I'm not sure if I'll make a video, due to the fact that there is so much to talk about and people would want very specific things such as transformations. I don't want to put in that work. If you are struggling please keep looking into files and experimenting, don't give up!
I unpacked .PAK 1, modified a Uasset with the Asset Editor, and when I go to repack the .PAK by selecting the folder where all the unpacked files are, along with the AT and Engine folders, the Uasset freezes.
I assume it's working normally, since the unpacked PAK 1 takes up 15 GB and, as usual, it must take a long time, but after about an hour, it closes and hasn't created any new .PAKs.
I'd really appreciate your help; I'm new to Kakarot mods.
The truth is I didn't understand this in the tutorial "also the MyMod folder should match the path of the game file directory (Ex: MyMod/AT/Content/Parameter/DT_SkillTree.uasset (and .uexp))." The way I do is I put the modified file in the same place it was and simply select the folder where all the contents of the .PAK are to package it.
Hello, DoubsOnNexus, thank you very much for the tutorial. I want to open more type of enemies since the beginning of the game and the dlcs, to not be fighting always with robots only. Do you think its possible to do with this tutorial? Any advice to do that?
Edit: Ok, I open the files as you say in the tutorial, but I dont know how to edit it. For example I want to add Saibamens and Freezer soldier as random enemies since the beginning of the game. Can you tell me please how I must edit the file to do that as a example? Thank you very much again.
I'm trying to open a json file in UassetGUI to turn it back into a Uasset file but it is giving me an error that says "Encountered an unknown error when trying to open this file! System.NullReferenceException: Object reference not set to an instance of an object." anybody know what I'm doing wrong?
Thank you, thanks to you I can change many things in the game, however, I wanted to know if you have the complete list of IDs. Because I want to change some things in BattleAI.
OK , I nead help. I'm finally make it i make the transformation with arabic language. but when i open the game , the game language change to english except the transformation it is arabic. Any one can help ??
OK , I nead help. I'm finally make it i make the transformation with arabic language. but when i open the game , the game language change to english except the transformation it is arabic. Any one can help ??
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I unpacked .PAK 1, modified a Uasset with the Asset Editor, and when I go to repack the .PAK by selecting the folder where all the unpacked files are, along with the AT and Engine folders, the Uasset freezes.
I assume it's working normally, since the unpacked PAK 1 takes up 15 GB and, as usual, it must take a long time, but after about an hour, it closes and hasn't created any new .PAKs.
I'd really appreciate your help; I'm new to Kakarot mods.
The truth is I didn't understand this in the tutorial "also the MyMod folder should match the path of the game file directory (Ex:
MyMod/AT/Content/Parameter/DT_SkillTree.uasset (and .uexp))." The way I do is I put the modified file in the same place it was and simply select the folder where all the contents of the .PAK are to package it.
Edit: Ok, I open the files as you say in the tutorial, but I dont know how to edit it. For example I want to add Saibamens and Freezer soldier as random enemies since the beginning of the game. Can you tell me please how I must edit the file to do that as a example? Thank you very much again.
I'm finally make it i make the transformation with arabic language. but when i open the game , the game language change to english except the transformation it is arabic.
Any one can help ??
I'm finally make it i make the transformation with arabic language. but when i open the game , the game language change to english except the transformation it is arabic.
Any one can help ??