About this mod
Mod to update some of the rewards for repeatable war table missions. Added skill point amulets for Gather Gold operations. Added more resources for the other repeatable operations. All repeatable operations are now ready.
- Requirements
- Permissions and credits
- Changelogs
The initial idea was to try to add skill point amulets in a way that fits more with the existing mechanics of the game without making the experience tedious. Having them added inside chests felt like it exposed the gaming experience to farming too much.
The intent for the future is to have all repeatable war table missions more exciting without turning this into an exploit.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Installation:
- currently mod only works with Frosty Mod Manager
- each feature is present in a standalone file
- download each file (or all of them) that you are interested in and add/apply them in the mod manager
- there is no file dependency on each other or specific install order
- currently only the Trials and File version 1.3 of the Gather Materials files need Trespasser DLC in order to work, the other files do not need anything else in order to work. The Optional Files section is reserved for items that required DLCs.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Notes:
1. Mod seems to be compatible with existing war table timing modifier mods
2. (Warning!) The files that give the generic skill point amulet have the amulet changed so that it cannot be abused (will disappear after one use).
3. The mods that change gold will give slightly increased gold amounts and the three advisors now give the same levels of gold (vanilla has a difference in Haven)
4. In-game text does not reflect updates
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Features:
1. Gather Gold - Haven
- the gold level is slightly increased (vanilla games uses the rewards for all 3 connections)
- there is a new 10% chance to get the generic skill point amulet (i.e. any character can use it)
- the generic skill point amulet will break after one use
2. Gather Gold - Skyhold
- the gold levels are equalized and slightly increased
- there is now a new 5% chance to get a restricted skill point amulet (i.e. only for one character)
- the inquisitor throne components each have a 50% to be received now (used to be 75% for component 2 and 25% for component 3)
- the Connections option gives skill point amulets for mages (inquisitor + dorian + solas + vivienne)
- the Secrets option gives skill point amulets for rogues (inquisitor + cole + sera + varric)
- the Forces option gives skill point amulets for warriors (inquisitor + blackwall + cassandra + iron bull)
3. Trials rewards - generic skill point amulet
- the generic skill point amulet was added to the pool of rewards
- the generic skill point amulet will break after one use
- this file requires the Tresspasser DLC (no trials without this DLC)
4. Gather Materials - all materials
- Updated the Gather Herbs, Gather Leather, Gather Metals, Gather Cloth repeatable operations.
- Added all materials that are not from DLCs.
- For each operation the Connections option will give access to tier 1 materials.
Chance of getting the each material type is 33%. Quantity varies between 1 and 15.
- For each operation the Secrets option will give access to tier 2 materials.
Chance of getting the each material type is 25%. Quantity varies between 1 and 10.
- For each operation the Forces option will give access to tier 3 materials.
Chance of getting the each material type is 17%. Quantity varies between 1 and 5.
- For the Gather Herbs operation, the maximum quantity of rare herbs is up to 9, 6 and 3 for the appropriate tiers.
- IMPORTANT! Please choose only one Gather Materials file. Version 1.3 needs DLCs, while the other version are vanilla only.
- (File version 1.3 in Optional Files) All items from version 1.2 remain. Added Tier 4 materials from dragons and Jaws of Hakkon for the Forces option on Cloth, Leather and Metals. Chance is 12%. Quantity varies between 1 and 3. Dragon Materials will only start appearing after killing half of the vanilla dragons. Jaws of Hakkon materials will only start appearing after gaining the approval of the Avvar village.
- (File version 1.2) Added some gold rewards. Quantity of gold varies depending on the amount resources available. Connections options give 33% chance for one blank rune. Secrets options give 25% chance for one blank master rune. Forces options give 17% chance for one blank superb rune.
100% one simple rune, 33% one superb rune, 17% one master rune.
- (file version 1.0 - present in the Old Files section): There should be a small gold reward for each operation in case you do not get any of the materials.
5. Gather Resources - Ferelden
- Updated the Gather Resources for Hinterlands, Fallow Mire, Crestwood.
