In the latest version, some script errors keep occurring. Despite that, it still seems to be working. I'm using the latest framework. Do you plan to continue updating the mod?
Impressive mod, feels more realistic because monsters eating each other but in the same way this mod is kinda sad, because it shows how this game lacks enemies variety, just 6 besides the "boss" encounters, would be awesome a mod that add more enemies kind.
There are way more than 6 haha. There are 11 unique "normal" enemies and 16 unique "boss" types. Within those unique models are various different types as well with their own combat maneuvers. It's okay to be dissatisfied (although I think people's expectations are not realistic), but we must be accurate in our dissatisfaction or it counts for naught.
One thing I noticed though is that bosses don't fight against each other. This mod also breaks the Cyclops and Drake fight that happens in the Ancient Battlegrounds. Unless there is a setting that I'm missing.
Can you make it that bosses are hostile to everything except their own kind? If that's not possible, then bosses being hostile to everything would be good enough.
If the Always Retaliate option is enabled, Griffins will completely break when they enter their flying "flee mode" and instead constantly fly towards the player and into the ground. It also happens if you jump on the Sphinx when she tries to fly from her 1st area to the second.
In case it helps, the other parameters for the mod were DOOM Style, with Hostile to Attacker attitude, Friendly Fire enabled, 100% anger per attack and 60s forget time.
Hye man not sure what is happening but when I have a pawn with plunder this mod causes them to instantly aggro all guards, so sadly disabled it for now, considering going back to the previous version that worked for me, what was changed?
EDIT: I am stupid lol, I am on NG+ and snuck into Bakbattahl and was still able to buy the house there. However since I did not get the permit or citizenship it is illegal for me to be there thus the guards attack. Once I wear a beastren mask however, everything is fine! Once again this is my fucking GOTY
This is really cool, and imo a must have mod! I have observed a handful of inconsistencies in enemy behaviour, however: Different kinds of undead will fight each other, including Liches and skeletons. Don't know about their summons, because I am killing them too fast, but I bet those are hostile to the Lich, as well. Cyclops are fighting goblins, which I think should not be the case, either. Could you maybe look into this? That would elevate this mod from S-tier to S+! Cheers and thanks
However, I don’t know if I’m misunderstanding the checkboxes for factions, but when I check them, instead of attacking another nearby enemy type, the group of that faction begin immediately fighting eachother while they ignore the nearby type and the nearby type ignore them.
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You can get the newest nightly builds here
One thing I noticed though is that bosses don't fight against each other. This mod also breaks the Cyclops and Drake fight that happens in the Ancient Battlegrounds. Unless there is a setting that I'm missing.
Can you make it that bosses are hostile to everything except their own kind? If that's not possible, then bosses being hostile to everything would be good enough.
If the Always Retaliate option is enabled, Griffins will completely break when they enter their flying "flee mode" and instead constantly fly towards the player and into the ground. It also happens if you jump on the Sphinx when she tries to fly from her 1st area to the second.
In case it helps, the other parameters for the mod were DOOM Style, with Hostile to Attacker attitude, Friendly Fire enabled, 100% anger per attack and 60s forget time.
EDIT: I am stupid lol, I am on NG+ and snuck into Bakbattahl and was still able to buy the house there. However since I did not get the permit or citizenship it is illegal for me to be there thus the guards attack. Once I wear a beastren mask however, everything is fine! Once again this is my fucking GOTY
I have observed a handful of inconsistencies in enemy behaviour, however:
Different kinds of undead will fight each other, including Liches and skeletons. Don't know about their summons, because I am killing them too fast, but I bet those are hostile to the Lich, as well.
Cyclops are fighting goblins, which I think should not be the case, either.
Could you maybe look into this? That would elevate this mod from S-tier to S+!
Cheers and thanks
Also, if I wanted to make the undead enemies allied to me so my pawns don't attack them and vice versa, do you know how I'd be able to manage that?
However, I don’t know if I’m misunderstanding the checkboxes for factions, but when I check them, instead of attacking another nearby enemy type, the group of that faction begin immediately fighting eachother while they ignore the nearby type and the nearby type ignore them.
so something is not right