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Artofeel

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Artofeel

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184 comments

  1. Kanne85
    Kanne85
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    If I want a lot of banter, then I should use one like 95%-5%? I just cant seem to get it to work
    1. Artofeel
      Artofeel
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      • 34 kudos
      PartyBanterTime_10-30sec file
  2. BeIIend
    BeIIend
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    • 1 kudos
    Is it possible to make DAI mod manager compatible without frosty?
    1. Artofeel
      Artofeel
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      Probably can, if you are very fanatic... I'm not, sorry :)
  3. LizardestBethany
    LizardestBethany
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    I never realized just how much I needed more banter from these characters lol. Great mod, ty for making it. currently got it on 1.5~3 minute intervals to compensate for never hearing it and getting bad Conversation vs Regional rolls lmao. (I do want regional dialogue to appear, at the same rate even, I just managed to hear it like 4 times in a row with the default)
  4. dalyeau
    dalyeau
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    • 16 kudos
    Works wonderfully, and I love switching up settings depending on how much banter I feel like hearing at any specific time. Thank you for the amazing mod! 
  5. Alisselina
    Alisselina
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    It has been SOO good having frequent banter... But I do have a question.

    Does it fix the well known bug in the western approach? In all my playthroughs of vanilla/unmodded, i think I've had banter in the western approach maybe 5 times... if that lol.  So just curious if this mod fixes/overwrites/ignores this bug?
    1. Artofeel
      Artofeel
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      yes, with additional PartyBanterLevelsFixes file
    2. Alisselina
      Alisselina
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      I thought it did! ... the description of "PartyBanterLevelsFixes" certainly lead me to believe it may be the main place it was fixing.
      I've just finished the Western approach and DAMN! It was AMAZING! Heard more banter there than all my previous playthroughs all together!!
  6. missalys
    missalys
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    The banter works for me, but for dialogue that would normally allow me to select an option for response. An example of this in the very beginning Varrick where asks if your PC is from the Free Marches and you should have 3 dialogue options to respond but it automatically selected an option that ended the dialogue. Any reason why this might be?
    1. Artofeel
      Artofeel
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      hard to say, this mod only changes timer...
      conflict with any other mods?
      glitched hotkey bind?
      and what your banter time?
    2. RoyalKnighto
      RoyalKnighto
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      I'm having the same problem. This only happens when i use the controller. The workaround for me is to switch to the keyboard just to do the dialogue and then switch back to the controller. It's annoying, but it's the only way I found it.
    3. Korass
      Korass
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      I am having the same issue as well. Playing with controller as well. How do you switch between Keyboard and controller on the fly? My game seems to lock me into one or the other when I launch it. 
    4. RoyalKnighto
      RoyalKnighto
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      actually it only happened to me once when I replied. Maybe it was just a one time thing at the beginning of the game, I just finished most of the game, and now been working 100%.
  7. HalloumiMan
    HalloumiMan
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    Donwloaded this mod to speed up Bull and Dorian romance. The mod definently works but for some reason Dorian and Bull have stopeed interacting (last interaction was Bull making a a joke about polishing a wand) and I know I've met all the requirements for it to occur. Anyone come across this issue.
    1. Sinner07
      Sinner07
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      just got this mod for these two characters and now i'm nervous it's not even ging to work
    2. HalloumiMan
      HalloumiMan
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      Honestly this mod deffo works for me, in could be some other kind of in-game reasons this isn't happening.
    3. HalloumiMan
      HalloumiMan
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      FALSE ALARM.Not the mod, the romance diologue eventually triggered
  8. asmoranomar
    asmoranomar
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    Would there be a way to have all companions to participate in banter, without having them in the party?  Might be immersion breaking but it would be nice to hear stuff you'd otherwise miss.
  9. Jninja98
    Jninja98
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    Does anyone else have an issue where certain banter fires multiple times? Solas keeps asking Varric about his first fight with Corypheus. I've heard it like 20+ times now.
    1. Artofeel
      Artofeel
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      it's vanilla behavior
      there are some discussion on page 5 about it
  10. FzN15
    FzN15
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    For some reason, to the best of my ability to make this mod to work, it just doesn't. I have set my banter on the 15-30 seconds option with 75%-25% banter type along with the banter level fixes and the result is just nothing but silence during my gameplay (as in little to no banter at all) I need help solving this issue.

    I tried uninstalling and reinstalling the whole mod itself and applied it back into frosty mm but still no satisfying result.
    1. Artofeel
      Artofeel
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      first make sure any other mods works
      try to cleanup ModData folder from game dir and reapply mods again
    2. FzN15
      FzN15
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      When you say cleanup ModData folder and reapply mods, do you mean:

      1) delete the ModData folder itself or all the contents in the ModData folder?
      2) Reapply the mods like normal in frosty MM and DAI MM? (Since I used both MM for my mods)

      I tried other mods and they worked fine (such as no waiting time at war table mod)
    3. Artofeel
      Artofeel
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      1. ModData folder, it just contain symlinks and modified data
      2. if you use DAI MM, then you probably want to clean it folder too and re-apply all mods in both MM
    4. FzN15
      FzN15
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      Thanks for the help, will try it out and update here if there are any more assistance I require.