- The Connections option gives Cloth and Herbs.
- The Secrets option gives Leather and Rare Herbs.
- The Forces option gives Metals and Rune Components.
- The Cloth, Leather, Metal, Herbs rewarded are the ones available in the associated region (according to https://dragonage.fandom.com/wiki/).
- The Hinterlands give Fire Rune Components, Fallow Mire gives Cleansing Rune Components, Crestwood gives Lightning Rune Components.
- Tier 1 resources have a 33% chance to be rewarded. Tier 2 resources have a 25% chance to be rewarded. Tier 3 resources have a 17% chance to be rewarded. Tier 4 resources have a 12% chance to be rewarded.
- All resources have a minimum quantity of 1 if percentage is hit.
- Tier 1 resources have a maximum quantity of 15. Tier 2 resources have a maximum quantity of 10. Tier 3 resources have a maximum quantity of 5. Tier 4 resources have a maximum quantity of 3.
- Rune Components and Rare Herbs are an exception to max quantity above. Their maximum quantity is 9, 6, 3 for each of the respective Tiers (there is no Tier 4 for Rune Components and Rare Herbs).
- Tier 4 resources are constrained by the killing of at least one dragon (they will not be given until at least one dragon is killed). Tier 4 resources are Dragon Webbing, Dragon Scales and Dragon Bone. The Fallow Mire will not give any Tier 4 resources since there is no dragon there, but the Hinterlands and Crestwood will give Tier 4 resources.
- There will always be a small gold reward since there is a chance to not receive any resources. The gold quantity varies depending on how many resources can be rewarded.
- The thrones components have a 50 % chance of being received instead of 75% & 25%.
- Sources for resource availability :
https://dragonage.fandom.com/wiki/Crafting_materials
https://dragonage.fandom.com/wiki/Crafting_materials_(rune)
https://dragonage.fandom.com/wiki/Herbs_(Inquisition)
6. Gather Resources - Orlais
- Updated the Gather Resources for Western Approach, Hissing Wastes, Emprise du Lion, Exalted Plains, Emerald Graves.
- The Connections option gives Cloth and Herbs.
- The Secrets option gives Leather and Rare Herbs.
- The Forces option gives Metals and Rune Components.
- The Cloth, Leather, Metal, Herbs rewarded are the ones available in the associated region (according to https://dragonage.fandom.com/wiki/).
- The Western Approach gives Corrupting Rune Components, Hissing Wastes give Demon-slaying Rune Components, Emprise du Lion gives Frost Rune Components, Exalted Plains give Dragon-slaying Rune Components, Emerald Graves give Spirit Rune Components.
- Tier 1 resources have a 33% chance to be rewarded. Tier 2 resources have a 25% chance to be rewarded. Tier 3 resources have a 17% chance to be rewarded. Tier 4 resources have a 12% chance to be rewarded.
- All resources have a minimum quantity of 1 if percentage is hit.
- Tier 1 resources have a maximum quantity of 15. Tier 2 resources have a maximum quantity of 10. Tier 3 resources have a maximum quantity of 5. Tier 4 resources have a maximum quantity of 3.
- Rune Components and Rare Herbs are an exception to max quantity above. Their maximum quantity is 9, 6, 3 for each of the respective Tiers (there is no Tier 4 for Rune Components and Rare Herbs).
- Tier 4 resources are constrained by the killing of at least one dragon (they will not be given until at least one dragon is killed). Tier 4 resources are Dragon Webbing, Dragon Scales and Dragon Bone.
- There will always be a small gold reward since there is a chance to not receive any resources. The gold quantity varies depending on how many resources can be rewarded.
- The thrones components have a 50 % chance of being received instead of 75% & 25%.
- Sources for resource availability :
https://dragonage.fandom.com/wiki/Crafting_materials
https://dragonage.fandom.com/wiki/Crafting_materials_(rune)
https://dragonage.fandom.com/wiki/Herbs_(Inquisition)