Latest Versions: EBPL.1.46 and EBPL.HG.1.46 Compatibility: Officially released Steam v1.49.0 - 1.50.0 (and GoG/Epic Equivalent)
________________________________________________________________________________________ [StinVec Mods Compatibility Files Available!] As many of my mods alter one or more of the same files, I offer pre-merged compatibility files that can be used to allow various combinations of my mods to be used at the same time.
If compatibility files for a combination of my mods that you want to use is not yet offered, please make a request that I also offer compatibility files for that combination of my mods. ________________________________________________________________________________________
_______________________________________________________________________ PLEASE ACTUALLY READ THE README FILE AND MOD DESCRIPTION _______________________________________________________________________ Asking basic questions that are not only already answered, but PLASTERED all over the mod and its files wastes not just my time, but yours. On that note:
Spoiler:
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As I am constantly needing to reply to questions on my mods with "As noted in the ReadMe...", and "As noted in the mod description...", if you do post a question that is already clearly answered on the mod page or in the mod ReadMe file(s): A) your question will be ignored B) your question will be removed C) you will be banned from access to all of my content
Repeated posts asking already-answered questions will likely also lead to removal of not just the question(s), but also of the ability for the poster to download or even see any of my mods on Nexus.
I already put the effort in to writing the information out clearly and in multiple locations. Being too lazy to bother reading any of them and going right to asking a question that is literally answered an inch above where the question is being written has no excuse. _________________________________________________________________________________________________________________ As I am used to re-writing information: To summarize: Anyone who asks a question/makes a statement/reports an issue that is already answered in the ReadMe file or clearly noted in the mod description will have their question ignored, outright deleted, and or simply blocked from even being able to see/download any of my mods. _________________________________________________________________________________________________________________
I am unable to harvest hunter glands. I'm not sure why - I tried adding use EBPL_HG(weight = 1.0); to regular volatiles as well, upped the weight, tried changing it from the custom loot table to just the Craftplan_GhulPotion blueprint and Craft_HunterGland items themselves, tried removing all other loot tables but these, etc. Nothing seemed to work. Not sure why it's not working.
Edit: Or...not? Apparently I'm an idiot. Also a moron, because I can't tell HOW I was an idiot. I deleted relevant files, restored my backup of previously-modded versions of wasteland.loot and default.loot, transferred over this mod's changes, double-checked with the notepad++ compare plugin that I didn't screw up, and suddenly it worked. But I did that before, so I'm totally confused on what went wrong. Either way, don't mind me I suppose...
i wanted to ask if there's any way to alter the drop rate of buggy parts in slums or old town map as i keep getting buggy parts instead of the usual parts
If anything, I think buggy items should be boosted in Slums a little.
I don't know what is different in your game that you are only getting buggy items spawning in all loot sources in Slums and Old Town.
Q1: Are you using any other mods at all, particularly ones that alter loot sources or affect looting at all? Q2: Is your game the current/latest game version and not an old game version?
What does this mod do to the regular loot pool. I don't too much care for buggy parts but I do like the ability to craft super molotovs and bolts in the main game without having to go to the following dlc just to get the supplies.
The Super Molotov weapon blueprint needs x1 Fuel and x1 String to craft. "String" is a common enough item and not restricted to the Countryside map to find it. However, "Fuel" is made available via loot sources in the Slums and Old Town maps with this mod instead of only being found in the Countryside map.
Shown in the first mod image at the top, the "Fuel" custom loot item can be found in the Slums and Old Town maps in the form of a bottle of fuel that I added to many loot sources. A custom "Gas Can" loot item can also be found in vehicle trunks which gives several "Fuel". _____ Regarding bolts for your crossbow: The blueprints for crafting them require only common components, such as nails and plastic. These items are found normally in the Slums and Old Town maps and will continue to be found there even while using this mod as this mod only adds additional items to those loot sources and does not remove any from being found in them. _____ Regarding using this current 1.0 version of the mod: The 1.19.0 game update has just recently come out and I am in the process of updating all of my mods. If you are using the 1.18.0 version of the game still, the current mod version will function without issue for your game. However, if you have already updated to the 1.19.0 game version, take note that some things have been added to game files that this mod utilizes that will not be present in the game until I update the mod. If that is the case, you may want to hold off until later today when I update the mod to the 1.1 version for full compatibility with the 1.19.0 game version before giving it a try.
Regarding the mod/game version update I noted, I quickly updated the mod to be fully compatible with the 1.19.0 game version. If you decide to give the mod a try, the updated 1.1 version of the mod should function without issue with the latest 1.19.0 game version.
Glad to see your still doing awesome stuff for dying light, The whole reason I still play this game is that of content you make, Truly people should be doing more to support you, Including myself, however, Money for me is very tight due to the fact that I live and take care of sick parents. Hopefully, I can get you something in the future because if you asked me. Dying light was a boring game but You fixed it.
