I really like this mod and appreciate the work done on it, the game feels so much more alive with it. Nevertheless, I keep getting the same error in reframework:
[2025-05-17 16:59:46.884] [REFramework] [error] sol: runtime error: ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: attempt to index a nil value (local 'cha1') stack traceback: ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: in function <...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:199> [2025-05-17 16:59:46.934] [REFramework] [error] sol: runtime error: ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: attempt to index a nil value (local 'cha1')
In the latest version, some script errors keep occurring. Despite that, it still seems to be working. I'm using the latest framework. Do you plan to continue updating the mod?
Impressive mod, feels more realistic because monsters eating each other but in the same way this mod is kinda sad, because it shows how this game lacks enemies variety, just 6 besides the "boss" encounters, would be awesome a mod that add more enemies kind.
There are way more than 6 haha. There are 11 unique "normal" enemies and 16 unique "boss" types. Within those unique models are various different types as well with their own combat maneuvers. It's okay to be dissatisfied (although I think people's expectations are not realistic), but we must be accurate in our dissatisfaction or it counts for naught.
One thing I noticed though is that bosses don't fight against each other. This mod also breaks the Cyclops and Drake fight that happens in the Ancient Battlegrounds. Unless there is a setting that I'm missing.
Can you make it that bosses are hostile to everything except their own kind? If that's not possible, then bosses being hostile to everything would be good enough.
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You can get the newest nightly builds here
Nevertheless, I keep getting the same error in reframework:
[2025-05-17 16:59:46.884] [REFramework] [error] sol: runtime error: ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: attempt to index a nil value (local 'cha1')
stack traceback:
...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: in function <...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:199>
[2025-05-17 16:59:46.934] [REFramework] [error] sol: runtime error: ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: attempt to index a nil value (local 'cha1')
Not sure if it affects anything.
One thing I noticed though is that bosses don't fight against each other. This mod also breaks the Cyclops and Drake fight that happens in the Ancient Battlegrounds. Unless there is a setting that I'm missing.
Can you make it that bosses are hostile to everything except their own kind? If that's not possible, then bosses being hostile to everything would be good enough.