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yowave1

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yowave1

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1219 comments

  1. yowave1
    yowave1
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    Enjoy and report any bugs you find.

    UPDATE 4.x.x
    

    A lot of labor of love went into this update.
    Now you can Transmog into NPC weapons.
    Some QOL too, you can browse transmogs with "Previous" and "Next"

    NPC Weapons:
    NPC Weapons don't have names.
    Some of them you can find under NPC Job.
    The rest are under their specific weapon categories, for example go to Shield and search for "NPC".

    NPC Armors:
    NPC armors don't have names.
    Some armors have more than one Body/Legs variations
    Some sets I found:
    Elven - Body/Legs - 2154
    Red Dress - Body/Legs/Cape - 3050
    Ulrika - Body/Legs/Cape - 3060

    Resize on sheathe mechanic:
    When ticked it will shrink weapons that have a size bigger than their original size.
    It won't effect weapons that have a size lower than 100%;

    Enjoy!
  2. Wobbufetto
    Wobbufetto
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    Not compatible with the Dullahan mod. 
    1. lillmuppen
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      It is if you use an older version. Try the one uploaded at the date below

      • Date uploaded
        13 Apr 2024, 2:10PM
    2. Tariqy
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      thank you lillmuppen
    3. lillmuppen
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      You're welcome
    4. zrf0692
      zrf0692
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      Hello wise mod enjoyer! If it's ok I'd like to ask you something regarding this mod. Sorry if it's a noob question but i am rather new to DD2 and DD2 mods. Transmogrify worked fine for a few days but I noticed it broke when I tried to show a helmet (Friar's Hood) for my thief (it's not a thief type of armor). These are the mods I am using:
      https://imgur.com/a/0rpfWHo
      Aaaany chance you have a tip for this noob? Cheers! 
  3. Snicklefritzal
    Snicklefritzal
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    If anyone is having issues with the occasional ScriptRunner error on startup: bad argument #1 to 'sort'. Then you can either close the error message and then toggle the Transmogify script on and off in the REFramewortk ScriptRunner section everytime this happens to fix it or you can edit the Transmogify.lua script to run the Init method later on. For me I moved the Init() method call to loadGameSaveData hook (line 2647) so that it happens when a save game is loaded instead of on launch and I haven't had the error happen once since. 
    1. eisenvolkyr
      eisenvolkyr
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      Hey, I want to try editing the .lua myself to get this to work but I really don't want to f*#@ anything up for the mod, mind expanding the instructions a little to be a bit more beginner friendly? Thanks!
    2. VividReverie
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      Hi! Late reply and not OP, but here's what you wanna do;

      in your DD2 directory, go into the reframework folder, then autorun, and make a backup of Transmogify.lua, then open it. I'd recommend using Notepad++ so you can actually see line numbers and all that.

      With it open, do a ctrl-F search for "Init()". It'll have a comment next to it that says it's what initializes the mod. Cut the entire line (not copy), then do another ctrl-F, this time for "loadGameSaveData". A few lines down from that, you'll see "end", followed by a single bracket. You want to paste the Init() line directly AFTER the single bracket. In the end, it'll look like this;



      Now just save and run the game! Should work out much better now, and you've also got a backup of the lua just in case anything is broken. Hope that helps!
  4. zrf0692
    zrf0692
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    Hii! thank you so much for your mod, I love it! I have a quick question. It was working great until earlier today when it stopped showing the armor pieces on my main pawn in the open world but would show in status menu. Any ideas? It happened while i was playing.

    edit: Upon further testing/checking, it appears this mod (https://www.nexusmods.com/dragonsdogma2/mods/658 ) breaks transmogrify. Now that I removed it, transmogrify works for my pawn once more!

    Edit2: The above edit is wrong. The mod breaks even after removing character manager preset.
  5. ZeldaGamerin
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    Hey Arisen ones, small question.
    I encountered a small bug ( or more likely i made a mistake).
    Wenn i transmog my leg armor to Sprinter Boots, then the small leg dagger on the upper thight, is gone.
    But only with my Arisen Fighter, my Thief pawn has it.
    I have also "No Job requirements" installed.
    But i can't figure out what I'm doing wrong.
    Hope someone can help. THX in advance.
    1. Morwane
      Morwane
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      Does your game still launch with Tranmogify enabled??
    2. ZeldaGamerin
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      Yes, yes it does. It needed a little searching and finding out (there are a lot of mods that are not really compatible anymore) and you need to re-enable your mods when you want to change the mod list, but for me it works.
    3. Morwane
      Morwane
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      Cheers.
      I guess it must be conflicting with some other mod I'm using.
  6. KillForGood
    KillForGood
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    >"The best transmog mod around, guaranteed."
    >Broken.

    Who writes this stuff? 
  7. Maulclaw
    Maulclaw
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    Please update this mod; it's such a must-have!
  8. Samesek
    Samesek
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    Think it was broke with latest update
  9. damanOts
    damanOts
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    Conflicts with No Job Requirements. Which really really sucks. 

    Poor Man's Warfarer isnt compatible either. :(

    edit: i have found the solution. Use simple weapon swap AND poor mans warfarer. Swap to the vocation with job changer, then press the swap weapon button for simple weapon swap.
    For example, I press LT + LeftDpad to switch from archer to thief (which is supposed to switch from bow to daggers but doesnt because of transmogify). So the bow is still equipped. But then, I press LB to trigger simple weapon swap. It switches to dual daggers. And I have one dagger transmogged into a sword. Spent all friggin day figuring this out.
  10. Hazydayz3123
    Hazydayz3123
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    Is there a way to make it possible to wear two helmets at once? Some of the headgear or more just a mask but is still classified as a helmet and i thought it would be cool to be able to mix them together.
  11. 50K3N
    50K3N
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    This may seem strange, but this mod function to adjust the size of the weapons, specifically those that go on the back as the spear and staff, with bows and shields not, to put them in minimum size (25%) fixes a bug that has the game with the capes Sentinel's Shoulder Cape and Imperial Shoulder Cape, I know it's something very specific, but those layers to have a weapon of those in the back have a bug of clipping, which happens when the character moves.

    I was wondering if it would be possible to make a fix for that bug with this mod, I don't have a lot of knowledge with this, I tried to mod the mod with AI but it didn't give good results.

    My idea would be that at code level the game thinks that the weapon is small, that it has 25%, but that at visual level it doesn't change, that is to say not to modify the appearance.As a result of what I tried to do I came to two conclusions, first that the solution that the AI chat gave me is wrong and second that it is not possible to do it.

    Could someone help me with this? Or maybe some link in discord of mods for REengine?