0 of 0

File information

Last updated

Original upload

Created by

k1ng4

Uploaded by

K1ng4

Virus scan

Safe to use

91 comments

  1. Clarynaa
    Clarynaa
    • supporter
    • 0 kudos
    Do you know if this mod works with custom vocations as well?
  2. kjklucaskjk
    kjklucaskjk
    • member
    • 0 kudos
    Can my pawn be used in online mode after exceeding the status limit?
  3. CelestialStarmie
    CelestialStarmie
    • supporter
    • 4 kudos
    Does this still work?
  4. xTatsu21
    xTatsu21
    • member
    • 0 kudos
    Thanks for the mod :D

    Question however, if I uninstall this mod somewhere along the way, will my stats be reset back to the stat cap? Or would I keep the stats that I earned from leveling up higher than 200?
    1. K1ng4
      K1ng4
      • supporter
      • 4 kudos
      You will keep the stats.
  5. NoFangs45
    NoFangs45
    • member
    • 3 kudos
    Any chance you could do a version that effects the pawn like the initial ones? Since changing my pawn to a male/warrior he hasn't been rented out in almost a week so I don't really care if it's banned since it's not being used anyway.

    I could just use version 1.1 but I noticed this line in the changelog: "Rewrote the code and approach to tackle stat cap. Now truly without cap instead just numeric increase." Which means it must be much improved on version 1.1.
    1. K1ng4
      K1ng4
      • supporter
      • 4 kudos
      So there is a really big difference between the versions. One is pak edit and one is lua. pak might conflict with other stats growth overhaul.
      I can certainly make a option for people to toggle around. But if you are really want it now the older version is fine.
      The major difference is compatibility issue, script mod rarely conflict with other mod, pak will conflict if both try to change the same file.
      Game play wise you won't feel much difference, the older version just increase the stat cap to really high, while the latest one prevent stat cap ever happen.
      If you change your mind regard your pawn you need to edit his stats back to legal range.

      PS. Actually 2.0 is a lua mod, yet due to the approach I went with isn't effective, it will effect pawn's stat cap. So if you want that.
    2. NoFangs45
      NoFangs45
      • member
      • 3 kudos
      Oh thanks very much, will give 2.0 a go.

      Thanks very much for making the mod!
  6. the knockdown power should be yellow with the mod on ? ( changed class and now is working ) one question i have too , the mainpawn's stats dont change right xD in the actual version , i dont want to be banned lol 
    1. K1ng4
      K1ng4
      • supporter
      • 4 kudos
      Yellow mean it hit the cap. The mod don't change any stats, just removed the cap only.
  7. njurda
    njurda
    • supporter
    • 0 kudos
    It crashes my game for some reason. I have no mods other than this one, everytime I load a save it crashes. No error or anything. If I disable it the game loads so it doesnt corrupts save, but dunno what to do to make it work. Any ideas? 
    1. njurda
      njurda
      • supporter
      • 0 kudos
      nvm I just had to update reframework. 
  8. Angler00
    Angler00
    • premium
    • 0 kudos
    So I use Balanced Combat 2, or V1 Either or.

    It seems like this mod and that one could be conflicting with each other. I am not certain and wanted to reach out to see if that was a possibility?
    1. K1ng4
      K1ng4
      • supporter
      • 4 kudos
      I don't have that mod, can you tell me what it dose?
    2. Angler00
      Angler00
      • premium
      • 0 kudos
      Yeah I can tell you a little about it.

      The mod is a re-balance so that some classes that stomp, are slightly nerfed and others are caught up to them with action adjustments or stat adjustments on character swap/creation.

      Example: 250 knockdown res is given to fighter.

      (I don't think it conflicts if it's downloaded after start to be honest. I just think it messed up during the start of the game)
      But im not a mod creator I don't know.
    3. K1ng4
      K1ng4
      • supporter
      • 4 kudos
      Ya, my mod is compatible with Balanced Combat 2. Generally speaking my mod should be compatible with most mod.
  9. CephKiller
    CephKiller
    • supporter
    • 0 kudos
    Is knockdown resistance affected by this mod or did you edit the base stat manually?
    The before and after pic shows 750 base knockdown res on a wayfarer even though the max base stat for me is 100.
    I'm trying to find a way to edit this stat since no trainer/table has included it for some reason and i wasn't able to do it myself either.
    1. K1ng4
      K1ng4
      • supporter
      • 4 kudos
      No that is just my save. I will change it to something normal later. The reason no trainer can do it, because the game never increase your knockdown res through level up or vocation scaling. You need to edit vocation correction, ring or augment to do it.
    2. CephKiller
      CephKiller
      • supporter
      • 0 kudos
      Thanks a lot for the info, i suppose i will simply stick to warrior and dwarven smithing then.
  10. dlws2016
    dlws2016
    • member
    • 0 kudos
    Is this compatible with Stat Growth Adjustments?
    1. K1ng4
      K1ng4
      • supporter
      • 4 kudos
      Yes it dose. Unless the author changed something.