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Dugarr

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Dugarr

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41 comments

  1. ovanmaru
    ovanmaru
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    If you're looking to hide the stuff at the top of the screen, look for the lines:

    <ImagePath>skilltree_strength</ImagePath>
    <ImagePath>skilltree_agility</ImagePath>
    <ClassOverride>HudXpBars</ClassOverride>

    and set their x,y positions to outside your screen's fov
    1. Dugarr
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      thx for letting me know. i don't play at the moment, but i'm sure that will change again ;-)
    2. the7nightmare
      the7nightmare
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      How do you guys open the .xui file to make this edit ? nvm i'm a pepega didn't try notepad++
      I'm trying to remove the power/agility levelup popup that comes up often, any ideas what name to look for ? Thank you.

      found it, it's called <ClassOverride>HudBigMessageLevelUp"<ClassOverride>, can move it off screen by adding position value to it below height.
    3. Dugarr
      Dugarr
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      sry, it's too long since i made that edit, can't remember :-(
  2. Aniroh
    Aniroh
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    Hey man, great mod! Works as expected. 

    I got a question: did you ever try to remove or expand the black bars from the cutscenes? I've looked through the files and did a lot of trial and error, but sadly I couldn't get rid of them. I've found several files that might be responsible for the black bars and changed the res (width & height) and position of several UI elements including the res of the whole canvas, but there were no visible changes ingame. 
    1. Dugarr
      Dugarr
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      You can remove the bars with this -> https://community.pcgamingwiki.com/files/file/1816-dying-light-ultrawide-cutscenes/
  3. deleted52112116
    deleted52112116
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    Hello! Your mod works perfectly.
    But something small that's been bothering me a bit -
    the pop-up messages on the bottom left ( About DLC installed, Multiplayer etc ) is cut out at the bottom sometimes.
    Like, the text is leaking down to the outside of the screen along with the message box itself.
    Anything I can do about it?
    1. Dugarr
      Dugarr
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      Tnx, for pointing this out. Never noticed it, will check if i can do something about it.
    2. deleted52112116
      deleted52112116
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      Is there a HUD for it in hud.xui ? What is the Header Name?
    3. Dugarr
      Dugarr
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      I believe it is <ClassOverride>HudBigMessagesDI</ClassOverride> or <ClassOverride>HudMpMessagesDI</ClassOverride>, i'm still testing, there are to many Message classes.
    4. deleted52112116
      deleted52112116
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      Any new Results? Curious...
    5. Dugarr
      Dugarr
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      Sadly no, i moved them all around a bit to see which one i need to modify but didn't get the result i was hoping for. And then i got involved in another project and forgot to get back to this :-/
    6. deleted52112116
      deleted52112116
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      Oh. That's fine - I haven't played a lot since. Can't seem to connect to the game quite well. What is the Catch? Trying to get the hang of it.
  4. ArkhamUK
    ArkhamUK
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    You Beautiful Beautiful person! Exectly what i was looking for and it worked first time. Take the rest of the year off. :)
    1. Dugarr
      Dugarr
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      Happy to be of service :-D
  5. teh_kayman
    teh_kayman
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    does this mod work on 32:9 (5120x1440) aspect ratio too?
    1. Dugarr
      Dugarr
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      I made it for 3440x1440, so it will work, but the HUD will not be on the outer limit.
  6. austinsparker
    austinsparker
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    First: great mod, works immediately.  A little outside the scope but I would love to set opacity and/or hide specific hud elements manually by editing hud.xui.  Any idea what tags I should be searching for?  My main complaint is the giant XP bar at the top.  Thx for your hard work.
    1. Dugarr
      Dugarr
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      Thank you, yes the EXP-Bar is a nuisance, i never found the right parameter for that. If you want to edit some elements it is the easiest way to search for <Opacity> and then go a couple of lines up to <Id> to see if it is the right element. It's quite the busywork so. Or try to guess how the field is called, by searching for "weapon" for example.

      EXAMPLE ELEMENT:
      <Properties>
      <Id>HudSecondaryWeaponIndicator</Id>
      <Width>96.000000</Width>
      <Height>48.000000</Height>
      <Position>100.000000,632.000000,0.000000</Position>
      <ClassOverride>HudSecondaryWeaponIndicator</ClassOverride>
      </Properties>
      <MyImage>
      <Properties>
      <Id>I_Back</Id>
      <Width>4.000000</Width>
      <Height>4.000000</Height>
      <Position>22.000000,22.000000,0.000000</Position>
      <Opacity>0.800000</Opacity>
      <Show>false</Show>
      <ImagePath>white</ImagePath>
      <Color>0xff0f0f0f</Color>
      </Properties>
    2. ixfingerzxi
      ixfingerzxi
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      HudXpBars is what your looking for
    3. Dugarr
      Dugarr
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      I thought so too, but somehow it never worked.
    4. ixfingerzxi
      ixfingerzxi
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      i couldn't get opacity to work but you can move it around. i just moved it up and off my screen. XD
    5. Dugarr
      Dugarr
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      Haha, that is a solution too xD
  7. childofatom54
    childofatom54
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    So im looking for a 16:9 fix as the hud elements are still too centered. This might be a dumb question, but Is your multiplayer compat file a hud scale for 16:9?
    1. Dugarr
      Dugarr
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      No it isn't. It is just to enable Multiplayer with those who use my mod. Sry.
  8. ixfingerzxi
    ixfingerzxi
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    how did you get the original source hud.xui ?

    edit: forgive my ignorance. i didn't realize there were dev tools. i assume you got it from there? any chance you could share the up to date original hud.xui ?
    1. Dugarr
      Dugarr
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      You actually can open the Data0.pak with 7zip. The hud.xui is in sad pack file under \data\menu\hud\
    2. ixfingerzxi
      ixfingerzxi
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      oh wow. that was the first thing i did but i didn't see the data folder so i moved on to see if it was in the next .pack. but indeed it was in there just menu\hud\. thanks
    3. Dugarr
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      Happy to help.
  9. DaddyShade
    DaddyShade
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    Sadly I can't use this mod with multiplayer. If I use the ultrawide fix and my friend uses the 16:9 version of your mod to make our games compatible, we can't find each other's games.
    1. Dugarr
      Dugarr
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      Does it work without the mod?
    2. DaddyShade
      DaddyShade
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      Yea now that i removed that mod multiplayer works fine, and we can find each others games
    3. Dugarr
      Dugarr
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      ok, i'll check what happened. Maybe a patch got in the way.
    4. disfear345
      disfear345
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      does the multiplayer mod work yet?
    5. Dugarr
      Dugarr
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      Sadly no, i begun testing and than life hit. Didn't get the chance to try again. But it is still on my list.
    6. flosik
      flosik
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      any chance on getting the multiplayer bit to work? my mate used that 16:9 (i run 21:9) and his UI is gonzo
    7. Dugarr
      Dugarr
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      Hi, they changed something with a recent patch. At this point i don't get it to work myself. :-(
  10. Blema57
    Blema57
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    Nice mod but.... It remove the other graphic mod i installed........ is there à way to keep your mod and the graphic mode with the same date3?
    1. Dugarr
      Dugarr
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      You have to open the date3 file with 7zip and look if there are no common files between the two mods. if that checks out just copy the mod from one file to the other.
    2. Blema57
      Blema57
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      i Can't open the date3 file with 7zip.....
    3. Dugarr
      Dugarr
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      Data3.pak ... i can simply make a right click -> open with -> 7-Zip File Manager
      Works flawlessly.