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ingoingyang

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  1. TheFissh
    TheFissh
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    Sticky
    I have found a way to make a weapon have 14 attributes, 100% functional.
    with the same editor you can also make any exotic weapon and give it 999999 durability.
    here i will put pictures of how to do this same process. (the pictures are from a save that is modded and downloaded to test these things)
    Here is the link to the steps to follow:Images
    Example


    1. ingoingyang
      ingoingyang
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      Thank you very much for adding the guide. Here are my additional details:
      Back up the save file before use, as modifying some weapons or mods may render the archive unusable.
      When affixes or mods are applied, there is no need to discard the item, as this requires clicking the update button again. You can enable the change by finding a sleeping bag to skip time or re-enter the game world.
      If you want better affixes, you can modify the affixes seed after modifying the extra affixes, and then view the modified affixes by installing/removing decorations. When satisfied, modify the mod.
      If you want higher damage, you can change the quality of the weapon to 6 (When it is 6, its quality is exotic), click Apply, change the "Damage Level" to 12, then check "Strong Weapon", and apply it. At the same time, the affixes will also cause the damage value to fluctuate by about 10 points.
      If the damage difference of the same weapon is still significant after modification, please check if the suffix of the weapon code name is "'r24" or "Exotic". If not, replace it with one with that suffix (if the current weapon does not have an exotic suffix, please replace it with "Legendary"; if not, try replacing it with one without a suffix). The current version of weapon suffixes, from high to low, are: "_r24"
      "_Exotic" - exotic
      "_Legendary" - legendary
      "_Artifact" - orange
      "_Unique" - violet
      "_Rare" - blue
      "_Uncommon" - green
      "_Common" - white
      The hidden “DamageMod_Gunslinger” has the highest damage value in the current version of mod modification. If there are better options for future game updates, please add them here.
    2. HosavMods
      HosavMods
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      You can also place a charm on a weapon to update the affixes and damage etc. But not all weapons have a charm slot, is there any plans to remove all the Craftplan options when changing mods on a weapon, and also adding in charms in the list?
    3. ingoingyang
      ingoingyang
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      Craftplan options are currently used in conjunction with the blueprint option, as most blueprints in DL2 do not have similar attribute bonuses as in DL1, so they are temporarily retained along with the option, but it still works.
      At the same time, you can filter them out through the search box and checkbox next to them, and you can search for charms. If a mod changes, adds or modifies blueprint attributes, it can also be attached. Anyway, it can adapt to most mod items and game updates.
    4. RonaldinhoR9
      RonaldinhoR9
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      How to add Mods in slots, like the DamageMod_Gunslinger” ?
    5. luffyx90
      luffyx90
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      hey can i remove all the tokens ??
  2. folaytik
    folaytik
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    Sticky
    Have found a way to create infinite weapon (you can drop it as much as you like) -
    You need to swap the chosen weapon into any throwing knife, after that just drop it on the ground, pick it up and swap again. After that you need to refresh your inventory by initiating a save + load. The easiest way - go to Carnage Hall (Or reload the save) after that the weapon will be kind of infinite.

    What happens? After we swap weapon - it changes the category of its type to throwable. This can be a clue to how make super weapons.
    I know much more tricks on how to make much more cooler weapons.
    1. Vandalinh0
      Vandalinh0
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      i ended up and not on purpose with what you mention but with a s#*! weapon, now i can't delete it from inventory.
      dismantling, droping, selling, set qty as 0, nothing works... its stuck in my inventory I would like to delete it, do you have any clue ?
    2. SirGumpaa
      SirGumpaa
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      have you found a fix to delete an infinite weapon because i have the same problem
    3. Vandalinh0
      Vandalinh0
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      yes, you swap it to something else, you set qty to 1; you dismantle
    4. GrayParadox
      GrayParadox
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      The normal way - find a slot where it must be and transform it into a item category its placed. Or give me your save file - i can remove or add anything.

  3. chromiumdj
    chromiumdj
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    After 1.22 update Swap weapons give strange stats and other issues, need a little update,amazing table btw!
  4. Midnitekiller19
    Midnitekiller19
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    Has anyone figured out if you can use the Volatile attacks outside of the story points?
  5. ZshinZ
    ZshinZ
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    does any one know affixes seed for full gear brawler ? thank for help
  6. Modfunman
    Modfunman
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    any idea how to give yourself an old event outfit I use to have the krampus one but save glitched and it's gone trying to get it back using this editor
    1. yods2014
      yods2014
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      I'm not sure with this moded but using Synsteric's Cheat Table with craft any item work for me (need code item in data0.pak/scripts/inventory/collectables.scr)
  7. SomeNexusDude
    SomeNexusDude
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    I don't know how to execute the script properly. Could someone PLEASE help me?
    This is what it always says:

    Error:[string "BPEditorShow()"]:1: attempt to call a nil value (global 'BPEditorShow')
    1. yods2014
      yods2014
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      update latest version of cheat engine work for me
  8. Arizonapoggers34
    Arizonapoggers34
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    im trying to figure out how to mod storm of blood onto my weapons can anyone help me please
  9. ZshinZ
    ZshinZ
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    when i open game, wait little load into game open ct and choose language after that click on pack  editor > show form and i got this :

    Error:[string "BPEditorShow()"]:1: attempt to call a nil value (global 'BPEditorShow') can some one help me just try donwload back but not work
    1. Blackister
      Blackister
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      You have to execute the lua script.

      Table > Show Lua script > Execute Script.
    2. Arizonapoggers34
      Arizonapoggers34
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      its giving me the same thing, and also how do i add items to my inventory with this editor
    3. ZshinZ
      ZshinZ
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      thank for help <3
    4. ZshinZ
      ZshinZ
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      Arizonapoggers34 : for u 1st u need buy weapon (with id u need know) in shop or material(with id u need to know) then click on that id. second look on tab swapper find items u want then click on that items and look down u will see "swap" then click swap. done
  10. Arizonapoggers34
    Arizonapoggers34
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    can someone anyone anywhere please tell  me how to add items with this editor
  11. GrayParadox
    GrayParadox
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    Greetings ingoingyang , can you give me answer about one option in backpack editor "property inherited from other items", why is it always crashing game when i try to..modify for example normal smg with halloween one (it has bigger mag size), it instantly crashes the game in a moment of opening inventory. How it works? Is it broken or not finished?

    Would really appreciate any answer. Thanks.
    1. ingoingyang
      ingoingyang
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      When I tested this feature, it still worked properly, which is a feature from DL1: it allows you to use items or weapons with higher damage/no magazine as base items to build other weapons.
      However, due to the fact that DL2 cannot inherit most of the attributes of basic items like DL1, and the blueprint function is not complete, it will crash when you try to inherit some different types or more special items. If it has become invalid or has problems in the current version, I will find time to fix it.
  12. JAYisALIVE
    JAYisALIVE
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    does this still work? how do you use it?