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alphaZomega

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alphaZomega

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93 comments

  1. alphaZomega
    alphaZomega
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    If you are crashing, make 110% sure your REFramework is updated to the latest version
    You can get the newest nightly builds here
  2. swankywolf
    swankywolf
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    june 21 2025 and its working. some features are buggy but highly playable and highly fun with random encounters. 
  3. Ninof00
    Ninof00
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    Hi, with Random Encounter enemies slaughter each other, what settings should I put so that they get angry only if they hit each other by mistake?
  4. zin2000
    zin2000
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    The mod is currently broken.
  5. Derael
    Derael
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    I really like this mod and appreciate the work done on it, the game feels so much more alive with it.
    Nevertheless, I keep getting the same error in reframework:

    [2025-05-17 16:59:46.884] [REFramework] [error] sol: runtime error: ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: attempt to index a nil value (local 'cha1')
    stack traceback:
    ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: in function <...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:199>
    [2025-05-17 16:59:46.934] [REFramework] [error] sol: runtime error: ...ragons Dogma 2\reframework\autorun\MonsterInfighting.lua:204: attempt to index a nil value (local 'cha1')

    Not sure if it affects anything.
  6. XOR64
    XOR64
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    edit; nvm
  7. imeltfaces
    imeltfaces
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    The best thing about this mod is watching a cyclops trying to club a seagull.
  8. anlinsl
    anlinsl
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    In the latest version, some script errors keep occurring. Despite that, it still seems to be working. I'm using the latest framework. Do you plan to continue updating the mod?
    1. alphaZomega
      alphaZomega
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      What script errors?
  9. george3x
    george3x
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    Impressive mod, feels more realistic because monsters eating each other but in the same way this mod is kinda sad, because it shows how this game lacks enemies variety, just 6 besides the "boss" encounters, would be awesome a mod that add more enemies kind.
    1. Nezahuatez
      Nezahuatez
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      There are way more than 6 haha. There are 11 unique "normal" enemies and 16 unique "boss" types. Within those unique models are various different types as well with their own combat maneuvers. It's okay to be dissatisfied (although I think people's expectations are not realistic), but we must be accurate in our dissatisfaction or it counts for naught.
  10. Varo92
    Varo92
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    Vanilla game already does this?
    1. alphaZomega
      alphaZomega
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      Not nearly as much and they stop as soon as you show up. Also this mod can make them hostile to eachother on sight
  11. maxtro
    maxtro
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    Great mod! Definitely more realistic.

    One thing I noticed though is that bosses don't fight against each other. This mod also breaks the Cyclops and Drake fight that happens in the Ancient Battlegrounds. Unless there is a setting that I'm missing.

    Can you make it that bosses are hostile to everything except their own kind? If that's not possible, then bosses being hostile to everything would be good enough.