I would love to try this mod! For some reason, I would have this mod enabled, and the auras would be invisible. I am running version 1.0.4 with the debug build. Would this still work for that version?
Thank you for the update. Just a quick question, would you consider adding an optional file that keeps Piccolo's aura as white after he transforms? I know where you are coming from but when flying fast in his fusion namekian form you can clearly see his aura is still white.
It's a bit jarring... And I think the yellow aura for Piccolo is a better match for his new forms from DBS Super Hero.
I tried years ago to change Piccolo's aura when flying and when I did it also changed in the mode without namekian fusion, so I decided that it was a lesser evil since I like (only in this case) that the aura is like in the manga which makes more sense since it overcomes a Super Saiyajin.
I hope this doesn't bother you, but I would also like to ask if you could try tinkering with only Piccolo's True Namekian Fusion surge aura again, to keep it white or at least revert it. I only ask now because it seems DoubsOnNexus managed it with his recent aura charge mod, but I also like yours, and am trying to mix both, since yours also changes the enemies' charge auras, which I really like. Piccolo's yellow aura is the only thing that I'm not sure about. I understand you're the modder and you have the final say, but I thought I would at least ask if it's not too much trouble. Regardless, I really appreciate the work you put into this!
Yes I've seen it, I think it uses the aura from the video before the Goku vs Majin Vegeta battle, but I don't think it's possible to transfer those auras to the Main Game as they have a very different configuration.
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It's a bit jarring... And I think the yellow aura for Piccolo is a better match for his new forms from DBS Super Hero.