0 of 0

File information

Last updated

Original upload

Created by

alphaZomega

Uploaded by

alphaZomega

Virus scan

Safe to use

Tags for this mod

88 comments

  1. alphaZomega
    alphaZomega
    • premium
    • 457 kudos
    Locked
    Sticky
    If you are crashing, make 110% sure your REFramework is updated to the latest version
    You can get the newest nightly builds here
  2. anlinsl
    anlinsl
    • premium
    • 5 kudos
    In the latest version, some script errors keep occurring. Despite that, it still seems to be working. I'm using the latest framework. Do you plan to continue updating the mod?
    1. alphaZomega
      alphaZomega
      • premium
      • 457 kudos
      What script errors?
  3. george3x
    george3x
    • supporter
    • 0 kudos
    Impressive mod, feels more realistic because monsters eating each other but in the same way this mod is kinda sad, because it shows how this game lacks enemies variety, just 6 besides the "boss" encounters, would be awesome a mod that add more enemies kind.
    1. Nezahuatez
      Nezahuatez
      • premium
      • 3 kudos
      There are way more than 6 haha. There are 11 unique "normal" enemies and 16 unique "boss" types. Within those unique models are various different types as well with their own combat maneuvers. It's okay to be dissatisfied (although I think people's expectations are not realistic), but we must be accurate in our dissatisfaction or it counts for naught.
  4. Varo92
    Varo92
    • member
    • 0 kudos
    Vanilla game already does this?
    1. alphaZomega
      alphaZomega
      • premium
      • 457 kudos
      Not nearly as much and they stop as soon as you show up. Also this mod can make them hostile to eachother on sight
  5. maxtro
    maxtro
    • premium
    • 1 kudos
    Great mod! Definitely more realistic.

    One thing I noticed though is that bosses don't fight against each other. This mod also breaks the Cyclops and Drake fight that happens in the Ancient Battlegrounds. Unless there is a setting that I'm missing.

    Can you make it that bosses are hostile to everything except their own kind? If that's not possible, then bosses being hostile to everything would be good enough.
  6. kutya7701
    kutya7701
    • member
    • 0 kudos
    I've discovered a bit of an odd bug.

    If the Always Retaliate option is enabled, Griffins will completely break when they enter their flying "flee mode" and instead constantly fly towards the player and into the ground. It also happens if you jump on the Sphinx when she tries to fly from her 1st area to the second.

    In case it helps, the other parameters for the mod were DOOM Style, with Hostile to Attacker attitude, Friendly Fire enabled, 100% anger per attack and 60s forget time.
  7. Zeitkrieg420
    Zeitkrieg420
    • premium
    • 4 kudos
    Heck yeah, excellent update! I was wondering why the gobos kept murdering the crap out of each other without provocation. XD
  8. Chris346logo
    Chris346logo
    • supporter
    • 0 kudos
    Hye man not sure what is happening but when I have a pawn with plunder this mod causes them to instantly aggro all guards, so sadly disabled it for now, considering going back to the previous version that worked for me, what was changed?

    EDIT: I am stupid lol, I am on NG+ and snuck into Bakbattahl and was still able to buy the house there. However since I did not get the permit or citizenship it is illegal for me to be there thus the guards attack. Once I wear a beastren mask however, everything is fine! Once again this is my fucking GOTY
  9. Gogogo123
    Gogogo123
    • premium
    • 0 kudos
    This is really cool, and imo a must have mod!
    I have observed a handful of inconsistencies in enemy behaviour, however:
    Different kinds of undead will fight each other, including Liches and skeletons. Don't know about their summons, because I am killing them too fast, but I bet those are hostile to the Lich, as well.
    Cyclops are fighting goblins, which I think should not be the case, either.
    Could you maybe look into this? That would elevate this mod from S-tier to S+!
    Cheers and thanks
  10. Ashcrawler
    Ashcrawler
    • member
    • 1 kudos
    Honestly, this should have been how the game worked already, Great mod

    Also, if I wanted to make the undead enemies allied to me so my pawns don't attack them and vice versa, do you know how I'd be able to manage that?
  11. TheYojenkz
    TheYojenkz
    • member
    • 0 kudos
    Amazing mod, love it!

    However, I don’t know if I’m misunderstanding the checkboxes for factions, but when I check them, instead of attacking another nearby enemy type, the group of that faction begin immediately fighting eachother while they ignore the nearby type and the nearby type ignore them.
    1. darrick93
      darrick93
      • supporter
      • 0 kudos
      from the description:
      Factions - Checking the boxes in this section will make monsters of the given type attack all other monsters on-sight
      so something is not right