I'm not sure what you mean. Do you mean make it so the Inquisitor believes in The Maker? I believe it's possible, but I haven't found the plot flag for it.
[a few minutes later...] I did a search of thinternet and found this Reddit thread: https://www.reddit.com/r/dragonage/comments/vl22se/dai_spoilers_whats_the_plot_boolean_flag_of/ According to that, the plot flag for telling Cassandra you believe is: 7BDDBCE2868B234E87D5B9812364010E Check later in the same thread for another two plot flags you may wish to also set.
Extremely useful tool! I was running into the bug where the last of Cole's "odd things" ambient convos (the one about him throwing bread over the battlements) wouldn't trigger because I had already talked to him about all the other "odd things." I didn't have a recent earlier save file from before that to go back to, and the save editor was no help since the flags I needed to set weren't already in the save file. I was about to just give up on completing that little side quest in this playthrough when I found this tool. With this, I was able to set 54bd1497-7dd7-4064-b846-6e8007bd011d and 52bef6cd-e6da-41b6-971f-73d6370601b9 to tell the game that those ambient convos had happened, and when I went to Cole, the last dialogue option showed up as expected.
hey what save editor are you talking about? I'm having an issue where I can't give Cole the amulet. I have no dialogue options, only "Goodbye". Is there any way I can fix this? Idc if I have to force complete the quest and chose my choices thru a save editor but I don't want to have to restart from an old save.
I give up...after 3h searching and stumbling over morphs, spawns, loot and other useless stuff in the editor and trying to find the boolean or flags with google, i couldnt find what i need. So i ask here how to fix my mistake.
What happend? I took a little stroll on the stormcoast, enjoying the views and sounds of nature, followed by a bleeding solas, a crippled varric and two very pissed bears, cass corpse lied somewhere in the woods. When i ran past the hessarian base i thought they would distract at least one of the bears for a bit, but as soon as one of them attacked a guard they didnt care about my worn amulet and attacked me as well. After a long bloody mess everything aside from my mage inquisitor was dead. Much later, after completing everything else i reached a dead end in form of a closed door with the last remaining questmarkers behind it, i checked some walkthrough to see how to open that stupid door...aside from the answer to this question i also saw a sidenote about killing the hessarian leader without proposing a proper duel before and the quests that will be missed without them. My last savegame before slaughtering the gang was in the hinterlands, means i would need to do everything at the coast again without editing.
tldr: How to change/set the variables from "wiped the hassarian camp" to "killed the leader in a duel and recruited the hessarians" ?
P.S: I'm still there and only killed the red templars and the dragon, the next common mission in the chain (reports of darkspawn) is NOT triggered yet, so i guess the "offer from the blades" quest should still be doable without messing with the order of the quests if i change the correct variables.
This might be tricky because it's a sequence of events. The game will set flags in the way you describe but finding them... might be tricky.
The first thing we can try is to reset all that stuff. So that would be, look for the amulet, look at it's plot flags, check out which file refers to it (references tab in Frosty) and see if that sets different flags depending on which way you kill the leader.
Alternatively, you can set the plot flag for Purchased in the Forces Perk: 30f8a46f-8291-4b52-86a1-b93fb435017a
I'll take a look at the files tomorrow, it's waaaay beyond bed time here. note to self: layer3_qst_bandits_camp_combat_schematic
Looking at the filelayer3_qst_bandits_camp_combat_schematic we have a whole lot going on. There are several booleans that get checked for different conditions. You can see they probably get checked/set in groups, but it's hard to tell where one group ends. Does the file even work from top to bottom, it appears to.
I made a list of plot flag conditions and actions in the quest file. You can see they get repeated.
