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lingsamuel

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lingsamuel

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  1. lingsamuel
    lingsamuel
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    Changelog:

    v1.1:
    Fix oxcart and other non-NPC interact name.

    v1.1-favorprefix:
    Same as v1.1, but add an asterisk (*) before NPC name if he/she is your favorite in your "History > NPC Logbook".
  2. djoole
    djoole
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    I've posted a new version fixed for the current game update :
    Show Name v2
  3. djoole
    djoole
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    local character
    sdk.hook(sdk.find_type_definition("app.GuiManager"):get_method("reqTalkInteract(via.GameObject, System.Single)"),
    function (args)
        log.info("TEST1")
        local obj = sdk.to_managed_object(args[3])
        character = obj:call("getComponent(System.Type)", CharacterType)
    end, function(ret)
        log.info("TEST2")
        return ret
    end
    )

    Problem seems to come from method reqTalkInteract, used to find character name. This method is never called by the game (TEST1/TEST2 don't show in logs).
    Something must have changed, but I have no idea how to find the right method now.
  4. CandySheep
    CandySheep
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    It didn't work now. Updata Please!!!
    1. zeldomar
      zeldomar
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      +1   🙂
    2. Gallentz
      Gallentz
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      +1
    3. Trickerwow
      Trickerwow
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      +1
  5. 2387400761
    2387400761
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    need update! please!
    1. Morwane
      Morwane
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      +1
  6. Your0Friend
    Your0Friend
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    Is there a way to show ??? for the people you don't have in the NPC logbook, it's annoying to tell if you've talked to someone already or not.
    1. ajane
      ajane
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      I came here to request this feature as well.

      Related, the mod showing a person's name despite you not having met them leads to minor spoilers at the masquerade; you're not supposed to know who someone is but the mod tells you. It'd be nicer if the name remained ??? for unknown characters.

      (Very good mod though.)
    2. Ariastre
      Ariastre
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      I also wanted to ask if this would be possible. In the vanilla game, this effect appears when reviving dead NPCs who you have not met with a wakestone. The prompt appears as ??? instead of their name. If this behavior could be replicated with the hail prompt by this mod, it would allow you to keep track of which NPCs you've already met to fill out your NPC history and also prevent you from talking to the same NPCs over and over again just to make sure you didn't miss them when you get to a new town (as I do).
    3. AColdToiletSeat
      AColdToiletSeat
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      would love this as i really like collecting everything in this game (even npcs in logbook)
  7. fuzzykazoo
    fuzzykazoo
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    Bug when using controller, the prompt to speak to an npc will constantly flicker between the controller and keyboard binding.
  8. jaybud4
    jaybud4
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    1.1 seems to show the normal Hail for "static" merchants (the three in Vernworth square are the ones I saw).
    I'm supposing that's a side effect of the changes you made to fix non-NPCs, and I'll definitely take it over the 1.0 bug, at any rate.
    1. lingsamuel
      lingsamuel
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      thanks for the report, will take a look later
  9. HardmodeFan
    HardmodeFan
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    This hsould have been in the base game because they have Gifting and reputation system.
  10. GraphicFade
    GraphicFade
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    Hello, Would it be possible to add a star next to there name for the NPC you favorite in the NPC Logbook?
    1. lingsamuel
      lingsamuel
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      v1.1-favorprefix has this feature, please have a try
    2. GraphicFade
      GraphicFade
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      Thank you
  11. Dodowingster
    Dodowingster
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    Its not a broken bug but "waiting for oxcart" and "examine" Riftstones will also show NPC names at random.  
    1. march1984
      march1984
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      +1 i noticed this too
    2. lingsamuel
      lingsamuel
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      should be fixed in v1.1, thanks for report this.