I was very happy to try to help make your gameplay more enjoyable! Thank you very much as well for leaving a very kind thank you, which is all I hope to maybe receive. But for you to have also given a very generous donation is just very unexpected and very much appreciated! Thank you very much for both. If you encounter any issues with the mod or thoughts on changes or additions to it, please let me know. I hope you have fun and safe adventures, both in-game and out! :)
11 comments
Compatibility: Officially released Steam v1.49.0 - 1.50.0 (and GoG/Epic Equivalent)
[ StinVec Mods Compatibility Files Available! ]
As many of my mods alter one or more of the same files, I offer pre-merged compatibility files
that can be used to allow various combinations of my mods to be used at the same time.
You can browse available mod compatibility files for my mods here:
[ https://www.nexusmods.com/dyinglight/mods/1242 ]
If compatibility files for a combination of my mods that you want to use is not yet offered,
please make a request that I also offer compatibility files for that combination of my mods.
________________________________________________________________________________________
_______________________________________________________________________
PLEASE ACTUALLY READ THE README FILE AND MOD DESCRIPTION
_______________________________________________________________________
Asking basic questions that are not only already answered, but PLASTERED all over the mod and its files wastes not just my time, but yours.
On that note:
A) your question will be ignored
B) your question will be removed
C) you will be banned from access to all of my content
Repeated posts asking already-answered questions will likely also lead to removal of not just the question(s), but also of the ability for the poster to download or even see any of my mods on Nexus.
I already put the effort in to writing the information out clearly and in multiple locations. Being too lazy to bother reading any of them and going right to asking a question that is literally answered an inch above where the question is being written has no excuse.
_________________________________________________________________________________________________________________
As I am used to re-writing information:
To summarize: Anyone who asks a question/makes a statement/reports an issue that is already answered in the ReadMe file or clearly noted in the mod description will have their question ignored, outright deleted, and or simply blocked from even being able to see/download any of my mods.
_________________________________________________________________________________________________________________
Edit: Or...not? Apparently I'm an idiot. Also a moron, because I can't tell HOW I was an idiot. I deleted relevant files, restored my backup of previously-modded versions of wasteland.loot and default.loot, transferred over this mod's changes, double-checked with the notepad++ compare plugin that I didn't screw up, and suddenly it worked. But I did that before, so I'm totally confused on what went wrong. Either way, don't mind me I suppose...
In the Slums I looted 44 items that consisted of:
Normal items: 35
- 28 Crafting: 4x String, 4x Alcohol, 3x Blade, 3x Household Supplies, 2x Gauze, 2x Tin Can, 2x Plastic, 2x Metal Parts, 2x Electronics, 1x Duct Tape, 1x Aerosol, 1x Nails
- 1 Valuable: 1x Coffee
- 7 Food: 5x Halva, 1x Energy Bar, 1x Sweets
Buggy items: 9In Old Town I looted 51 items that consisted of:
Normal items: 29
- 17 Crafting: 6x Gauze, 4x Alcohol, 3x Household Supplies, 3x Metal Parts
- 7 Valuable: 5x Coffee, 2x Cigarettes
- 6 Food: 3x Halva, 2x Nuts, 1x Dried Fruits
Buggy items: 22If anything, I think buggy items should be boosted in Slums a little.
I don't know what is different in your game that you are only getting buggy items spawning in all loot sources in Slums and Old Town.
Q1: Are you using any other mods at all, particularly ones that alter loot sources or affect looting at all?
Q2: Is your game the current/latest game version and not an old game version?
How can I reduce part's drop rate from this mod?
My play game got a buggy part almost all of loot crate I found.
The Super Molotov weapon blueprint needs x1 Fuel and x1 String to craft. "String" is a common enough item and not restricted to the Countryside map to find it. However, "Fuel" is made available via loot sources in the Slums and Old Town maps with this mod instead of only being found in the Countryside map.
Shown in the first mod image at the top, the "Fuel" custom loot item can be found in the Slums and Old Town maps in the form of a bottle of fuel that I added to many loot sources. A custom "Gas Can" loot item can also be found in vehicle trunks which gives several "Fuel".
_____
Regarding bolts for your crossbow:
The blueprints for crafting them require only common components, such as nails and plastic. These items are found normally in the Slums and Old Town maps and will continue to be found there even while using this mod as this mod only adds additional items to those loot sources and does not remove any from being found in them.
_____
Regarding using this current 1.0 version of the mod:
The 1.19.0 game update has just recently come out and I am in the process of updating all of my mods. If you are using the 1.18.0 version of the game still, the current mod version will function without issue for your game. However, if you have already updated to the 1.19.0 game version, take note that some things have been added to game files that this mod utilizes that will not be present in the game until I update the mod. If that is the case, you may want to hold off until later today when I update the mod to the 1.1 version for full compatibility with the 1.19.0 game version before giving it a try.