Few things and I will sticky this comment so it can help people. Frame Generation requires you 1) Have hardware scheduling on in Windows 2) Have DLSS On. 3) Have Reflex On.
While official implementations may auto choose reflex for you in a game or menu this is not official and you want to make sure both DLSS and Reflex are on in game.
Possible troubleshooting solutions. 1) Overlays. Disable them. 2) If you have a 8 GB VRAM GPU frame generation takes some VRAM. Don't get CLOSE to a VRAM limit with settings. 3) Your overclock/undervolt wasn't as stable as you thought it was when everything on the GPU is being leveraged. I had this happen in Witcher 3 frame generation/RT. All other games were fine. Try it without an OC and see what happens. 4) Tweak Control Panel settings for this game. In Nvidia control panel for this game or any game with frame generation you don't want Ultra Low Latency mode on, FPS limitation tricks with 1-3 below the monitor refresh rate when using reflex or FG. The software does that all for you. Because it's not official maybe that could screw things up. Who knows. 5) FPS possibly breaking engine? This has been confirmed as an issue and setting a cap has provided a fix. My monitor is not a super high refresh rate. Those that have a killer system as far as CPU and an awesome monitor might be hitting FPS so high, especially out of towns it could possibly break things in engine. This is a 30 FPS game on consoles. Things you could try? Setting a lower HZ limit for the monitor while playing this game in Windows as this would probably not screw with Reflex. You could also artificially limit it, but I don't know if it would be as smooth. You can do that with Riva Tuner or via the Nvidia Control Panel. You could also limit the game to 30 FPS in game to get a 60 output. See video here as an example of this. Is 60 frame gen ideal? Nope, but with a console controller it's fine and it will feel much smoother than the consoles. https://youtu.be/C0q3gPVg8f8?si=sJ2JDAqzNfMVOFkv
Things I often see mentioned as performance increases for games you could try. 1) Core Parking. I personally disable this sh@^, because I have had too many games ship broken with scheduling in the past. I made this video a long time ago on how to disable core parking and it still works great. No third party nonsense required and you can easily change it back with one value in regedit. https://www.youtube.com/watch?v=ucMqc5ilG7Q 2) Making shader cache size bigger in Nvidia Control Panel. People are saying this has made a big difference for them and you can google that to see the reddit/steam threads. 3) Changing CPU Priority/third party program like Lasso. It may help but the actual problem is most likely that you have bloatware and too many background processes. I do not bother with this at all and haven't since the dual core days. I just have very few things in startup and run the bare minimum of overlays I can. 4) Under Windows Graphics Settings you can set any game to use "high performance" or just set Power settings to always do so. When this usually matters? Laptops/energy saving stuff when you don't already set a global high performance setting. 5) Enable/Disable Windows Game Mode. This used to be really bad, now days it seems fine as long as you aren't streaming or recording. 6) ISLC. Free program. Intelligent standby list cleaner by the people who make DDU. This actually did help me a lot before I got 32 GB of RAM on many titles. Windows doesn't do a really great job with standby memory and titles are using more and more system memory getting closer to 16 GB now days. Set the polling rate at 10,000 (slower) though because if it hits the CPU too hard, then that misses the entire point. Min can be 1024, max can be like 8192. All this means is that ICLU will clear standby Windows memory when hitting a min of 1024 standby and has less than 8192 RAM free. Rule of thumb is half the system ram. This should give you less microstutter with a 16 GB system ram pool in some games. 7) DDU. It's nice to do a clean sweep of drivers sometimes and especially when switching from Nvidia to AMD or the other way around. 8) Fullscreen/borderless. Fullscreen is always the way to go for input latency when you have Gync. Borderless is for streaming/content creation.
I had a sneaking suspicion this may be the cause for crashes and I will sticky the fix. Some of us have CPU's so good now compared to consoles and refresh rates so high that the engine prob goes crazy with a big swing. My refresh rate is lower on the monitor I use for single player games so I had no issues with this.
I'm not sure how this could be true considering I've had it capped this entire time. there's something else wrong with the game, it's not the mod. alt tab enough times or long enough and you will still freeze. and even if it fixed the freezes, it looks like crap with it on. the game's got issues that need to be fixed first by capcom.
I know my question is not about this mod at all. But I hope you might answer me to a related problem I noticed with DLSS. This game has 2 different rendering modes: interlaced and progresive. The later gives much greater quality of rendering, but cost more FPS than the first one. If I turn on DLSS Quality with 2K resolution It upscales picture from Interlaced mode and image looks even worse than native full HD with Progressive mode on. The question is: Is there a way to force DLSS to upscale image directly from progressive rendering mode and not the other one?
This mod is only for rtx 4k series. You have another mod for the 2k and 3k series. You're basically asking every other gpu to magically turn into rtx 4k series gpu.
Rather ask amd to get their framegen into every game.
Anyway what capcom did was useless anyway, they added it so that you can only use framegen if dlss is on. While the mod allowed us to turn off dlss while keeping on framegen, but had to renable it each time on game launch. While other games allow us to use framegen without dlss.
This just happened to me today. Apparently something weird happened with the game. Copy and paste again Reframework dinput8 file, thank me later. But this mod doesn't work for me, RTX 4090 - i9 14900K. Insta crash when I enalbe frame gen
It seems the May 31 update is causing issues. The framerate of the game is very low all of a sudden. The game now has a built-in frame generation feature, but I can't activate that since the game crashes immediately (probably because of this mod). Removing the interposer.dll file causes a crash at start-up and putting back an older version of the interposer file also causes a crash. So I'm not sure what to do now, hopefully there will be a new version of this mod? Or some way to revert back to the original installation and make the new built-in frame generation work..
same issue here, verifying game cache put interposer.dll back after i deleted it so it's part of the game itself not the mod. But yea terrible fps now and instant crash when turning on framegen
Crashes instantly upon booting the game, with or without locked frames, both in-game and in nvidia controll panel. I used to be able to use the mod, but it seems that one of the patches messed it up.
