Can you please take a look at game's fake HDR too? I think its also a post process effects that equally heavy handed, It would be great to turn it down a bit.
so with the nvidia app the thing has a happen of applying the global filter over every single game unless you change it so if you enable rtx hdr it will overwrite what the game is doing once i seen it wasn't on my hdr went to normal on the game i do wish they gave us greater control over the hdr and what type would be nice to know
its not actual hdr, definitely a post process effect, mostly visible as a halo around dark objects, its can be reproduced with reshade's fakehdr shader. I've been poking around REFamework and found an effect called eyeadaptation which seems to be related.
THANK YOU SO MUCH FOR MAKING THIS!!! Ever since the RE2 remake it has always bugged the hell out of me that for some stupid reason they always have a forced sharpening filter with this game engine. Being able to turn off sharpening along with the ability to turn off that god awful vignette effect using reframework makes the game look so much better to my eyes that I can't even put it into words.
Did you disable sharpening or just enable HUD at all times? Can't tell on the screenshots, doesn't seem to do anything and I don't want the HUD always on.
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you can update it
https://pastebin.com/dgKwwPit
Any chance of making it for RE2 and RE3 with RT patch? The version on REFramework disables TAA, and I'd like to use it without the sharpness.
does this disable the DLSS REFLEX? Its now greyed out for me and wont come back even after removing the mod 0.o
nvm im stupid, I downloaded the DLSS wrapper that disabled it