May I ask what these numbers represent? Increase percentage or something else?thinks!
local NaturePlayerGaugeRegenerationPercentage = 0.5 local NaturePlayerHealthRegenerationPercentage = 0.1 local NaturePawnGaugeRegenerationPercentage = 0.5 local NaturePawnHealthRegenerationPercentage = 0.1 local NatureStaminaRegenerationPercentage = 2.5 local FastPlayerGaugeRegenerationPercentage = 15.0 local FastPlayerHealthRegenerationPercentage = 12.5 local FastPawnGaugeRegenerationPercentage = 12.5 local FastPawnHealthRegenerationPercentage = 10.0 local HealPlayerStaminaCostValue = -5.0 local HealTeamStaminaCostValue = -7.5
Appologize for the ambiguous description. NaturePlayerGaugeRegenerationPercentage = 0.5 --This is the automatic max health recovery rate for the player, as long as you install the mod it will be there, set it yo 0 if you don't want it. For all the nature recovery, you can set them to 0 if you don't like this cheat-type changes. NaturePlayerHealthRegenerationPercentage = 0.1 --This is the automatic health recovery rate for the player. NaturePawnGaugeRegenerationPercentage = 0.5 --This is the automatic max health recovery rate for all of your current pawns (as long as they are alive). NaturePawnHealthRegenerationPercentage = 0.1 --This is the automatic health recovery for the pawns. NatureStaminaRegenerationPercentage = 2.5 --This is the automatic stamina recovery (in addition to the vanilla recovery, as in many cases, such as levitation there is no vanilla stamina recovery. The recovery insuced by this mod is always applied though) for the player. FastPlayerGaugeRegenerationPercentage = 15.0 --This is the max health recovery rate for the player when you are holding the heal player key. FastPlayerHealthRegenerationPercentage = 12.5 --This is the health recovery rate for the player when you are holding the heal heal player key. FastPawnGaugeRegenerationPercentage = 12.5 --This is the max health recovery rate for the team (including player) when you are holding the heal team key. FastPawnHealthRegenerationPercentage = 10.0 --This is the health recovery rate for the team when you are holding the heal team key. HealPlayerStaminaCostValue = -5.0 -- This is the stamina drain value when you are holding the heal player key. Set it to a positive number it will recovery the stamina instead of draining it. Of course you can set it to 0 to get a free fast regeneration. HealTeamStaminaCostValue = -7.5 -- This is the stamina drain value when you are holding the heal team key.
I may make it configurable but before that you can simply open the LUA file and find the folloing LightCharacter(player)and LightCharacter(pawnChar) and delete them, then the visual effects won't bother you. By the way, the first is the player's effect, the second is the pawns', you can also specifically delete the one you don't like.
idk what im doing wrong but when i load in it does not show that my mod is in the options to use like in the reframework it does not show in the scriptrunner or in the script generated ui pls help
I figured it out that the problem was that vortex was not extracting it on the reframework folder. It worked when I manually extracted the .lua there. I believe this happens because the folder name was wrong, it should first be .zip>reframework, not .zip>HCL_Regeneration V1.3>reframework
Great work. This would be perfect if it were possible to add a maximum range to the pawn healing ability, i.e. only affect pawns within 10 units of the player etc.
Fantastic mod! I have always wanted the sorcerer vocation to be able to heal, but so far, no one has made Anodyne possible for other vocations. So I downloaded this and bound the key to the sorcerer's Galvanize so that there is an animation while healing. Works like a charm! Thank you
Thanks for the answer. Questions I had:In'NaturePlayerGaugeRegenerationPercentage = 0.5',does '0.5' mean an increase of 0.5 per second, or an increase of 50% of the total amount per minute? Do other entries also use the same calculation method?
It acutally means an increase of (0.5% / 60) per frame, which means you will get a 0.5% increase per second if you have a 60 fps. It was set this way because the Reframwork works in this way, so all the LUA mod works in this way. This also means the higher fps you got, the faster the regeneration (also the faster the stamina draining). This is not a very good method but curently this is the only method. If we use the actual time or in-game time, it cause a lot of problems.
Hiya, firstly thank you so much for creating this mod. I've installed it but unsure how to use it. I've tried holding the #5 and/or #6 on my keyboard but nothing happens... is there anything I should change e.g. in-game configuration, etc.? Or does my character has to equip the Mage vocation in order to perform this? I'm using both Xbox controller and mouse/keyboard
There is no need to equip anything. If the hotkeys do not work, maybe you can press insert to call the Reframework setting UI and bind a hotkey (whatever hotkey you like) and try whether it works.
18 comments
Increase percentage or something else?thinks!
local NaturePlayerGaugeRegenerationPercentage = 0.5
local NaturePlayerHealthRegenerationPercentage = 0.1
local NaturePawnGaugeRegenerationPercentage = 0.5
local NaturePawnHealthRegenerationPercentage = 0.1
local NatureStaminaRegenerationPercentage = 2.5
local FastPlayerGaugeRegenerationPercentage = 15.0
local FastPlayerHealthRegenerationPercentage = 12.5
local FastPawnGaugeRegenerationPercentage = 12.5
local FastPawnHealthRegenerationPercentage = 10.0
local HealPlayerStaminaCostValue = -5.0
local HealTeamStaminaCostValue = -7.5
NaturePlayerGaugeRegenerationPercentage = 0.5 --This is the automatic max health recovery rate for the player, as long as you install the mod it will be there, set it yo 0 if you don't want it. For all the nature recovery, you can set them to 0 if you don't like this cheat-type changes.
NaturePlayerHealthRegenerationPercentage = 0.1 --This is the automatic health recovery rate for the player.
NaturePawnGaugeRegenerationPercentage = 0.5 --This is the automatic max health recovery rate for all of your current pawns (as long as they are alive).
NaturePawnHealthRegenerationPercentage = 0.1 --This is the automatic health recovery for the pawns.
NatureStaminaRegenerationPercentage = 2.5 --This is the automatic stamina recovery (in addition to the vanilla recovery, as in many cases, such as levitation there is no vanilla stamina recovery. The recovery insuced by this mod is always applied though) for the player.
FastPlayerGaugeRegenerationPercentage = 15.0 --This is the max health recovery rate for the player when you are holding the heal player key.
FastPlayerHealthRegenerationPercentage = 12.5 --This is the health recovery rate for the player when you are holding the heal heal player key.
FastPawnGaugeRegenerationPercentage = 12.5 --This is the max health recovery rate for the team (including player) when you are holding the heal team key.
FastPawnHealthRegenerationPercentage = 10.0 --This is the health recovery rate for the team when you are holding the heal team key.
HealPlayerStaminaCostValue = -5.0 -- This is the stamina drain value when you are holding the heal player key. Set it to a positive number it will recovery the stamina instead of draining it. Of course you can set it to 0 to get a free fast regeneration.
HealTeamStaminaCostValue = -7.5 -- This is the stamina drain value when you are holding the heal team key.
LightCharacter(player)
andLightCharacter(pawnChar)
and delete them, then the visual effects won't bother you.By the way, the first is the player's effect, the second is the pawns', you can also specifically delete the one you don't like.
Questions I had:In'NaturePlayerGaugeRegenerationPercentage = 0.5',does '0.5' mean an increase of 0.5 per second, or an increase of 50% of the total amount per minute?
Do other entries also use the same calculation method?