Edit: After checking the patreon, it seems that the enabler 01 doesn't work anymore, but on the patreon they have a free version 02 that DOES work!
I came cross a game crash for the first time after the update on May 15, especially when I was stepping in the inn. Did anyone have the same problem? Any solutions? Thx
549 comments
1) Have hardware scheduling on in Windows
2) Have DLSS On.
3) Have Reflex On.
While official implementations may auto choose reflex for you in a game or menu this is not official and you want to make sure both DLSS and Reflex are on in game.
Possible troubleshooting solutions.
1) Overlays. Disable them.
2) If you have a 8 GB VRAM GPU frame generation takes some VRAM. Don't get CLOSE to a VRAM limit with settings.
3) Your overclock/undervolt wasn't as stable as you thought it was when everything on the GPU is being leveraged. I had this happen in Witcher 3 frame generation/RT. All other games were fine. Try it without an OC and see what happens.
4) Tweak Control Panel settings for this game. In Nvidia control panel for this game or any game with frame generation you don't want Ultra Low Latency mode on, FPS limitation tricks with 1-3 below the monitor refresh rate when using reflex or FG. The software does that all for you. Because it's not official maybe that could screw things up. Who knows.
5) FPS possibly breaking engine? This has been confirmed as an issue and setting a cap has provided a fix. My monitor is not a super high refresh rate. Those that have a killer system as far as CPU and an awesome monitor might be hitting FPS so high, especially out of towns it could possibly break things in engine. This is a 30 FPS game on consoles. Things you could try? Setting a lower HZ limit for the monitor while playing this game in Windows as this would probably not screw with Reflex. You could also artificially limit it, but I don't know if it would be as smooth. You can do that with Riva Tuner or via the Nvidia Control Panel. You could also limit the game to 30 FPS in game to get a 60 output. See video here as an example of this. Is 60 frame gen ideal? Nope, but with a console controller it's fine and it will feel much smoother than the consoles.
https://youtu.be/C0q3gPVg8f8?si=sJ2JDAqzNfMVOFkv
Things I often see mentioned as performance increases for games you could try.
1) Core Parking. I personally disable this sh@^, because I have had too many games ship broken with scheduling in the past. I made this video a long time ago on how to disable core parking and it still works great. No third party nonsense required and you can easily change it back with one value in regedit.
https://www.youtube.com/watch?v=ucMqc5ilG7Q
2) Making shader cache size bigger in Nvidia Control Panel. People are saying this has made a big difference for them and you can google that to see the reddit/steam threads.
3) Changing CPU Priority/third party program like Lasso. It may help but the actual problem is most likely that you have bloatware and too many background processes. I do not bother with this at all and haven't since the dual core days. I just have very few things in startup and run the bare minimum of overlays I can.
4) Under Windows Graphics Settings you can set any game to use "high performance" or just set Power settings to always do so. When this usually matters? Laptops/energy saving stuff when you don't already set a global high performance setting.
5) Enable/Disable Windows Game Mode. This used to be really bad, now days it seems fine as long as you aren't streaming or recording.
6) ISLC. Free program. Intelligent standby list cleaner by the people who make DDU. This actually did help me a lot before I got 32 GB of RAM on many titles. Windows doesn't do a really great job with standby memory and titles are using more and more system memory getting closer to 16 GB now days. Set the polling rate at 10,000 (slower) though because if it hits the CPU too hard, then that misses the entire point. Min can be 1024, max can be like 8192. All this means is that ICLU will clear standby Windows memory when hitting a min of 1024 standby and has less than 8192 RAM free. Rule of thumb is half the system ram. This should give you less microstutter with a 16 GB system ram pool in some games.
7) DDU. It's nice to do a clean sweep of drivers sometimes and especially when switching from Nvidia to AMD or the other way around.
8) Fullscreen/borderless. Fullscreen is always the way to go for input latency when you have Gync. Borderless is for streaming/content creation.
I can confirm that locking fps is fixing crashes.
I fixed frame rate in nvidia control panel to 144, set refresh rate in game setting at 144 and set frame rate setting to max 120 fps.
Before doing that I had freeze(app not responding) after fews minutes every time. Didnt had a crash in hours after fixing frame rates.
I m playing in 4k with also new version of DLSS(3.6.0) with everything maxed out.
Hope it can help people to fix crashes/freeze
Fri, May 31, 2024
@4:30 AM EEST
To all Dragon's Dogma 2 players on Steam - Title Update
You're basically asking every other gpu to magically turn into rtx 4k series gpu.
Rather ask amd to get their framegen into every game.
Anyway what capcom did was useless anyway, they added it so that you can only use framegen if dlss is on. While the mod allowed us to turn off dlss while keeping on framegen, but had to renable it each time on game launch. While other games allow us to use framegen without dlss.
Is this mod still working? I tried it now and the game does not even launch. It crashes and makes a report. Does this happen to someone else as well?
Copy and paste again Reframework dinput8 file, thank me later.
But this mod doesn't work for me, RTX 4090 - i9 14900K. Insta crash when I enalbe frame gen
Edit: Go to the patreon and download version 02
f*#@ Capcom.
Edit: After checking the patreon, it seems that the enabler 01 doesn't work anymore, but on the patreon they have a free version 02 that DOES work!
I think the answer is yes, but don't know how patreon works
Edit: I found it
Edit 2: When I click launch it crashes in 2 seconds, fuck.