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Gabett

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Gabett

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34 comments

  1. Gabett
    Gabett
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    Locked
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    This is merely a warning that the mod was created for an older patch of the game. Unless you find that the mod does not work when you test it in the game, this warning can be safely ignored.
    You can still apply the mod to your load order and use it in your game.

  2. akgreen
    akgreen
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    Is there any way to use this for a rogue AND also your skip fights mod?

    I love all your mods! 
    1. Gabett
      Gabett
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      You should be able to load Skip Fights after this mod and have them working together.
  3. akgreen
    akgreen
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    Is there any way to use this for a rogue AND also your skip fights mod?

    I love all your mods! 
  4. kalapsia
    kalapsia
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    looks like its not working now with the newest update
    1. Gabett
      Gabett
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      The mod still works as of patch 5. Please read the pinned comment.
  5. Lizyy097
    Lizyy097
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    Hi, the specialization is working, but the skills are not, I can't acquire them. (I have the mage file)
    1. Gabett
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      I haven't encountered any issues, so this is probably caused by a mod conflict or incorrect installation. Make sure you run Frosty as an admin. If you still need help, it's easier to troubleshoot on the Frosty DAV Modding discord: https://discord.gg/pKF9ReTdAh
    2. Gabett
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      I haven't encountered any issues, so this is probably caused by a mod conflict or incorrect installation. Make sure you run Frosty as an admin. If you still need help, it's easier to troubleshoot on the Frosty DAV Modding discord: https://discord.gg/pKF9ReTdAh
    3. Lizyy097
      Lizyy097
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      My bad, I was simply dumb x"D I assumed I didn't need skill points with this mod and tried it when I had none... it's good! Sry! 
    4. Gabett
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      All good, I'm glad you figured it out! And thanks for reporting back with the solution!
  6. AndreizNexus
    AndreizNexus
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    @Gabett,
    Can you make the ultimate spell slot accesible to put a normal spell in it? (so that we can have 4 normal spells slots to use in combat)
    Please.
  7. NoisomeWind
    NoisomeWind
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    do you think it would be possible to remove the animated sparkling on selectable skills? it gets really distracting when they're all selectable lol
    1. Gabett
      Gabett
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      Uploaded it as an optional file :)
    2. NoisomeWind
      NoisomeWind
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      awesome, thank you!
    3. MsTHunter
      MsTHunter
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      Thanks for the mod and the optional sparkle remover! I added the main mod into my load last night and my first thought when I opened the skill tree was "Woah, that's an excessive amount of sparkles!". This morning I wake up to an update to fix that exact issue so YAY! Cheers and endorsed! 
  8. sparrows413
    sparrows413
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    Man, thank you so much for the UI adjustment - it really is distracting having all of the nodes sparkling like that while trying to look over your skills.
  9. TwiStedPrinCe
    TwiStedPrinCe
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    Do you think it will eventually be possible to have a mod that allows you to switch class? Or to use other class abilities? Similar to what we had in Inquisition 
    1. Gabett
      Gabett
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      I have seen someone on the modding discord looking into adding other classes' abilities to the rune slots, and I think they had some success. So definitely possible.
    2. DarkRes2
      DarkRes2
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      is it possible to create new skills or and skills and specializations from inquisition?
    3. Gabett
      Gabett
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      The former, yeah I think it could definitely happen eventually. The latter I'm not sure. Inquisition has a very different gameplay style, so even if you tried to bring skills over, you would have to adjust them to match the pace, player resources, skill kit limitations, advantage/disadvantage system etc. of the new combat system.
    4. Gabett
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      Good news, I was able to figure out how to modify skills to some degree, and also how to swap skills between classes!
    5. wogabovkidd
      wogabovkidd
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      modify skill and swap skills is great news. does that mean, you can increase a skill damage?? and add/replace skill from other class?
    6. Gabett
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      I'm on the brink of figuring out how to increase skill damage (my modifications so far were just removing conditionals and assigning the damage a fixed value.) It's definitely one of my top priorities once I get home in a few days as I have already gotten a request for it.

      My Skip Fights mod is made by swapping in a modified version of the mage skill Frost Nova for every class, and it was surprisingly easy to do. Of course that is a cooldown skill (with the CD removed in my mod) and not a class resource consuming skill, so I don't know what would happen if I put eg. a skill that requires mana into the rogue skill tree. My guess is that you wouldn't be able to cast it. I don't know if I can find where it's defined what class resource a skill consumes, but it's worth a look.

      So in short, yeah, there's still some stuff I need to figure out, but it looks promising so far.

      If you have something specific in mind, you can drop a request on my Gameplay Tweaks mod (that way it's easier for me to keep track of what people are requesting.)
    7. wogabovkidd
      wogabovkidd
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      thanks for the explanation. ill go to your gameplay tweaks mod
  10. Gabett
    Gabett
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    I am away from home for a few days. I will check the comments whenever I can, but I won't be able to fulfill any requests, release updates, or do extensive troubleshooting.
  11. TheInvoker
    TheInvoker
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    How do you edit the tree and the abilities? did you use FrostyEditor?
    1. Gabett
      Gabett
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      Specifically the alpha build by wavebend. You can find it right next to the mod manager download on the linked github page. If you want to get into modding, the Frosty discord has some useful resources and a lot of people happy to help.