The first five seem to be in a group after a "storm bandit challenger" saying either "So you would challenge.." or "straight to business then", which suggests to me that b15 checks whether you are wearing the amulet. It's the only one in the first group that has a check boolean. SetBoolean: b15ee51c-cb85-463c-accd-307a407d017c CheckBoolean: b15ee51c-cb85-463c-accd-307a407d017c SetBoolean: b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea SetBoolean: 67c0128e-e342-475f-8924-5d04d6c901a1 SetBoolean: 8423fb5c-24c3-447b-bc2c-1bb8ee2d0127
Then there is a generic conversation [17] when you approach the compound : "Those must be the bandits Harding mentioned/These are the Blades of Hessarian?/Stay on guard. I doubt they'll show mercy etc" - depending on whether you learnt about them? Another boolean? If so, that might be 81beb047-92b2-4c30-81d7-c332271901e5 as it's in [18] i.e. the line after the conversation line. CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5 SetBoolean: 8423fb5c-24c3-447b-bc2c-1bb8ee2d0127
Then there's a fade entity, like a fade-to-black in cinema/tv presumably the transition into the compound. CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5 CheckBoolean: b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea CheckBoolean: b15ee51c-cb85-463c-accd-307a407d017c So the player knows about Hessarians and is wearing the amulet in that scenario and the next line [35] says use equp item and contains the stormcoat_amulet
It then sets this plotflag: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef SetBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef
It then checks that same plotflag.. I'm getting rather lost now, what's going on? CheckBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef
it triggers an event, and then checks that plotflag again. CheckBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef NOT DESIRED
It sets a flag if that's the case, possibly for if the boss dies and it's not a proper challenge.
This next bit might be backtracking to another fork? Why does it set this value? SetBoolean: 81beb047-92b2-4c30-81d7-c332271901e5 CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5 Followed by the use equip item amulet [44]...and a lack of any other clues.
CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5 ...and text referring to something the player can "Open" ...a thing that marks the player - is this to do with a special boss ability?
Then it checks four plotflags in a row! CheckBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef CheckBoolean: 67c0128e-e342-475f-8924-5d04d6c901a1 CheckBoolean: b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea CheckBoolean: b15ee51c-cb85-463c-accd-307a407d017c
Then it plays the sound of Adamant fortress main gate opening [59]. heh. -----------------------------------
I'm probably wrong with a lot of my guesses. Here are all the booleans above; b15ee51c-cb85-463c-accd-307a407d017c Amulet check? b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea - unknown, at the start of the quest it gets set though, so you can probably set it to FALSE. 67c0128e-e342-475f-8924-5d04d6c901a1 - unknown, but only gets set at the start of the quest file and checked at the end. I think it might be a "boss is alive" flag or a "quest complete" flag? I'd set it to FALSE. 1cfd5d3f-dd90-497a-84fc-5330ac7601ef Seems to be set when you enter the compound with the necklace on. Challenge accepted, perhaps? 8423fb5c-24c3-447b-bc2c-1bb8ee2d0127 This seems to set when you've got past the intro. 81beb047-92b2-4c30-81d7-c332271901e5 I'm not sure about, might be "has learnt about Blades of Hessarian"? If you reset them all it will mess up your amulet flag, so take it off and put it back on.
You shouldn't need to set the amulet flag, but if you do it's this; f4cfeede-941e-4607-8599-7274adff01f3
So to do the event again, I think you set; 8423fb5c-24c3-447b-bc2c-1bb8ee2d0127 to FALSE 1cfd5d3f-dd90-497a-84fc-5330ac7601ef to FALSE b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea FALSE 67c0128e-e342-475f-8924-5d04d6c901a1 to FALSE 81beb047-92b2-4c30-81d7-c332271901e5 to TRUE Don't forget to wear your amulet.
The latter two both get set at the start of the quest so you might not have to set them to anything. Otherwise they could be vital to the quest triggering in the first place. One or the other.
Oh look, if you set [14] from TeamNeutral to Team1 you can probably get them to help you kill the boss.
I cant believe it, IT WORKED..the quest restarted, their leader waited to be killed, the followers swore loyality and after that i could rebuild the port and got the gifts at the war table.
THANK YOU VERY MUCH! You spared me from redoing the whole coast. (f*#@ing perfectionism ^^)
P.S: One of the codes was resetting one of the skulls, so i had to recollect 4 shards as well, but it was the most easy one on the templar coast next to the camp, less then 5 minutes to get them, so absolutely worth it.
Excuse my ignorance, but how should I set the rings at the beginning before doing this? Because I came here for the same problem, I just don't know how to properly use this mod for this specific thing without messing it up more.
EDIT: Yes I was able to do it, I just wasn't understanding something about GUIDs, thanks a lot
Maybe someone here will see this and can help me. What flags are responsible for getting "I'll do it because it's right" in Skyhold post attack on Haven? Couldn't find it on my own, it's driving me insane.
