I'm going on modding hiatus cuz I can't bring myself to enjoy the game. This mod will stay as is for an indefinite amount of time. Might come back every now and then to tweak it but overall I'm burned out from DD2. No meaningful endgame, progression or quests. Exploration is useless. Balance is horrible. That's only the tip of the iceberg. Itsuno's vision can suck one. Fed up with what they did after 13 years of waiting for a sequel of one of my favorite games of all time, as it barely makes for a half-decent Remaster. It's especially disappointing if you ever played DDO.
This decision came to me yesterday when I thougth "I started modding for myself initially, let me play myself for a bit instead of just modding" and then realized, there's absolutely nothing I could come up with to do to enjoy my time playing this game.
But until something happens that makes me wanna play/mod again, thank you for enjoying Gameplay UwU! I'm going back to Nioh 2 for now
Edit: Currently playing a Dragon's Dogma Online p-server. It is still lacking the full content of what the game was before it shut down ("only" has 2 of the 3 Seasons it had), but there's already a pretty big chunk there. So if anyone is interested in trying DDO here's the link to the discord
Make sure to only complain AFTER you read the Description! Q&A is at the very bottom. As this version will get a lot more love in terms of features, there might be unwanted behavior. Please Report any bugs!
If you have issues, press "the Reset to Defaults" button and it should resolve itself most of the time (most likely caused through version update)!
Make sure to properly uninstall any version you had prior to 4.1.4 as you do not want to end up with 2 Gameplay UWU-Scripts Changelog:
4.5.2: fixed prevent heal shortcut option bugging 4.5.1: Spelltome options 4.5.1: made Galvenize better to use by speeding up the animation, now you can use it as part of your combat loop properly 4.5.1: added Stamina consumption options (for now only Wild Furie for Spearhand) 4.5.1: Parameter configurations for Minimum Stamina (vanilla your stamina value can go to -400 making you exhausted for ages) 4.5.1: Parameter configurations for Exhaust Rate (at which % value you get the exhaustion symptoms | vanilla is at 25% 4.5.0: fixed Guard Cancel bug 4.5.0: made Reload Penalty configurable from 20% to default 0% ----------------------------------------------------------------------------------------------------------------------------------------------- 4.4.3: fixed vocation-key masterful kill in the air not working correctly 4.4.3: parry changes can be disabled properly again 4.4.2: fixed spearhand param configs not applying at script start 4.4.1: added custom skill Phase Traversal (Replaces Masterful Kill) (teleport might be a bit buggy cuz it doesn't trigger at times and doesn't even seem to work on big targets) 4.4.1: fixed Formless Feint bugging after the first hit 4.4.0: added Galvanize Hotkey. This lets you recover stamina in a way that is not instant use curatives. Also added option to disable Stamina Item Shortcut usage. 4.4.0: added option to disable Healing Item Shortcut usage. (in the Anodyne section) 4.3.3: added Wild Furie for Fighter (replaces Hindsight slash) (Stamina consumption as with the regular Wild Furie is a bit iffy, gotta figure out how to reliably adjust that yet within REF) 4.3.3: added Forbeding Bolt charge duration config 4.3.2: more warrior love! new skill Whirlwind (replaces Razing Sweep normal & charged version) 4.3.2: made Through and Through also work while used mid-air. You also have no restrictions on repeated casting while mid air. You can fly as long as you have stamina. 4.3.1: made knockdown time (DownParam) configurable 4.3.0: made Fighter deflect & hindsight slash params configurable via UI 4.3.0: restructured the UI a bit as it became convoluted 4.2.2: set the DownParam (the one that when knocked down is resplonsible for letting you crawl around like an idiot for 9 seconds) from 9 to 2.5 seconds (and before anyone asks, I'm able to set params via REF now (the stuff you usually have to download a pak for). So it's compatible with anything, but will overwrite the values (f.e. if you use They're Masterworks All - Job Correction Overhaul and he set the DownParam to 4, now it's overwritten with the 2.5 I decided on).
Can I somehow make Indomitable Slash a faster charge with this mod? I realy like that skill but It feels low damage for the charge time.
Also can I only use the warrior adjustments? I was trying to turn everything off cept for the tidal and i could not barge anymore, and I cant turn of other vocations.
Please help, I need help uninstalling this properly. Even after disabling it in Fluffy Manager, some of the functions are still left, like the revamped skills, and the buttons are now wonky, attacking as fighter sometimes T-Poses my character. Theres alot more issues but I'm guessing some of this are caused by incompatibility, but thats exactly the reason why I want to uninstall/disable this mod entirely.
I ragequitted already again lmao Too much wasted potential that it makes me mad. Playing Dragon's Dogma Online p-server now (if curious, link is in my post above)
Not sure if you'll care enough to look into this (understandable), but if you do; the param slider for Deflect does not seem to work. Half-Deflect works, but even if I set Half-Deflect to 5 frames and Deflect to 60 frames, the timing to trigger a True Deflect is unchanged.
Am I misunderstanding how it works? My expectation is that the trigger for True Deflect would be active for 60 frames upon button press. This is definitely the way the Half-Deflect timing seems to be working.
