Wish there was a mod that restored the original skill descriptions instead of using their upgraded forms. "Improves x by reducing stamina usage" tells me nothing about what x actually does and it's very annoying.
Hi, all the numbers seem correct through my testing for Archer at least, which is great! Do you happen to know what the exact damage formula this game uses when hitting monsters? AttackPowerMag = ((MagSpell + (MagChar * SpChar * A) + ((MagWeapon + MagEnchant) * SpWeap * A) * I * EW * G is obviously outdated since Augments are applying their damage after -MagDefense and they seem to be additive with other multipliers now. Any ideas?
Edit: Just to clarify, I'm mostly trying to figure out where your multipliers take place in the current formula DD2 is using. The are clearly true as is proven through comparison but I'm not sure where to plug them in to create a working formula to predict performance of skills/builds
I happen to do a small test earlier. For physical attack except arrows, base damage = (atk- def +x)*actionRate*(1+Sum(DamageRate))*Resist/Weakpoint
(for enemy to player,it's atk/(def+x),where x is about 20~60) Where resist/weakpoint is 1.3/1.0/0.7 decide by monster type.And x is a constant about 10~20. DamageRate aka multiplier.ActionRate aka MotionValue ATK is sum of weapon(left/right is seperate), char, ring's atk.But certain skill(like R1 of warrior) will ignore weapon's attack. Hitted region(body part) also affect the damage,haven't look at it.
I figured all this out. There is not a constant x,but the final atk=(character atk* physique rate + weapon atk). There is not resist/weakpoint rate,but a damage absorption rate for each body part. Enchant damage is enchant rate*base damage,where enchant rate is usually 0.17. Updated DamageNumber to make it clear.
German translation in the making, dont know when its done exactly, but i would guess it will release in arround 12h or so from now if xyzkljl1 gives me permission to do so and i finish my translation till than. cheers everybody <3
Die Deutsche Übersetzung wird gerade gemacht. Weiß leider noch nicht genau wann die fertig wird, aber ich denke mal in etwa 12h oder so wird der Übersetzungs Mod veröffentlicht, wenn ich das okay von xyzkljl1 bekommt und bis dahin alles Übersetzt bekommen habt. Liebe Grüße an alle <3
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Edit: Just to clarify, I'm mostly trying to figure out where your multipliers take place in the current formula DD2 is using. The are clearly true as is proven through comparison but I'm not sure where to plug them in to create a working formula to predict performance of skills/builds
For physical attack except arrows, base damage = (atk- def +x)*actionRate*(1+Sum(DamageRate))*Resist/Weakpoint
(for enemy to player,it's atk/(def+x),where x is about 20~60)
Where resist/weakpoint is 1.3/1.0/0.7 decide by monster type.And x is a constant about 10~20. DamageRate aka multiplier.ActionRate aka MotionValue
ATK is sum of weapon(left/right is seperate), char, ring's atk.But certain skill(like R1 of warrior) will ignore weapon's attack.
Hitted region(body part) also affect the damage,haven't look at it.
There is not a constant x,but the final atk=(character atk* physique rate + weapon atk).
There is not resist/weakpoint rate,but a damage absorption rate for each body part.
Enchant damage is enchant rate*base damage,where enchant rate is usually 0.17.
Updated DamageNumber to make it clear.
Die Deutsche Übersetzung wird gerade gemacht. Weiß leider noch nicht genau wann die fertig wird, aber ich denke mal in etwa 12h oder so wird der Übersetzungs Mod veröffentlicht, wenn ich das okay von xyzkljl1 bekommt und bis dahin alles Übersetzt bekommen habt. Liebe Grüße an alle <3
Deutsch Übersetzung v1.0 ist raus!
Skill Description (Deutsch I German)