Dying Light
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jackmix69

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jackmix

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Dear Mod User,
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Please note that as of a week prior to Dying Light: The Following, Techland has enabled VAC. Techland also failed to give anyone any proper information regarding the actual machinactions and inner workings of their implementation of VAC.

On Feb. 15th, Valve stepped in to undo a plethora of false VAC bans caused due to Techland's incompetence. A quote from Valve employee ChadW reads as follows...

"You will not receive a VAC ban unless you are in a multiplayer session that stated it was VAC secured when you joined and offline/single player sessions are not VAC secured. We are working with Techland to get clear messaging included into the game.

If you have questions about mods and the Workshop please contact Techland."

Source: http://steamcommunity.com/app/239140/discussions/0/405691491125590147/#c405691491125715961

This means that even if you're running .pak mods which already make it so you can't play online with other people that don't have the SAME exact .pak files, you risk getting VAC banned. VAC Secure being off should be safe, but I personally refuse to risk it. ChadW's post states that running in Singleplayer (found under Online Options) is definitely safe, and I've not been VAC banned from my own mod as of 2/18/2016.

Regardless, I AM NOT RESPONSIBLE IF YOU SOMEHOW GET VAC BANNED AS A RESULT OF RUNNING MY MOD.

Lastly, do note that this mod requires ownership of Dying Light: The Following DLC as it's using assets introduced from the expansion. This mod WILL work fine in Harran, just as long as you own the actual expansion.

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Installation Instructions:

If you're not running any mods, simply place data3.pak into Steam\steamapps\common\Dying Light\DW and play the game as normal.

If you already are running mods, extract the contents of my custom data3.pak file onto your desktop. Then, open up your EXISTING data3.pak with a program of your choice. Drag and drop the extracted contents of my .pak file into your existing data3.pak and it should merge them.

If you have a mod that already modifies the inventory.scr file, there WILL be a mod conflict and my mod will take the priority.

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