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KaidoSenpai

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  1. KaidoSenpai
    KaidoSenpai
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    Please note that damage scaling and numbers are very low early game, to the point where every level makes a big difference

    After the Saiyan Saga this is less of an issue, but keep it in mind since some fights will feel extremely easy until then (lvl 1-5 enemies have virtually no damage)

    Should be safe to switch at any point but I'm new so 🤷‍♂️ not sure how saves operate for this game yet

    (I have crashed once while trying to load a save out of the Ginyu and Jeice fight, but I'm yet to find out if that has any lasting effects) likely it was just the AI adjustments causing a crash somehow since I was in a fight at the time, (not sure what else is most likely)
    1. KaidoSenpai
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      TLDR; in my opinion using Saiyan Pride Plus is the best option until you beat the Saiyan Saga since some damage numbers don't increase very much early game, after that you'll be put against the first chunk of over leveled enemies the mod throws at us the super villainous Saibamen in the first Intermission (besides the Saiyan bosses which are still easy on 3x) you should decide if you'd like the easier version once you see the massive damage jump level gaps make

      For everyone's reference please remember the Vanilla Difficulties:

      Easy: 70% dmg taken, 1.3x dmg dealt (1.5x stun dealt)
      Normal: 1x dmg taken, 1x dmg dealt (base)
      Hard: 2.5x dmg taken, 1x dmg dealt
  2. Wikt0r1us
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    Pretty sure this conflicts with a lot of other mods, like better transformations and anything modding ki or surge.
    1. KaidoSenpai
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      It's mostly meant for playthroughs and those mods are generally endgame, I've used them both together before but there may be certain changes it overwrites that I missed
  3. Darkboy64
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    Any chance for a version with the passive ki regen added back? I feel like this would make larger group fights more manageable when you've got your back against the wall, yk? Ofc, this also comes at the cost of dropping out of your form to have that passive regen in the first place, which I feel is fair
  4. wiseowl1991
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    Really enjoy your mod. Thank you so much for making this edit and sharing it with us. Would you be able to make it compatible with "All Transformations Rebalance and Optional Ki Charge Nerfs"?  

    That would be amazing if you could!!! I was using the no AI change of your mod because I'm not good enough yet to use the AI one. I would love if you could make all your edits with compatible the above mentioned mod. Let me know if it's possible and maybe we could arrange something for extra incentive?
    1. KaidoSenpai
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      The AI change is best in 1v1/1v2 fights, anything more than that and you're likely just going to suffer anyway, I could deal with 3-5 with ease SOMETIMES but anything that summons units just made certain fights take WAAAY too long anyway
    2. KaidoSenpai
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      When it comes to the compatibility I'll look into it, just would take me a bit longer considering I need to re-teach myself certain directories and steps, haven't modded since last update since Sparking Zero dropped and all
  5. potaitogr
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    Everything he said about the Saiyan struggle mod is true. you have to either use heals or grind or both and if neither of those learn to weave through all of their attacks multiple times but the fights are extremely repetitive. having to learn when to use this move because right after he will go into surge or do this move is fun but having to perfectly time when to weave an attack is fun if you are willing to hone your skills to that degree but if you're just a player who spent some time learning the combos and strategy for each fight then you probably won't make it past Radditz that way. you will need to master weaving at least to get past Radditz and to even beat the game. and horde battles are already boring as they are but with that difficulty just miserable.
    1. KaidoSenpai
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      Try having spare Ki as much as possible and spam the s#*! out of the Block burst, it has a HUGE amount of Invinciblity frames and will very often let you power through super attacks (some linger too long)

      Not gonna lie I'm getting really good at this game playing this but jeez are some group fights hard and there are definitely challenges (healing enemies are actually scary now, I don't just mean the bots, the cell saga has been interesting lol)

      I was thinking about touching up my old YouTube channel to make a small tips video with some demonstrations on a handful of mechanics I've found

      I'm proud to say I've only taken the mod off once for the side mission before raditz, and have been on 3x damage ever since (yes I'm a masochist)
    2. KaidoSenpai
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      I can confirm DLC AI is a bit messed up I would just recommend "No AI" for when playing DLC 3-6 but I'm not sure if Beerus/Whis are messed up

      18 and 17 just stop moving sometimes and will eventually just evade you constantly, it's so annoying because they even start teleporting as if that's the skill they chose to spam

      I'll add a description note as well
  6. toyou04net
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    I want a mod that increases stun on enemies or allows me to break their super armor.
    1. KaidoSenpai
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      Super armor is unfortunately linked to skills that the enemy is using, since they kinda just spam, I have increased the stun damage by 50% so that it is easier to stun the enemy, but I don't know if I can make super armor break since some skills already do that, I could make another version with a bit more stun if you feel like you need it but make sure you've tried 1.3 first and use skills that apply stun because it's possible you're just not using the right options

      The best tip I can give you regarding that is that stun breaks will cancel attacks and super armor if it happens when they are attacking

      Personally I enjoy not being able to combo them without having to play defense, and the stun feels much easier than it did in 1.2, if you'd like to keep the pressure on the enemy I have a few other tips
      as well, but they're kind of complicated to demonstrate without an example (they require timing or specific situations)

      I have been considering making a tips guide for people who'd like to know what options they have against enemies like this

      I've been on 3x damage and it's been very hard sometimes, but I've learned alot about the gameplay in that time and picked up many tricks that I never knew before, so believe me when I say that it could be even harder

      If you do feel like you need more stun feel free to reply and I can make one where the stun is increased more depending on what you actually need, I prefer to strike the balance between fun and hard, but if it's too hard for you to have fun then I understand and will accomodate you

