0 of 0

File information

Last updated

Original upload

Created by

LordGregory

Uploaded by

Synthlight

Virus scan

Safe to use

352 comments

  1. Synthlight
    Synthlight
    • premium
    • 664 kudos
    Locked
    Sticky
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!

    If you ask me a question answered in the description I will give you a condescending answer.
    I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!)
    (Sorry, nothing personal. Nexus users and their general ability to not read have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)
  2. webknows
    webknows
    • member
    • 0 kudos
    this has to be one of the most angry modders in all the galaxy lmao
    1. Chickenking88
      Chickenking88
      • supporter
      • 1 kudos
      yea same thing i thought, talented tho, but damn theres some anger issues with legastenics i guess XD
    2. CapnWaffles93
      CapnWaffles93
      • member
      • 0 kudos
      Like seriously.  Dude, is kind of an asshole instead of just putting a basic description in the downloads section.  Instead wastes peoples time with a long explanation.  Respect your audiences time.
  3. Incinebored
    Incinebored
    • member
    • 0 kudos
    i installed the PAK file since i could never get REF to work with the cracked version of the game
    but i'm still getting the "RE ENGINE - embodiment of our philosophy" error, as if i was using an REF mod
    do you know if there's any fix to this?
    1. Synthlight
      Synthlight
      • premium
      • 664 kudos
      Yes. Buy the game. As I have said numerous times, I will not support pirated copies. Don't come to me with errors from them.
      The PAK versions are even more tied to the game version than the REF ones.

      EDIT: It's even 43% off on Steam right now.
    2. poutinelord
      poutinelord
      • premium
      • 0 kudos
      Buy the damn game. 
    3. Incinebored
      Incinebored
      • member
      • 0 kudos
      ah, didn't know that about PAK
      i appreciate the heads up on the sale, $70 was pretty steep, and i wanted to make sure i actually liked the game first
      the 2 hour refund policy isn't enough for an open world game imo
    4. Incinebored
      Incinebored
      • member
      • 0 kudos
      i bought the game shortly after my response, and the mod worked great
      but suddenly today, after loading into the game with the REF version, i am over-encumbered with 200+ weight
      armors, ferrystones, items, materials, and weapons all have weight again
      so i tried using the PAK version instead, flipping item and materials switch on, and only the materials are being affected by the mod
      my greed has betrayed me and i am in need of help
    5. Synthlight
      Synthlight
      • premium
      • 664 kudos
      READ THE DESCRIPTION:


      You're better off figuring whatever your REF load issue is because that's the only that allows mixing and matching.
      (But also, why would you enable the all items and then materials one. Materials are items.)
    6. MakoRuu
      MakoRuu
      • member
      • 1 kudos
      Why do pirates even come here??
    7. Synthlight
      Synthlight
      • premium
      • 664 kudos
      Because they want mods? A better question is, why out yourself as a pirate publicly on a site that might get you banned.
    8. karotte81
      karotte81
      • member
      • 0 kudos
      For WHAT exactly? This site is about mods and using them.
      Not about educating people. And i say this even if i know lots of mods get deleted here because... well. 

      And i think the users issues come from the cracked version in this case. The cracked version is an early build and not the final version, so its very likely this causes the issue. Usually mods work on all versions of games, legit, pirate, doesnt matter(like this one).

    9. Synthlight
      Synthlight
      • premium
      • 664 kudos
      Yeah, I get that, but.... do people not read the Nexus ToS? It clearly shows their stance on piracy.
      Whether you do it or not, don't say you do on a site that very clearly says it's against the ToS and will absolutely ban you for it.
  4. DBDWARRI0R
    DBDWARRI0R
    • member
    • 0 kudos
    Lmaooooooo, "The Ability To Read" as a requirement just kills, thank you for that!
  5. PiousMonk
    PiousMonk
    • member
    • 0 kudos
    I do everything according to the instructions with the latest versions of Fluffy, REframework and Scriptcore. I get a black screen at startup. Although everything worked on the repack. Come on, people, buy licenses.
  6. wolfalpino2
    wolfalpino2
    • member
    • 0 kudos
    How to remove the tweaks if accidentally activated? 

