Thank you for making the man recognizable again! I quite like him looking older, but the weird facial proportions made me sad. And thanks for creating the separate head/outfit files.
I get the following error when installing this mod with Frosty (no issue with other mods):
Object reference not set to an instance of an object. at FrostyModManager.Compression.SevenZipDecompressor.<EnumerateFiles>d__12.MoveNext() in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyModManager\Compression\LZMA.cs:line 656 at FrostyModManager.MainWindow.<>c__DisplayClass30_0.<InstallMods>b__0(FrostyTaskWindow task) in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyModManager\Windows\MainWindow.xaml.cs:line 937 at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext() in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyPlugin\Windows\FrostyTaskWindow.xaml.cs:line 117 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Ok it worked with the unzipped version. Not the zipper one. I normally do not need to unzip. I do not know why for this one I need. But I will remember for the future. Nice mod thanks!!!
15 comments
Thanks for the mod!And if it is possible to make it without a beard...?
Object reference not set to an instance of an object.
at FrostyModManager.Compression.SevenZipDecompressor.<EnumerateFiles>d__12.MoveNext() in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyModManager\Compression\LZMA.cs:line 656
at FrostyModManager.MainWindow.<>c__DisplayClass30_0.<InstallMods>b__0(FrostyTaskWindow task) in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyModManager\Windows\MainWindow.xaml.cs:line 937
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext() in E:\Documents\GitHub\FrostyToolsuiteCosmic\FrostyPlugin\Windows\FrostyTaskWindow.xaml.cs:line 117
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
I normally do not need to unzip. I do not know why for this one I need. But I will remember for the future. Nice mod thanks!!!