1166 comments

  1. IIFearII
    IIFearII
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    VERSION 7.0
    THE LAST VERSION FOR NIGHT RUNNER

    

    I want to thank everyone who's been here since the beginning (and currently) playing the mod. It's been a long journey of 3 long years for this mod, but i finally have to call it quits after long term support for Night Runner mod.

    Version 7.0 is around the corner and i want to release it as soon as possible when i can. After this update i can potentially release a "bugfix" version (7.1) if there are still any gamebreaking issues preventing you from playing the mod properly, but if there are no issues, 7.0 will indeed be the final update for this mod.

    While the last update will introduce many features (all found in the spreadsheet), the mod also aims to be translated to different languages in the final version through help of players playing Night Runner.
  2. IIFearII
    IIFearII
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    For a relatively early launch, i'd like to thank you guys for trying my mod out.

    Things should only get better from here while i continiously monitor possible issues or bugs and new features to be added.

    Don't hesitate to ask something and endorse my mod if you liked it :)

    I have also just opened a discord server for people that are interested: Discord
  3. WunderWafle
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    This mod is a great example of how you can spend a lot of effort to make a piece of shit.
    1. WunderWafle
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      Okay, so that it's not unreasonable, here's a list of the problems that are in this modification.

      1. This problem exists in 99% of games, and it exists in the original game: ENDURANCE. In an amicable way, the person who was sent to this wilderness is a specialist. Judging by the fact that the landing took place by landing from an airplane, this is a TRAINED specialist. You know that waving a stick 5 times and getting out of breath is a sign of a nerd who only held a mug of tea out of the heaviest. This is NOT normal. 

      2. The durability of the weapon. I can understand if a wooden stick falls apart, it's natural because it's not as strong as metal. But metal pipes, axes, and weapons? Why is it breaking so fast? If you are trying to make "realism", then why not make a realistic durability of the objects that are designed to punch in the face in this game?
      Once in a bar, I hit a dude with a half-liter beer mug, and you know what? My pen didn't even break off. OK, let's move on to more realistic examples. Axe. 
      I was chopping wood. The axe does not break after 20 strokes. Yes, it can get blunt, but it won't bend into s#*! because you hit it 20 times. And if at least one animal falls out shouting "kokoko, but this is a rusty axe," moron, take an axe, throw it on the street for a year for a year and then try to bend it. Yes, it will become dull, yes, it will rust all over, but it will not lose its strength.

      3. Next. "Unkillable" zombies. I can understand (even though I don't like it) that even during the day there are zombies that can't be killed. But when such a zombie enters an electric trap, flexes in it for half an hour, and then, twitching merrily, shoots you with a single punch in the face - come on, how did you miss it, testers?

      4. And the last thing that also annoys you to the point of gnashing your teeth (again, testers, hello), zombies that cause damage to you before they hit you. He just walks up to you and you can hear the sound of hitting -5hp. Did he cause damage with the holy spirit or the foul stench from his mouth?


      To sum up, from what I've played, it's a tremendous job of turning a game that is weak from the point of view of logic into stuffy and overcomplicated bullshit. Yes, of course, on the one hand, you have shown well how difficult it is to survive in such a situation, BUT. You haven't fixed the main jambs of the game. When downloading your mod, I was counting on a difficult but fair game in which all (or at least the most annoying problems) of the game are fixed. But no. 
      In fact, it's now a VERY DIFFICULT game with the same annoying mechanics. 

      So your colossal work is not just s#*!, it's like tearing your ass off while you s#*! - the result is the same, only more painful.
    2. WunderWafle
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      Sorry, English is not my native language, all the typos and inaccuracies are due to the fact that I used a translator.
    3. WunderWafle
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      102 f*#@ing blows with an iron pipe at a zombie policeman. Are you crazy?
    4. Raymuu
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      Thanks for the review bro, I was about to try this but damage sponges enemies is the one single thing I hate the most in video games in general.
      Not even gonna download the game again after 100% just for this, sounds miserable.
    5. AussieGG
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      1. This is a realism problem, but not a balancing problem. Gameplay comes first, and the stamina system is much better than vanilla. You're probably only speaking from early game experience where it's meant to be pretty brutal.

      2. Again, gameplay and balance over realism. There are plenty of ways to mitigate and/or circumvent durability issues such as: Durability Nullifier Potions, Blue Shield Refurbishment mini quests, Durability Enhancer weapon buffs, utilising weapons that don't have durability, environmental weapons / kills, using your unarmed skills.

      3. No, all zombies in the game can be killed. Some have special resistances and weaknesses you gotta discover for yourself, but you can still kill every single zombie fairly easily, even early game, save for something like a Volatile lol. Note - All enemies are actually weaker here in the mod compared to the vanilla health values for them.

      4. I have absolutely no idea what you're talking about. Are you referring to when biters are in the "lunge" animation and you run past them, and their "grab" deals damage? That's normal and intentional and also a feature in the base vanilla game. How is this an issue?

      None of your criticisms make sense, or simply apply to the base game too. This is such a bad "review" lmao.
    6. VladimirOQ
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      YEEESSSS underwater breathing 3 second ))))))))))))
    7. VladimirOQ
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      REALISTIC 3 sec underwater and 5 9mm in head for human ))))))))))))) NOICE
  4. VladimirOQ
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    full trash , bad mod
  5. xElotex
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    Can you remove that thing in which zombies just sort of explode dealing poison damage to everything around after they die? Its like their corpse just explodes out of nowhere. Its so damn annoying, idk why i need to receive insane amounts of damage after successfully clearing a horde of zombies. Like, it doesn't matter how well i perform during combat i'll still receive lots of damage even tho zombies aren't even touching me.
  6. xElotex
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    Is there a post in which i can read what changes between difficulties? I can only tell that my health changes, nights are longer, no sleep, among some other obvious stuff, but idk if theres anything else that i'm missing? I would like to read everything about it but i can't find anything in this mod's page regarding that.
  7. vtratnema
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    Do you have any plans to add russian translation?
    1. gdfgdfgfgfgfgfg
      gdfgdfgfgfgfgfg
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      русскую локализацию всего мода можно найти на плэйграунде

  8. gdfgdfgfgfgfgfg
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    dear moderation, where can I find a weapon for the energo-shell ammunition, I ran around all the slums with the old town, but I didn't find anything.
  9. imM4tiok
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    Hi, im not sure if it's a bug don't think so but would love to know if its possible to change it somehow. When using slide or dodge my combat stamina depletes, would like to know, if its possible to change it so my agility stamina will go down instead?
  10. govnoizzopi
    govnoizzopi
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    how to play on multiplayer? 
  11. hadini23
    hadini23
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    some how can i use the retal animation? 
  12. Jacxob
    Jacxob
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    I was playing with my friend on version 7.1 and when he delivered drop he gained like 100x XP then normaly. We tested a few thing and the result was the same. Can i get some help with it?