    Solved:

    Delete Zip from mod manager's mod folder, then backup and delete the "Enum" file in DD2 main folder and restart the game.
    1. Synthlight
      Synthlight
      • premium
      • 664 kudos
      Neither of the two things you have listed will affect the mod being installed though.
      Removing it from the manager does not remove it from the game's files, and the enum file isn't used by mods in any active way whatsoever (and has nothing to do with this).
  7. CloudTNT1
    CloudTNT1
    • premium
    • 0 kudos
    Hello,
    So I'm now having an overencumber, issue mod was working just fine the other day. When I got back on nothing on it seems to be working anymore no clue why. I do not have any shop mods on or installed. Reframework is working just fine I see the itemtweaks in the scripts I have toggled it on and off even reset the scripts. Nothing changed I also reinstalled the mod and replaced the mod files via your install instructions. Version I'm using is Item Tweaks (REF). I was using the All-in-one option when this issue happened. I have tried using the other options with no change. No I have not installed any new mods or made any changes to the game from when everything was working.
  8. ahmed1Emperor
    ahmed1Emperor
    • member
    • 0 kudos
    just here to remind u that i hate u <333
    1. Synthlight
      Synthlight
      • premium
      • 664 kudos
      I have zero memory of you, but apparently you'll never forget me, so thanks. ROFL
  9. joaomafer
    joaomafer
    • member
    • 0 kudos
    I'm using the Ref version with only a few options enabled.
    items for 1 gold are disabled, even in the game it is always enabled.
    What should I do?
    Edit: I noticed that even after turning off all my mods in Fluffy the value of all items is still 1 gold.
    So I deleted all my mod files in Fluffy, in the Fluffy backup and also deleted them from within the game files in the Steam folder, but all the items in the store still cost 1 gold.
    So I paid for my save and started a new one, but all my stores still cost 1 gold.
    I don't know what to do anymore, please help me.
    1. Synthlight
      Synthlight
      • premium
      • 664 kudos
      Deleting stuff from Fluffy isn't going to remove them from the game dir. Are you really expecting the game to read files from FMM's dir?

      If the mod is still active, then the file is still installed in the game dir, and I don't care what any manager says.
  10. IKobi
    IKobi
    • member
    • 12 kudos
    Your ReFramework weight scripts need to be improved, the game does not use float for weights, the game has internal scaler to show X.XX weight values.

    The only reason your scripts are working is cause the game recognizes the initial 0. If you don't believe me, set Weight to 0.01 in your script, and will game will keep showing 0.00 Weight, to correct the script set it to entry._Weight = 0

    This might not be causing problems right now, but can cause problems down the road, I hope that helped somewhat and happy modding.
    1. Synthlight
      Synthlight
      • premium
      • 664 kudos
      What are you on about? No the weight scripts don't need to be 'improved' that way. There's literally nothing wrong with the values set.

      to correct the script set it to entry._Weight = 0
      I think you need to correct whatever other script you have that's doing that, BECAUSE IT'S NOT FROM HERE. You're 'solution' is ALREADY HOW I DO IT.

      I never once claimed they were floats, and NONE of my scripts here include decimal weights. Everything is literally already `entry._Weight = 0` which you can see if you download and extract a fresh copy.

      If you don't believe me, set Weight to 0.01 in your script, and will game will keep showing 0.00 Weight, to correct the script set it to entry._Weight = 0
      There's an even easier way to know, which is to actually look at the dumped structure data (like I did so I'd know the data type before I made this): `app.ItemDataParam._Weight (System.Int16)`.
    2. IKobi
      IKobi
      • member
      • 12 kudos
      I downloaded your scripts, and they all using entry._Weight = 0.00, which is unnecessary and invalid integer number.

      On NoBadDecay, I would also recommend using a table, to avoid repetitive if statements, and would make it easier to add and remove ids for future reference.

      Edit: This will be my last suggestion and I removed the code that could be applied on NoBadDecay, since you being so rude over my feedback when I just trying to help, further tweaks will be for my personal usage.
    3. Synthlight
      Synthlight
      • premium
      • 664 kudos
      I downloaded your scripts, and they all using entry._Weight = 0.00 which is a float value, you need to set it as entry._Weight = 0 cause game uses integer.

      No. No they don't. And they never once have. (I'm pretty sure you did that yourself when testing float values.)

      Let me repeat myself:
      I never once claimed they were floats, and NONE of my scripts here include decimal weights. Everything is literally already `entry._Weight = 0` which you can see if you download and extract a fresh copy.

      That will be my last suggestion since you being so rude over my feedback, when I just trying to help.

      Your feedback is just plain wrong. It's based on incorrect facts. You keep claiming something which is just not true.
      Look at it from my perspective. You're claiming the values are wrong, when they aren't, and you're 'feedback', it to change it to what they currently are. And what happens when I point it out? You double down on the same incorrect claim. The REF files here have NEVER included a float weight.

      And none of it matters anyways. LUA (REF specifically) will do implicit casting and just truncate floats. It won't matter even if it was 0.0 (which it isn't).

      Your suggestion to use a loop is valid feedback, but also not needed. The LUA files here are generated from scripts which do loop over them (and also create the modified PAK files at the same time). The end result in LUA being loop-less doesn't matter to me.
  11. Darkguenter5
    Darkguenter5
    • member
    • 0 kudos
    Fantastic mod that is definetly very easy to install "if you can read"