Question however, if I uninstall this mod somewhere along the way, will my stats be reset back to the stat cap? Or would I keep the stats that I earned from leveling up higher than 200?
Any chance you could do a version that effects the pawn like the initial ones? Since changing my pawn to a male/warrior he hasn't been rented out in almost a week so I don't really care if it's banned since it's not being used anyway.
I could just use version 1.1 but I noticed this line in the changelog: "Rewrote the code and approach to tackle stat cap. Now truly without cap instead just numeric increase." Which means it must be much improved on version 1.1.
So there is a really big difference between the versions. One is pak edit and one is lua. pak might conflict with other stats growth overhaul. I can certainly make a option for people to toggle around. But if you are really want it now the older version is fine. The major difference is compatibility issue, script mod rarely conflict with other mod, pak will conflict if both try to change the same file. Game play wise you won't feel much difference, the older version just increase the stat cap to really high, while the latest one prevent stat cap ever happen. If you change your mind regard your pawn you need to edit his stats back to legal range.
PS. Actually 2.0 is a lua mod, yet due to the approach I went with isn't effective, it will effect pawn's stat cap. So if you want that.
the knockdown power should be yellow with the mod on ? ( changed class and now is working ) one question i have too , the mainpawn's stats dont change right xD in the actual version , i dont want to be banned lol
It crashes my game for some reason. I have no mods other than this one, everytime I load a save it crashes. No error or anything. If I disable it the game loads so it doesnt corrupts save, but dunno what to do to make it work. Any ideas?
The mod is a re-balance so that some classes that stomp, are slightly nerfed and others are caught up to them with action adjustments or stat adjustments on character swap/creation.
Example: 250 knockdown res is given to fighter.
(I don't think it conflicts if it's downloaded after start to be honest. I just think it messed up during the start of the game) But im not a mod creator I don't know.
Is knockdown resistance affected by this mod or did you edit the base stat manually? The before and after pic shows 750 base knockdown res on a wayfarer even though the max base stat for me is 100. I'm trying to find a way to edit this stat since no trainer/table has included it for some reason and i wasn't able to do it myself either.
No that is just my save. I will change it to something normal later. The reason no trainer can do it, because the game never increase your knockdown res through level up or vocation scaling. You need to edit vocation correction, ring or augment to do it.
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Question however, if I uninstall this mod somewhere along the way, will my stats be reset back to the stat cap? Or would I keep the stats that I earned from leveling up higher than 200?
I could just use version 1.1 but I noticed this line in the changelog: "Rewrote the code and approach to tackle stat cap. Now truly without cap instead just numeric increase." Which means it must be much improved on version 1.1.
I can certainly make a option for people to toggle around. But if you are really want it now the older version is fine.
The major difference is compatibility issue, script mod rarely conflict with other mod, pak will conflict if both try to change the same file.
Game play wise you won't feel much difference, the older version just increase the stat cap to really high, while the latest one prevent stat cap ever happen.
If you change your mind regard your pawn you need to edit his stats back to legal range.
PS. Actually 2.0 is a lua mod, yet due to the approach I went with isn't effective, it will effect pawn's stat cap. So if you want that.
Thanks very much for making the mod!
It seems like this mod and that one could be conflicting with each other. I am not certain and wanted to reach out to see if that was a possibility?
The mod is a re-balance so that some classes that stomp, are slightly nerfed and others are caught up to them with action adjustments or stat adjustments on character swap/creation.
Example: 250 knockdown res is given to fighter.
(I don't think it conflicts if it's downloaded after start to be honest. I just think it messed up during the start of the game)
But im not a mod creator I don't know.
The before and after pic shows 750 base knockdown res on a wayfarer even though the max base stat for me is 100.
I'm trying to find a way to edit this stat since no trainer/table has included it for some reason and i wasn't able to do it myself either.