      Real question is how much stun would you want? It's 1.5x at the moment would you like 2x? Or would you like 1.75x? (Just let me know how much stun and I'll make it for you)

      Would you like a specific amount of damage as well? I can change whatever you'd like I just need specific numbers for you (it also depends on what difficulty you chose in game)
    2. KaidoSenpai
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      Sorry for the lengthy first response, I just wanted to get any extra details before making a version for you

      I've made 2 versions that add extra stun like you asked, wasn't sure what damage you'd want so they're the same as my main files
      (Ultra Support Characters will be separate if you want that)

      Hopefully it fits your liking, I was just trying to keep the version specific to you instead of making a bunch of new versions
    3. toyou04net
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      Thank you very much.
      However, I realize I conveyed my request incorrectly. I apologize.
      In the existing Saiyan Pride mod, the enemy attacks too frequently, making it hard to avoid getting hit.
      I would prefer not to change the frequency of enemy attacks.
      What I specifically requested was for the stun to increase by 50% in the vanilla state.
    4. KaidoSenpai
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      I can do a version without the AI adjustments from Saiyan Struggle, because I understand they are intense at times (I just prefer it for alot of its features)

      Stun in the base game is 1.5x on EASY and 1x on Normal and Hard

      I understand 50% but does that mean you'd like 
      1.5x stun or 2x stun? Since the difficulty changes that normally

      I'll make versions without the AI soon, and will have the default 1.5x stun unless you specify you'd like more than 1.5x (I assume that's what you mean by 50%)

      Do you know how much damage you'd like to take? (If you could tell me what difficulty you're on currently that would make things easier, each difficulty has its own stun and damage values)

      I was thinking of doing 2x on EASY 1.5x on Normal and Hard (50% more on all compared to vanilla) but that doesn't tell me how much damage you want to take which is also specific to each difficulty
    5. KaidoSenpai
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      Made the no AI versions for you, damage is the same as base files for now so with the Vanilla speed I'd recommend Plus mode tbh

      stun is 1.5x on all difficulties since that's the same as Easy on Vanilla and you won't be getting spammed by enemies anymore so you probably don't need any extra 🤷

      Hope you enjoy the mod as you see fit :>

      Feel free to ask for any changes at all just remember to always be as specific and detailed as possible, the more numbers you give me the easier it is to know what you want (or including the requested difficulty)
    6. toyou04net
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      Thank you very much.
      I apologize for not explaining it clearly as below; I hope it would have been easier to understand!


      • Excluding Saiyan Struggle mode.
      • Stun effect: x1.5
      • Damage taken: Easy x1, Normal x1.5, Hard x2

      Once again, thank you. I will use it well.
    7. KaidoSenpai
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      Luckily what you're describing is the same as the "No AI" version I already made for you

      For those damage numbers get the normal version not the "plus" version

      In other-words, this file: 

      https://www.nexusmods.com/dragonballzkakarot/mods/619?tab=files&file_id=1679

      Glad I could nearly ensure you have all your desired features :>

      (If you'd prefer normal Ki charge I could do that as well but it's not too slow, for now it's still included, can't think of many other changes you might need 🤔)
    8. toyou04net
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      Thank you !
  7. ItsAlphA
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    Is there a way to increase the aggressive behavior, like making enemies use super attacks more often, trying to make the dlc 6 vegeta fight as hard as possible.
    1. KaidoSenpai
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      Sorry to say that I likely shouldn't be the one to do this, I could try to reverse engineer the many AI's that gladias9 has adjusted and compare them with base files to figure things out but the AI adjustments came from him

      He's stated in his mod that it does have DLC support he was just lazier about the DLC than the main game, if you feel like the AI are still not attacking enough maybe post there and see if he would be willing to polish up the DLC fights

      I personally only have season pass 1 and likely won't be buying the second season pass for a while so I have no incentive to worry about it myself, but I might look into it for you if I have time (I just wouldn't be able to test it LMAO)

      The files that hold the AI are vast and spread out so making the adjustments would take me alot of time if I went in blind (every fight needs to be made individually), gladias9 would likely be able to make an update faster if he felt like it but it does seem like he has made adjustments to it, 
    2. KaidoSenpai
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      Side note: it's possible the fight you were in was just one he forgot to adjust, "thorough" was the word he used so I don't know how much he messed with the DLC

      I'll let you know if the Trunks DLC feels faster since I'm planning on doing that soon, but I'm sorry for the blind spots on the AI, I'd try to make them myself but I can't test it so I'd have no way of learning from trial and error
  8. Gantz79
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    From what I have been able to see this mod will create a new combat experience for DBZK and give a new approach to the difficulty of battles.

    The only thing I would use as my Personal Preference (I guess because it's mine hehehe...) is the Ultrafast and Fast Run - Bukujutsu (Flying) and Kinton with Remove Airways of Maps doesn't have versions as fast as x4 or x5 but it has all the settings both in low flying and the rest of the mechanics adjusted.

    By the way you have my permission to create two more versions with the Ultra Support Characters mod incorporated into yours if you want, so that people can download it in a single pak file.
    1. KaidoSenpai
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      Cool, I'll add it into the newer difficulties, looking to have a decent range of choices for everyone, 3x damage does seems like a good stopping point for now, I have gotten fondled a decent amount 😂

      If anyone would like more than 3x damage taken or any other adjustments please ask :>
  9. KaidoSenpai
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    WOOOOOOO YEAAAHHHHH BABY

    FIRST MOD EVER THAT'S WHAT I'M TALKING ABOUT