I have uploaded a new version of this mod as Patch 1.06 has launched and Techland have updated the inputs_keyboard.scr file with some new options.
The game should still run on the old version of the file, but if you're suddenly having trouble with your configs then I recommend you download the new version and make your keybind changes as necessary.
Not sure why, but after changing C to CTRL (made sure to use the correct name for it from inputenums.def) my mouse is no longer picked up. If I delete data3.pak it works again. Edit; Fixed it, I think I just changed a binding that shouldn't be changed. Also heres inputenums.def it contains the names of all the bindings that are available:
Spoiler:
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//namespace EKey export int EKey__NONE = 0x00; export int EKey__ESCAPE = 0x01; export int EKey__1 = 0x02; export int EKey__2 = 0x03; export int EKey__3 = 0x04; export int EKey__4 = 0x05; export int EKey__5 = 0x06; export int EKey__6 = 0x07; export int EKey__7 = 0x08; export int EKey__8 = 0x09; export int EKey__9 = 0x0A; export int EKey__0 = 0x0B; export int EKey__MINUS = 0x0C; // '-' on main keyboard export int EKey__EQUALS = 0x0D; export int EKey__BACK = 0x0E; // backspace export int EKey__TAB = 0x0F; export int EKey__Q = 0x10; export int EKey__W = 0x11; export int EKey__E = 0x12; export int EKey__R = 0x13; export int EKey__T = 0x14; export int EKey__Y = 0x15; export int EKey__U = 0x16; export int EKey__I = 0x17; export int EKey__O = 0x18; export int EKey__P = 0x19; export int EKey__LBRACKET = 0x1A; export int EKey__RBRACKET = 0x1B; export int EKey__RETURN = 0x1C; // Enter on main keyboard export int EKey__LCONTROL = 0x1D; // on x360 left and right CONTROL are the same export int EKey__A = 0x1E; export int EKey__S = 0x1F; export int EKey__D = 0x20; export int EKey__F = 0x21; export int EKey__G = 0x22; export int EKey__H = 0x23; export int EKey__J = 0x24; export int EKey__K = 0x25; export int EKey__L = 0x26; export int EKey__SEMICOLON = 0x27; export int EKey__APOSTROPHE = 0x28; export int EKey__GRAVE = 0x29; // Accent grave export int EKey__LSHIFT = 0x2A; // on x360 left and right SHIFT are the same export int EKey__BACKSLASH = 0x2B; export int EKey__Z = 0x2C; export int EKey__X = 0x2D; export int EKey__C = 0x2E; export int EKey__V = 0x2F; export int EKey__B = 0x30; export int EKey__N = 0x31; export int EKey__M = 0x32; export int EKey__COMMA = 0x33; export int EKey__PERIOD = 0x34; // '.' on main keyboard export int EKey__SLASH = 0x35; // '/' on main keyboard export int EKey__RSHIFT = 0x36; export int EKey__MULTIPLY = 0x37; // '*' on numeric keypad export int EKey__LMENU = 0x38; // left Alt export int EKey__SPACE_ = 0x39; export int EKey__CAPITAL = 0x3A; export int EKey__F1 = 0x3B; export int EKey__F2 = 0x3C; export int EKey__F3 = 0x3D; export int EKey__F4 = 0x3E; export int EKey__F5 = 0x3F; export int EKey__F6 = 0x40; export int EKey__F7 = 0x41; export int EKey__F8 = 0x42; export int EKey__F9 = 0x43; export int EKey__F10 = 0x44; export int EKey__NUMLOCK = 0x45; export int EKey__SCROLL = 0x46; // Scroll Lock export int EKey__NUMPAD7 = 0x47; export int EKey__NUMPAD8 = 0x48; export int EKey__NUMPAD9 = 0x49; export int EKey__SUBTRACT = 0x4A; // '-' on numeric keypad export int EKey__NUMPAD4 = 0x4B; export int EKey__NUMPAD5 = 0x4C; export int EKey__NUMPAD6 = 0x4D; export int EKey__ADD = 0x4E; // '+' on numeric keypad export int EKey__NUMPAD1 = 0x4F; export int EKey__NUMPAD2 = 0x50; export int EKey__NUMPAD3 = 0x51; export int EKey__NUMPAD0 = 0x52; export int EKey__DECIMAL = 0x53; // '.' on numeric keypad export int EKey__OEM_102 = 0x56; // < > | on UK/Germany keyboards export int EKey__F11 = 0x57; export int EKey__F12 = 0x58; export int EKey__F13 = 0x64; export int EKey__F14 = 0x65; export int EKey__F15 = 0x66; export int EKey__KANA = 0x70; // (Japanese keyboard) export int EKey__ABNT_C1 = 0x73; // / ? on Portugese (Brazilian) keyboards export int EKey__CONVERT = 0x79; // Japanese keyboard export int EKey__NOCONVERT = 0x7B; // Japanese keyboard export int EKey__YEN = 0x7D; // Japanese keyboard export int EKey__ABNT_C2 = 0x7E; // Numpad '.' on Portugese (Brazilian) keyboards export int EKey__NUMPADEQUALS = 0x8D; // '=' on numeric keypad (NEC PC98) export int EKey__PREVTRACK = 0x90; // Previous Track (_CIRCUMFLEX on Japanese keyboard) export int EKey__AT = 0x91; export int EKey__COLON = 0x92; export int EKey__UNDERLINE = 0x93; export int EKey__KANJI = 0x94; // Japanese keyboard export int EKey__STOP = 0x95; export int EKey__AX = 0x96; export int EKey__UNLABELED = 0x97; export int EKey__NEXTTRACK = 0x99; // Next Track export int EKey__NUMPADENTER = 0x9C; // Enter on numeric keypad export int EKey__RCONTROL = 0x9D; export int EKey__MUTE = 0xA0; // Mute export int EKey__CALCULATOR = 0xA1; // Calculator export int EKey__PLAYPAUSE = 0xA2; // Play / Pause export int EKey__MEDIASTOP = 0xA4; // Media Stop export int EKey__VOLUMEDOWN = 0xAE; // Volume - export int EKey__VOLUMEUP = 0xB0; // Volume + export int EKey__WEBHOME = 0xB2; // Web home export int EKey__NUMPADCOMMA = 0xB3; // ';' on numeric keypad (NEC PC98) export int EKey__DIVIDE = 0xB5; // '/' on numeric keypad export int EKey__SYSRQ = 0xB7; export int EKey__RMENU = 0xB8; // right Alt export int EKey__PAUSE = 0xC5; // Pause export int EKey__HOME = 0xC7; // Home on arrow keypad export int EKey__UP_ = 0xC8; // UpArrow on arrow keypad export int EKey__PRIOR = 0xC9; // PgUp on arrow keypad export int EKey__LEFT = 0xCB; // LeftArrow on arrow keypad export int EKey__RIGHT = 0xCD; // RightArrow on arrow keypad export int EKey__END = 0xCF; // End on arrow keypad export int EKey__DOWN = 0xD0; // DownArrow on arrow keypad export int EKey__NEXT = 0xD1; // PgDn on arrow keypad export int EKey__INSERT = 0xD2; // Insert on arrow keypad export int EKey__DELETE = 0xD3; // Delete on arrow keypad export int EKey__LWIN = 0xDB; // Left Windows key export int EKey__RWIN = 0xDC; // Right Windows