Hey sir love this mod! I have a question, I'm using the mod and to my understanding it gives the ability to use any spells/skills regarding what vocation or weapon i have, is that true? because if so i don't see a way to do it, i'm a mage for example and i wanna use a mystick knight/magick archer skills, can i do that? i tried to learn the skill and then equip it but i can't see or use them, even if i change my vocation
There's no native functionality to activate the skill swap on controller AFAIK (you can rebind it from "R" in the .ini file but it only supports Windows' keyboard and mouse keycodes). But there's a pretty good solution instead - use a program to bind a controller input to register as the R key (or any other key you want, you can use this to get the PC 1-5 shortcuts with controller). Steam has functionality for that, or there's other programs to do it like AntiMicro, which recommended in a skill switching guide here, I'm using it too and it's good so far. The only issue is that it will briefly switch labels to KB&M and reusing controller inputs that already do something will activate both the normal input and the added one - I'm trying to disable this but so far no luck, I think the only way would be to find a program that cancels the normal controller input being sent when it's trying to send a KB&M input, but I don't know if that even exists. Oh well, it's a very small price to pay.
Heya, downloaded this mod to play a Mystic Knight and have an easy time swapping between staff and shield for a mystic knight, but I can't manage to make it work.
I open the Weapon Sets, I enable it. I create two Weapon Sets, one Primary with my currently owned sword (and greatshield) and the other with my chosen staff + Greatshield I close the cheat menu, but nothing happens with either C or R, I also checked the .ini file to see if the macros were any different. Are there some passages I missed?
Hi, I want to make a custom skill ring/band for Mystic Knight with Grand Sopor and Stone Jungle, is it possible? Does it break anything like manually modify pawn inclinations? Ban?
when i change my pawns stamina in stats section, what do i change ? theres (current/max/max+) and i do not understand at all. when i use the stat planner it tells me ST 3070 so i put that in all 3 but i get a different number? but when i put 3048 in all 3 sections in the HP part, it works well and it says 3048 like it should.. please help
Is there a way to modify this mod? I would like to have an "Apply" Button in the item edit segment, to manually trigger the replacement when intended, and avoid accidental changes.
How does the Augment mods like Recuperation should be setup to work?
Warning - THIS RUINED MY GAME. It worked for a while, but then, without me making any change, the weather changed to post-game weather and can't be turned back; the clock moved to another position, and can't be moved back; the augments are all off, even those I 'bought' in a regular way and can't be turned on again,... and I'm just waiting to see what else is screwed now. And as for backup - it's not there. No backups at all. I would have to start again... and after hours I invested into the game, I just don't feel like it. So thanks for killing my game.
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I have a question, I'm using the mod and to my understanding it gives the ability to use any spells/skills regarding what vocation or weapon i have, is that true? because if so i don't see a way to do it, i'm a mage for example and i wanna use a mystick knight/magick archer skills, can i do that? i tried to learn the skill and then equip it but i can't see or use them, even if i change my vocation
https://ibb.co/zHXJGVxx
EDIT: It was Damage log window. Resolved.
I open the Weapon Sets, I enable it.
I create two Weapon Sets, one Primary with my currently owned sword (and greatshield) and the other with my chosen staff + Greatshield
I close the cheat menu, but nothing happens with either C or R, I also checked the .ini file to see if the macros were any different.
Are there some passages I missed?
I would like to have an "Apply" Button in the item edit segment, to manually trigger the replacement when intended, and avoid accidental changes.
How does the Augment mods like Recuperation should be setup to work?