Great mod, it helped me to recruit Blades of Hessarian as agents (which is detailed in the comments BTW, so I was super lucky with this). But one thing regarding plot flags in mod's description - I believe Secrets Rank and Connection Rank IDs are swapped. It should be F2C96806F82BD446B8814B13C5F803AC - Connections rank and 2008714EADD5F745AD00A018D847036C - Secrets rank. I figured it out by trying to change ending slide narration (source of Inquisition strength - Forces won by one point with Connections, which I was going for, probably because of the Descent operations which I did with Cullen, all of them...). I tried it by comparing save before and after doing one operation with Josephine.
so i got this mod, followed the steps in the comments from anxiouscpu as i wanted to fix the exact same thing, and i just wanna ask-
how do i know if its worked? none of the plot flags appear anywhere in DAI save editor, but i did track em down in frosty after a couple hours of trying to figure out how it works - i just can't find anywhere i can actually check the plot values lol. i just know they exist. is my only option biting the bullet and initiating endgame to see or am i missing something obvious haha
edit: update, ignore me LMAO it all worked just fine!! endlessly grateful for this little tool/mod now :]
thank you so much for this mod! it looks like I managed to get Dorian to stay with the Inquisition after defeating Corypheus without having to replay his conversation after the Temple of Mythal and begging him to stay :*
I looked into the conversation with him after the Temple of Mythal, and from what I understand with all my limited modding knowledge, asking him to stay sets this flag true: eaee841e-bd28-4d6d-a105-0507aa14019e, when encouraging him to go sets true this flag: 9de2d488-2c11-4d3f-8dae-01fec3970191.
what I did was set the first flag true on one ring, and set the second flag false on another ring, then bought the both rings right before doing the final mission (so I already did the post-ToM conversation where I encouraged him to go) and it did the thing.
as a result, during the final party Dorian said that he decided to stay with the Inquisition, and in Trespasser I got the romanced version of his greeting (when without the mod I had him greeting my Inquisitor as a friend). the only weird thing is that after the base game epilogue he was still talking about leaving to Tevinter when it looks like he should have talked about staying in the South...
I suspect this should be done only after you already had the post-ToM conversation because I have no idea what might happen if you mess with the flags before it. but also probably can be done after the final mission? I haven't tried though.
by the way, at first I tried setting just eaee841e-bd28-4d6d-a105-0507aa14019e true, but it didn't work, so I had to also set 9de2d488-2c11-4d3f-8dae-01fec3970191 false and only then it worked. I believe it might be because I already had the second flag set true after I encouraged Dorian to go to Tevinter, so all my first attempt resulted in was having both flags set true and apparently it doesn't work this way.
What I've learnt from my exploration of the files is that if the game doesn't quite work how you might expect after tweaking plot flags, there are probably even more plot flags that you missed somewhere.
ok that's it i give up. after half a day of trying to make this work i've decided to ask here since you reply fast (and thank you so much for that!!!). the problem is that i did "wicked eyes and wicked hearts" too early and i don't have an earlier save. meh. kind of a long and stupid story. now, i completed it and my inqy's at skyhold rn, but i REALLY need to redo the quest. pretend like it never happened. trigger it again so i can run towards the war table, click on it once again and start over. how can i do that? and... can i?
Eesh... er.,.. that's a giant problem. I've had a look. I guess I need to find a thing that tells the game where the critical path is up to - the glowy green blob that moves around the war table (which I don't know how to do), and whether or not halamshiral is supposed to be visible on the war table (which I don't know how to do). I don't even know if plot flags can fix this. I'd be delighted if someone smarter than me can prove me wrong. I'm sorry
I was recently browsing the files and came across the JournalSystem, a giant file with lots of (if not all) tasks ... 903 of them - the JournalTaskData entries.
If you can find the one for Halamshiral, it might be possible... maybe... I can't make any promises. Anyway, something for you to try, if you're still inclined.
... maybe this? Entry [759]
What would you do? Maybe clear the second one and set the first one?
I wonder what that hash in the yellow box does? Perhaps something that might thwart our endeavours? Mysteries abound.
59 comments
I believe it's possible, but I haven't found the plot flag for it.
[a few minutes later...]
