I could probably do that. I'm thinking of doing a third pass on the armors and setting up a 3.0 version with some extra bits like comparitive screenshots between old/new designs, maybe even some helmets in a separate mod (I seriously doubt I can make helmets make sense though, and I've tried), but that will be some time in the making.
sounds great! i do think the helmets are fine for the most part buuuut...do you think you could sneak the chainmail mask the vermund guards have on some of the helmets? (for cool factor)
most of the armors you touched on are awesome as well but i think the male plate armor has too many different metal colors lol gorget pauldrons and bracers.
They are! in a sense. The packs are made to where when installed into Fluffy mod manager you can pick and choose from the roster to put into the game what you'd like. If an edit doesn't suit your fancy, just don't select it, and the base game version of said armor will load up as per normal.
You really cooked with this mod. The Bladewielder's Coat was one of only a handful of original armors I actually liked and you managed to improve upon it. Also, removing those damn sleeves from some of the Magick Archer armors unlocks S-tier Fashion Dogma. So much of the original armor is just overdesigned (in my opinion), but you nailed it with this. Well done!
I have to admit I was stumped at first what to do with the bladewielder's coat as it definitely one of the few "normal" armors in the base game, but slapping some pauldrons on seems to have been a good call.
Overdesigned is definitely the word I'd use too, all things considered. The base set of Plate Armor was just straight ugly, the weird halved breastplates for the Guardian and Meloirean plate armors was irritating all the way back in DD:DA, and most of the Warrior's line up was just... cool, in it's own respect I suppose I'd say, but damn if it hurt to look at being a medieval nerd of some degree. Glad to spice up your game nonetheless!
For a piece by piece comparison for each armor replaced, it is possible but unfortunately a touch time consuming. Not difficult by any means, so I'll see what I can scrape together.
As for a Mesh Mod Enabler version... maybe, I planned on making this as that at first but I'll see if I can work some magic to make it so. No concrete promises, but I'll do a bit of digging.
amazing mod. My favorites are Beastren Pride and Final Roar. Although have to admin im using most of your armors depending on the vocation im currently playing. You also inspired me to dabble in Content Editor myself and its very fun to make my own custom armors. One question though, is it possible to mix armors? Like can I add Sovrans shoulder plates to other plateless armor etc? Can't figure it out. Thank you for your time and this amazing mod. Endorsed 1000 times over.
Thank you kindly for the compliment! It's a pleasure to provide some kick-ass duds!
And yes, absolutely to your question there. The Content Editor itself provides a lot of wiggle room for how one decides to customize the armors in question.
But to be specific, it is specifically individual armor based. When you edit an armor, like say beastren pride, it has a default arrangement of parts that make up the set instead of a singular model that has all the parts together. If you wanted to edit the Marcher's Armor to have the Valiant Armor's pauldrons, you could do it, but in the editor itself you may run into a small restriction, that being you have two slots for any subparts to be smashed together.
Meaning, that if you wanted to take the Marcher's Armor Chestplate, slap on the Guardian's Armor gorget and bevor with the pauldrons (exactly what I did with the Plate Armor by the way) but say you really liked the belt with a pouch and dagger from a third armor model, that isn't possible with the system. You have to choose from two separate pieces "models" at a time.
Which was one limitation I ran into with some armor sets, but with two to chose from for (what I would list as the following) Chest, Arms, and Under armor you can mix and match to some pretty neat combos. One of my favorites being the Indomitable armor that has the Grand Cuirass' cuirass, the regular Indomitable Armor's waist leather skirt thingy, and then with the arms I mashed together the arms from one arm ring piece that I think the Dragon Forged wears and the default Indomitable Armor's gauntlets. The Creedbound was also a favorite mashup of mine.
The predominate issue, however, is that in the editor each armor "model" or "set" is labeled as a number. I've memorized a few (unfortunately) like the Grand Cuirass' model in number _015, and the Valiant's is _035 (i think) with the Marcher's Armor being listed as 506/507.
It takes a lot of learning the systems bones, but once you do you can start cranking out some serious volume of edits (as I hope may be seen with this mod in particular) and personally I would tell you to not fret; it is easy once you get a hold on the system and learn how DD2 sets up their armors, and you can even do specific lookups of armors you like, read what model numbers they have listed, and go back to the one you want to edit and slap on the models you like to other sets.
You could theoretically make every armor in the game the Miner's Shirt, for example.
Otherwise, check out the guide I referred to in the description; it had the base level bones with which became an obsession of mine that birthed this mod, and I'm sure that you could also put out some nice, bad-ass armors if you sit down for an evening and played around in the toolbox. It's pretty cathartic, I must say.