Could you please create a MOD that adjusts all execution damage coefficients (it would be perfect if it could differentiate between different jobs)? After using some MODs, while I can balance the combat with a monster difficulty MOD, the action of execution itself becomes meaningless. It could also be an independent MOD. I’m sure it would be very popular!
i try fix myself with not any knowledge so if there's another bugs idk how to fix
use your notepad++ or txt orsomething else find this downhere parry_handling(frame_info, glob_var_obj, mod_config_for_job) and change to this parry_handling(frame_info, glob_var_obj, mod_config[tostring(current_job)])
now back to find this downhere if not job_ability_info_for_class.air_motion and not is_air and job_ability_info_for_class and job_ability_info_for_class.use_act_mgr then and change to this if job_ability_info_for_class and job_ability_info_for_class.use_act_mgr then
727 comments
Fed up with what they did after 13 years of waiting for a sequel of one of my favorite games of all time, as it barely makes for a half-decent Remaster. It's especially disappointing if you ever played DDO.
This decision came to me yesterday when I thougth "I started modding for myself initially, let me play myself for a bit instead of just modding" and then realized, there's absolutely nothing I could come up with to do to enjoy my time playing this game.
But until something happens that makes me wanna play/mod again, thank you for enjoying Gameplay UwU!
I'm going back to Nioh 2 for now
Edit: Currently playing a Dragon's Dogma Online p-server. It is still lacking the full content of what the game was before it shut down ("only" has 2 of the 3 Seasons it had), but there's already a pretty big chunk there. So if anyone is interested in trying DDO here's the link to the discord
As this version will get a lot more love in terms of features, there might be unwanted behavior. Please Report any bugs!
If you have issues, press "the Reset to Defaults" button and it should resolve itself most of the time (most likely caused through version update)!
Make sure to properly uninstall any version you had prior to 4.1.4 as you do not want to end up with 2 Gameplay UWU-Scripts
Changelog:
4.5.2: fixed prevent heal shortcut option bugging
4.5.1: Spelltome options
4.5.1: made Galvenize better to use by speeding up the animation, now you can use it as part of your combat loop properly
4.5.1: added Stamina consumption options (for now only Wild Furie for Spearhand)
4.5.1: Parameter configurations for Minimum Stamina (vanilla your stamina value can go to -400 making you exhausted for ages)
4.5.1: Parameter configurations for Exhaust Rate (at which % value you get the exhaustion symptoms | vanilla is at 25%
4.5.0: fixed Guard Cancel bug
4.5.0: made Reload Penalty configurable from 20% to default 0%
-----------------------------------------------------------------------------------------------------------------------------------------------
4.4.3: fixed vocation-key masterful kill in the air not working correctly
4.4.3: parry changes can be disabled properly again
4.4.2: fixed spearhand param configs not applying at script start
4.4.1: added custom skill Phase Traversal (Replaces Masterful Kill) (teleport might be a bit buggy cuz it doesn't trigger at times and doesn't even seem to work on big targets)
4.4.1: fixed Formless Feint bugging after the first hit
4.4.0: added Galvanize Hotkey. This lets you recover stamina in a way that is not instant use curatives. Also added option to disable Stamina Item Shortcut usage.
4.4.0: added option to disable Healing Item Shortcut usage. (in the Anodyne section)
4.3.3: added Wild Furie for Fighter (replaces Hindsight slash) (Stamina consumption as with the regular Wild Furie is a bit iffy, gotta figure out how to reliably adjust that yet within REF)
4.3.3: added Forbeding Bolt charge duration config
4.3.2: more warrior love! new skill Whirlwind (replaces Razing Sweep normal & charged version)
4.3.2: made Through and Through also work while used mid-air. You also have no restrictions on repeated casting while mid air. You can fly as long as you have stamina.
4.3.1: made knockdown time (DownParam) configurable
4.3.0: made Fighter deflect & hindsight slash params configurable via UI
4.3.0: restructured the UI a bit as it became convoluted
4.2.2: set the DownParam (the one that when knocked down is resplonsible for letting you crawl around like an idiot for 9 seconds) from 9 to 2.5 seconds (and before anyone asks, I'm able to set params via REF now (the stuff you usually have to download a pak for). So it's compatible with anything, but will overwrite the values (f.e. if you use They're Masterworks All - Job Correction Overhaul and he set the DownParam to 4, now it's overwritten with the 2.5 I decided on).
but how long idk
I realy like that skill but It feels low damage for the charge time.
Also can I only use the warrior adjustments? I was trying to turn everything off cept for the tidal and i could not barge anymore, and I cant turn of other vocations.
how should i fix it?
Too much wasted potential that it makes me mad. Playing Dragon's Dogma Online p-server now (if curious, link is in my post above)
Am I misunderstanding how it works? My expectation is that the trigger for True Deflect would be active for 60 frames upon button press. This is definitely the way the Half-Deflect timing seems to be working.
It could also be an independent MOD. I’m sure it would be very popular!
use your notepad++ or txt orsomething else
find this downhere
parry_handling(frame_info, glob_var_obj, mod_config_for_job)
and change to this
parry_handling(frame_info, glob_var_obj, mod_config[tostring(current_job)])
now back to find this downhere
if not job_ability_info_for_class.air_motion and not is_air and job_ability_info_for_class and job_ability_info_for_class.use_act_mgr then
and change to this
if job_ability_info_for_class and job_ability_info_for_class.use_act_mgr then
PS: adding a null-check to job_ability_info_for_class at :373 was all that was missing :D
hope I didn't jinx it and a new bug popped up