I did a search of thinternet and found this Reddit thread: https://www.reddit.com/r/dragonage/comments/vl22se/dai_spoilers_whats_the_plot_boolean_flag_of/
According to that, the plot flag for telling Cassandra you believe is: 7BDDBCE2868B234E87D5B9812364010E
Check later in the same thread for another two plot flags you may wish to also set.
https://discord.com/channels/237396421920292864/418233576794882058/525009479620624385
What happend? I took a little stroll on the stormcoast, enjoying the views and sounds of nature, followed by a bleeding solas, a crippled varric and two very pissed bears, cass corpse lied somewhere in the woods. When i ran past the hessarian base i thought they would distract at least one of the bears for a bit, but as soon as one of them attacked a guard they didnt care about my worn amulet and attacked me as well. After a long bloody mess everything aside from my mage inquisitor was dead. Much later, after completing everything else i reached a dead end in form of a closed door with the last remaining questmarkers behind it, i checked some walkthrough to see how to open that stupid door...aside from the answer to this question i also saw a sidenote about killing the hessarian leader without proposing a proper duel before and the quests that will be missed without them. My last savegame before slaughtering the gang was in the hinterlands, means i would need to do everything at the coast again without editing.
tldr:
How to change/set the variables from "wiped the hassarian camp" to "killed the leader in a duel and recruited the hessarians" ?
P.S:
I'm still there and only killed the red templars and the dragon, the next common mission in the chain (reports of darkspawn) is NOT triggered yet, so i guess the "offer from the blades" quest should still be doable without messing with the order of the quests if i change the correct variables.
The first thing we can try is to reset all that stuff. So that would be, look for the amulet, look at it's plot flags, check out which file refers to it (references tab in Frosty) and see if that sets different flags depending on which way you kill the leader.
Alternatively, you can set the plot flag for Purchased in the Forces Perk: 30f8a46f-8291-4b52-86a1-b93fb435017a
I'll take a look at the files tomorrow, it's waaaay beyond bed time here.
note to self: layer3_qst_bandits_camp_combat_schematic
I made a list of plot flag conditions and actions in the quest file. You can see they get repeated.
The first five seem to be in a group after a "storm bandit challenger" saying either "So you would challenge.." or "straight to business then", which suggests to me that b15 checks whether you are wearing the amulet. It's the only one in the first group that has a check boolean.
SetBoolean: b15ee51c-cb85-463c-accd-307a407d017c
CheckBoolean: b15ee51c-cb85-463c-accd-307a407d017c
SetBoolean: b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea
SetBoolean: 67c0128e-e342-475f-8924-5d04d6c901a1
SetBoolean: 8423fb5c-24c3-447b-bc2c-1bb8ee2d0127
Then there is a generic conversation [17] when you approach the compound : "Those must be the bandits Harding mentioned/These are the Blades of Hessarian?/Stay on guard. I doubt they'll show mercy etc" - depending on whether you learnt about them? Another boolean? If so, that might be 81beb047-92b2-4c30-81d7-c332271901e5 as it's in [18] i.e. the line after the conversation line.
CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5
SetBoolean: 8423fb5c-24c3-447b-bc2c-1bb8ee2d0127
Then there's a fade entity, like a fade-to-black in cinema/tv presumably the transition into the compound.
CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5
CheckBoolean: b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea
CheckBoolean: b15ee51c-cb85-463c-accd-307a407d017c
So the player knows about Hessarians and is wearing the amulet in that scenario and the next line [35] says use equp item and contains the stormcoat_amulet
It then sets this plotflag: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef
SetBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef
It then checks that same plotflag.. I'm getting rather lost now, what's going on?
CheckBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef
it triggers an event, and then checks that plotflag again.
CheckBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef NOT DESIRED
It sets a flag if that's the case, possibly for if the boss dies and it's not a proper challenge.
This next bit might be backtracking to another fork? Why does it set this value?
SetBoolean: 81beb047-92b2-4c30-81d7-c332271901e5
CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5
Followed by the use equip item amulet [44]...and a lack of any other clues.
CheckBoolean: 81beb047-92b2-4c30-81d7-c332271901e5
...and text referring to something the player can "Open"
...a thing that marks the player - is this to do with a special boss ability?
Then it checks four plotflags in a row!
CheckBoolean: 1cfd5d3f-dd90-497a-84fc-5330ac7601ef
CheckBoolean: 67c0128e-e342-475f-8924-5d04d6c901a1
CheckBoolean: b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea
CheckBoolean: b15ee51c-cb85-463c-accd-307a407d017c
Then it plays the sound of Adamant fortress main gate opening [59].
