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MrGrimaldus

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MrGrimaldus

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44 comments

  1. MrGrimaldus
    MrGrimaldus
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    • 68 kudos
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    Do not extract the mod before giving it to Fluffy Mod Manager! Leave it compressed. Things will break if you extract it.

    If things start acting weird, try resetting scripts.

    If that doesn't work, the fastest way to contact me is the Modding Haven discord. Investigating and debugging is very difficult in the comments.


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  2. t2d195
    t2d195
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    • 0 kudos
    please help me how to install this mod
  3. urdnotmau
    urdnotmau
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    • 0 kudos
    Editing the zipped file still works. Thanks !
  4. ESGLazar
    ESGLazar
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    • 0 kudos
    Hey everyone,

    uploading a mod is too much of a hassle, but I thought I can at least let you know, how I changed the .lua file to have the mod work again.
    I have never made a mod myself nor do I understand the re engine, but I am a software developer and have some basic understanding.

    That being said, I replaced all code in said .lua file with a changed code section from the mod "Teleportation" by rthomasv3.
    In that section they hooked into the "deleteItem" method and seemingly skip the deletion, if the item has a certain ID (80 in this case).
    (Please dont ask me about the details, I dont know much more myself.)

    How to get eternal ferrystones:
    1. Install this mod (I use it as a environment where I just change the .lua file)
    2. Navigate to the .zip file of this mod
    3. Open, but dont unpack the zip file (I am using 7zip) and navigate to "Eternal Ferrystone 1.0.0\reframework\autorun". In there you can find the "Eternal Ferrystone.lua", which you want to modify
    4. Open the .lua file with a text editor and replace everything inside with the following:

    sdk.hook(
        sdk.find_type_definition("app.ItemManager"):get_method("deleteItem"),
        function(args)
            local itemDeleted = sdk.to_int64(args[3])
            if itemDeleted == 80 then
                return sdk.PreHookResult.SKIP_ORIGINAL
            end
        end,
        nil
    )

    5. Save the file and make sure that your changes are applied.
    6. You now have eternal ferrystones!

    If you run into any issues, try reseting skripts in the re framework window and restarting the game.

    PS: Same applies for the true eternal wakestone mod, just with a different item ID. See my post there.

    Cheers!
    1. Chuckonizer
      Chuckonizer
      • supporter
      • 0 kudos
      This worked for me. Thanks
    2. oOVendigoOo
      oOVendigoOo
      • premium
      • 0 kudos
      This worked! Many thanks!
    3. Athloner
      Athloner
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      • 0 kudos
      thanks
    4. Kurosaki120
      Kurosaki120
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      • 0 kudos
      that worked, thanks master
    5. marchb2023
      marchb2023
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      • 0 kudos
      good job thanks
    6. Whutzpoppin1
      Whutzpoppin1
      • member
      • 0 kudos
      This did not work for me. Ferrystones are still being consumed. Are you still working on this mod? 
  5. Crywren
    Crywren
    • member
    • 1 kudos
    I tested the other mod "Make Ferrystone Eternal Again" still works
    1. Icantstopmoddinghelp
      Icantstopmoddinghelp
      • supporter
      • 9 kudos
      They are correct, use that mod. Works great. 
  6. Graywolf5000
    Graywolf5000
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    • 0 kudos
    Mod does not work anymore, nor does the eternal wakestone mod. Will this mod be updated?
  7. geenaxion
    geenaxion
    • supporter
    • 5 kudos
    Not working as of July 22, 2024 with the latest update as of today and ReFramework.
    Ferrystone still being consumed.
  8. Oozaru85
    Oozaru85
    • member
    • 8 kudos
    Any updates on this? It doesn't seem to work for me. Ferrystones still get consumed after use. I tried resetting scripts, but that didnt do anything. Same with your eternal wakestone mod.
  9. NGS1984
    NGS1984
    • supporter
    • 0 kudos
    Not working for me. All my ferrystones in my inventory are still the default ferrystones. I activated it via the mod manager as intended, but not working for some reason. 
  10. hokus83
    hokus83
    • member
    • 0 kudos
    Could you do this for a wakestone
  11. ddadd
    ddadd
    • member
    • 1 kudos
    This mod worked a few times for me, but the last attempt to use one ended up crashing after the screen went dark to load the new area.  Happened 3 times in a row after rebooting.  Not sure what more relevant information I can give, other than I had 2 in my inventory, and was ferrying from outside the coral snakes hideout to vernsworth and a portcrystal i placed in sacred arbor.  I disabled the mod for now to do what I needed to, and i'll see if it happens again after i turn the mod back on.
    1. ddadd
      ddadd
      • member
      • 1 kudos
      reinstalled at a later point and it's working again.  not sure what the crashes were about.