Very much so! In fact I made that after I noticed my fighter pawns and I were missing the sword arm's pauldron (for some bloody reason) and decided to learn how to fix it.
I believe not, but to be absolutely honest I'm not sure. I suspect all you'd need is the base iteration of content editor for this to function, and all the other optional parts are indeed optional. I wouldn't know 100% however, as I did install content editor with a few extra modules.
Maybe Content Editor itself, and at the most maybe Item Editor that's included with the former, however I wouldn't think you'd need it installed in order to at the least load the bundle(s). I do believe that the item editor allows you to directly edit items like consumables and other items like quest related ones or keys and the like, but I think that the armor editing function is within the base Content Editor pack.
That's a bit of experimentation that'd need to be done to figure out one way or another.
excellent work! I dislike how armor show too much skin, and i find most armor to be too similar to standard clothing (grand surcoat) I hope you had a good time working on this mod Thank you for your efforts!
57 comments
I'll see what I can do. :]
most of the armors you touched on are awesome as well but i think the male plate armor has too many different metal colors lol gorget pauldrons and bracers.
thanks for your amazing work :D
something like
[IP] Name
will be more than enoughGlad you like it though! Always a pleasure.
I have to admit I was stumped at first what to do with the bladewielder's coat as it definitely one of the few "normal" armors in the base game, but slapping some pauldrons on seems to have been a good call.
Overdesigned is definitely the word I'd use too, all things considered. The base set of Plate Armor was just straight ugly, the weird halved breastplates for the Guardian and Meloirean plate armors was irritating all the way back in DD:DA, and most of the Warrior's line up was just... cool, in it's own respect I suppose I'd say, but damn if it hurt to look at being a medieval nerd of some degree. Glad to spice up your game nonetheless!
Also, is posible a mesh load editor version?
As for a Mesh Mod Enabler version... maybe, I planned on making this as that at first but I'll see if I can work some magic to make it so. No concrete promises, but I'll do a bit of digging.
And yes, absolutely to your question there. The Content Editor itself provides a lot of wiggle room for how one decides to customize the armors in question.
But to be specific, it is specifically individual armor based. When you edit an armor, like say beastren pride, it has a default arrangement of parts that make up the set instead of a singular model that has all the parts together. If you wanted to edit the Marcher's Armor to have the Valiant Armor's pauldrons, you could do it, but in the editor itself you may run into a small restriction, that being you have two slots for any subparts to be smashed together.
Meaning, that if you wanted to take the Marcher's Armor Chestplate, slap on the Guardian's Armor gorget and bevor with the pauldrons (exactly what I did with the Plate Armor by the way) but say you really liked the belt with a pouch and dagger from a third armor model, that isn't possible with the system. You have to choose from two separate pieces "models" at a time.
Which was one limitation I ran into with some armor sets, but with two to chose from for (what I would list as the following) Chest, Arms, and Under armor you can mix and match to some pretty neat combos. One of my favorites being the Indomitable armor that has the Grand Cuirass' cuirass, the regular Indomitable Armor's waist leather skirt thingy, and then with the arms I mashed together the arms from one arm ring piece that I think the Dragon Forged wears and the default Indomitable Armor's gauntlets. The Creedbound was also a favorite mashup of mine.
The predominate issue, however, is that in the editor each armor "model" or "set" is labeled as a number. I've memorized a few (unfortunately) like the Grand Cuirass' model in number _015, and the Valiant's is _035 (i think) with the Marcher's Armor being listed as 506/507.
It takes a lot of learning the systems bones, but once you do you can start cranking out some serious volume of edits (as I hope may be seen with this mod in particular) and personally I would tell you to not fret; it is easy once you get a hold on the system and learn how DD2 sets up their armors, and you can even do specific lookups of armors you like, read what model numbers they have listed, and go back to the one you want to edit and slap on the models you like to other sets.
You could theoretically make every armor in the game the Miner's Shirt, for example.
Otherwise, check out the guide I referred to in the description; it had the base level bones with which became an obsession of mine that birthed this mod, and I'm sure that you could also put out some nice, bad-ass armors if you sit down for an evening and played around in the toolbox. It's pretty cathartic, I must say.
Turns out swimmingly.
Maybe Content Editor itself, and at the most maybe Item Editor that's included with the former, however I wouldn't think you'd need it installed in order to at the least load the bundle(s). I do believe that the item editor allows you to directly edit items like consumables and other items like quest related ones or keys and the like, but I think that the armor editing function is within the base Content Editor pack.
That's a bit of experimentation that'd need to be done to figure out one way or another.
I hope you had a good time working on this mod
Thank you for your efforts!