm using Frosty 1.0.6.3, and I'm very early in the game so I know I haven't exhausted the banter. If anyone has tips, I'm all ears.
Update: I figured it out! You have to launch the game through Frosty instead of any other way. If you're new to modding like me, most tutorials don't mention that.
I never realized just how much I needed more banter from these characters lol. Great mod, ty for making it. currently got it on 1.5~3 minute intervals to compensate for never hearing it and getting bad Conversation vs Regional rolls lmao. (I do want regional dialogue to appear, at the same rate even, I just managed to hear it like 4 times in a row with the default)
Works wonderfully, and I love switching up settings depending on how much banter I feel like hearing at any specific time. Thank you for the amazing mod!
It has been SOO good having frequent banter... But I do have a question.
Does it fix the well known bug in the western approach? In all my playthroughs of vanilla/unmodded, i think I've had banter in the western approach maybe 5 times... if that lol. So just curious if this mod fixes/overwrites/ignores this bug?
I thought it did! ... the description of "PartyBanterLevelsFixes" certainly lead me to believe it may be the main place it was fixing. I've just finished the Western approach and DAMN! It was AMAZING! Heard more banter there than all my previous playthroughs all together!!
The banter works for me, but for dialogue that would normally allow me to select an option for response. An example of this in the very beginning Varrick where asks if your PC is from the Free Marches and you should have 3 dialogue options to respond but it automatically selected an option that ended the dialogue. Any reason why this might be?
I'm having the same problem. This only happens when i use the controller. The workaround for me is to switch to the keyboard just to do the dialogue and then switch back to the controller. It's annoying, but it's the only way I found it.
I am having the same issue as well. Playing with controller as well. How do you switch between Keyboard and controller on the fly? My game seems to lock me into one or the other when I launch it.
actually it only happened to me once when I replied. Maybe it was just a one time thing at the beginning of the game, I just finished most of the game, and now been working 100%.
Donwloaded this mod to speed up Bull and Dorian romance. The mod definently works but for some reason Dorian and Bull have stopeed interacting (last interaction was Bull making a a joke about polishing a wand) and I know I've met all the requirements for it to occur. Anyone come across this issue.
196 comments
optional PartyBanterType just change ratio between banter types (banter about current region vs normal story banter)
I would very very very much appreciate those files!!! I really struggle with getting mods to work with frosty so the opportunity to have daimods over frosty is preferred (obviously there's some that HAVE to be frosty made and those are the only ones I use).
I've never DM'd someone on Nexus before but this mod is a must have!! The morebanter.daimod doesn't seem to work as well (if at all) anymore but these mods struggle to work as well just bc of frosty.
Thank you so much for doing the work of converting the files and I'd love to use them as well if you're willing!!
idk if u still have these file but if u have it plz send them to me
I've tried 10-30 sec and 1-3 mins time but still have no banter.
I would make sure that the party has not exhausted their banter (apologies if it's something that doesn't apply to your case, just trying to be helpful!), and also, there is this strange "bug" (for lack of a better word) where going into the war room and then exiting without teleporting anywhere else messes up the banter timers (found it on a reddit thread and tested it, and it's almost occult that it actually stopped my banter - fixed it by rebooting the game and I got my banter back). In short, see that you followed all the instructions and everytime you want to load different mods it's not a bad idea to go ahead and delete the old ModData file, and then load your game with the new mod load.
Wishing you luck, I hope you make it work! Cheers!
Does it fix the well known bug in the western approach? In all my playthroughs of vanilla/unmodded, i think I've had banter in the western approach maybe 5 times... if that lol. So just curious if this mod fixes/overwrites/ignores this bug?
I've just finished the Western approach and DAMN! It was AMAZING! Heard more banter there than all my previous playthroughs all together!!
conflict with any other mods?
glitched hotkey bind?
and what your banter time?