-----------------------------------
I'm probably wrong with a lot of my guesses. Here are all the booleans above;
b15ee51c-cb85-463c-accd-307a407d017c Amulet check?
b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea - unknown, at the start of the quest it gets set though, so you can probably set it to FALSE.
67c0128e-e342-475f-8924-5d04d6c901a1 - unknown, but only gets set at the start of the quest file and checked at the end. I think it might be a "boss is alive" flag or a "quest complete" flag? I'd set it to FALSE.
1cfd5d3f-dd90-497a-84fc-5330ac7601ef Seems to be set when you enter the compound with the necklace on. Challenge accepted, perhaps?
8423fb5c-24c3-447b-bc2c-1bb8ee2d0127 This seems to set when you've got past the intro.
81beb047-92b2-4c30-81d7-c332271901e5 I'm not sure about, might be "has learnt about Blades of Hessarian"?
If you reset them all it will mess up your amulet flag, so take it off and put it back on.
You shouldn't need to set the amulet flag, but if you do it's this;
f4cfeede-941e-4607-8599-7274adff01f3
So to do the event again, I think you set;
8423fb5c-24c3-447b-bc2c-1bb8ee2d0127 to FALSE
1cfd5d3f-dd90-497a-84fc-5330ac7601ef to FALSE
b95c7bdd-6f17-46f5-ab19-9d6f0f0201ea FALSE
67c0128e-e342-475f-8924-5d04d6c901a1 to FALSE
81beb047-92b2-4c30-81d7-c332271901e5 to TRUE
Don't forget to wear your amulet.
The latter two both get set at the start of the quest so you might not have to set them to anything. Otherwise they could be vital to the quest triggering in the first place. One or the other.
Oh look, if you set [14] from TeamNeutral to Team1 you can probably get them to help you kill the boss.
THANK YOU VERY MUCH!
You spared me from redoing the whole coast. (f*#@ing perfectionism ^^)
P.S:
One of the codes was resetting one of the skulls, so i had to recollect 4 shards as well, but it was the most easy one on the templar coast next to the camp, less then 5 minutes to get them, so absolutely worth it.
oh, I should add, to find the quest file I searched for the word "Challenge".
EDIT: Yes I was able to do it, I just wasn't understanding something about GUIDs, thanks a lot
so i got this mod, followed the steps in the comments from anxiouscpu as i wanted to fix the exact same thing, and i just wanna ask-
how do i know if its worked? none of the plot flags appear anywhere in DAI save editor, but i did track em down in frosty after a couple hours of trying to figure out how it works - i just can't find anywhere i can actually check the plot values lol. i just know they exist. is my only option biting the bullet and initiating endgame to see or am i missing something obvious haha
edit: update, ignore me LMAO it all worked just fine!! endlessly grateful for this little tool/mod now :]
what I did was set the first flag true on one ring, and set the second flag false on another ring, then bought the both rings right before doing the final mission (so I already did the post-ToM conversation where I encouraged him to go) and it did the thing.
as a result, during the final party Dorian said that he decided to stay with the Inquisition, and in Trespasser I got the romanced version of his greeting (when without the mod I had him greeting my Inquisitor as a friend). the only weird thing is that after the base game epilogue he was still talking about leaving to Tevinter when it looks like he should have talked about staying in the South...
I suspect this should be done only after you already had the post-ToM conversation because I have no idea what might happen if you mess with the flags before it. but also probably can be done after the final mission? I haven't tried though.
What I've learnt from my exploration of the files is that if the game doesn't quite work how you might expect after tweaking plot flags, there are probably even more plot flags that you missed somewhere.
the problem is that i did "wicked eyes and wicked hearts" too early and i don't have an earlier save. meh. kind of a long and stupid story.
now, i completed it and my inqy's at skyhold rn, but i REALLY need to redo the quest. pretend like it never happened. trigger it again so i can run towards the war table, click on it once again and start over.
how can i do that? and... can i?
If you can find the one for Halamshiral, it might be possible... maybe... I can't make any promises. Anyway, something for you to try, if you're still inclined.
... maybe this? Entry [759]
What would you do? Maybe clear the second one and set the first one?
I wonder what that hash in the yellow box does? Perhaps something that might thwart our endeavours? Mysteries abound.