key export int EKey__APPS = 0xDD; // AppMenu key export int EKey__POWER = 0xDE; // System Power export int EKey__SLEEP = 0xDF; // System Sleep export int EKey__WAKE = 0xE3; // System Wake export int EKey__WEBSEARCH = 0xE5; // Web Search export int EKey__WEBFAVORITES = 0xE6; // Web Favorites export int EKey__WEBREFRESH = 0xE7; // Web Refresh export int EKey__WEBSTOP = 0xE8; // Web Stop export int EKey__WEBFORWARD = 0xE9; // Web Forward export int EKey__WEBBACK = 0xEA; // Web Back export int EKey__MYCOMPUTER = 0xEB; // My Computer export int EKey__MAIL = 0xEC; // Mail export int EKey__MEDIASELECT = 0xED; // Media Select export int EKey__MOUSE_BUTTON1 = 0xF000; // Mouse Button1 export int EKey__MOUSE_BUTTON2 = 0xF001; // Mouse Button2 export int EKey__MOUSE_BUTTON3 = 0xF002; // Mouse Button3 export int EKey__MOUSE_BUTTON4 = 0xF003; // Mouse Button4 export int EKey__MOUSE_BUTTON5 = 0xF004; // Mouse Button5 export int EKey__MOUSE_BUTTON6 = 0xF005; // Mouse Button6 export int EKey__MOUSE_BUTTON7 = 0xF006; // Mouse Button7 export int EKey__MOUSE_BUTTON8 = 0xF007; // Mouse Button8 export int EKey__MOUSE_WHEEL_UP = 0x00F1; export int EKey__MOUSE_WHEEL_DN = 0x00F2;
//namespace EJoy export int EJoy__AXIS_X = 0x0000; export int EJoy__AXIS_Y = 0x0001; export int EJoy__AXIS_Z = 0x0002; export int EJoy__AXIS_RX = 0x0003; export int EJoy__AXIS_RY = 0x0004; export int EJoy__AXIS_RZ = 0x0005; export int EJoy__AXIS_SLIDER_0 = 0x0006; export int EJoy__AXIS_SLIDER_1 = 0x0007; export int EJoy__AXIS_POV_0 = 0x0008; export int EJoy__AXIS_POV_1 = 0x0009; export int EJoy__AXIS_POV_2 = 0x000A; export int EJoy__AXIS_POV_3 = 0x000B;
export int EJoy__BUTTON_1 = 0x0F00; export int EJoy__BUTTON_2 = 0x0F01; export int EJoy__BUTTON_3 = 0x0F02; export int EJoy__BUTTON_4 = 0x0F03; export int EJoy__BUTTON_5 = 0x0F04; export int EJoy__BUTTON_6 = 0x0F05; export int EJoy__BUTTON_7 = 0x0F06; export int EJoy__BUTTON_8 = 0x0F07; export int EJoy__BUTTON_9 = 0x0F08; export int EJoy__BUTTON_10 = 0x0F09; export int EJoy__BUTTON_11 = 0x0F0A; export int EJoy__BUTTON_12 = 0x0F0B; export int EJoy__BUTTON_13 = 0x0F0C; export int EJoy__BUTTON_14 = 0x0F0D; export int EJoy__BUTTON_15 = 0x0F0E; export int EJoy__BUTTON_16 = 0x0F0F;
export int EJoy__AXIS_LEFTTRIGGER = 2; export int EJoy__AXIS_RIGHTTRIGGER = 5; export int EJoy__AXIS_THUMBLX = 0; export int EJoy__AXIS_THUMBLY = 1; export int EJoy__AXIS_THUMBRX = 3; export int EJoy__AXIS_THUMBRY = 4;
export int EJoy__BUTTON_A = 0x0F00; //_BUTTON_1 export int EJoy__BUTTON_B = 0x0F01; //_BUTTON_2 export int EJoy__BUTTON_X = 0x0F02; //_BUTTON_3 export int EJoy__BUTTON_Y = 0x0F03; //_BUTTON_4 export int EJoy__BUTTON_LEFTSHOULDER = 0x0F04; //_BUTTON_5 export int EJoy__BUTTON_RIGHTSHOULDER = 0x0F05; //_BUTTON_6 export int EJoy__BUTTON_START = 0x0F07; //_BUTTON_7 export int EJoy__BUTTON_BACK = 0x0F06; //_BUTTON_8 export int EJoy__BUTTON_LEFTTHUMB = 0x0F08; //_BUTTON_9 export int EJoy__BUTTON_RIGHTTHUMB = 0x0F09; //_BUTTON_10
export int EJoy__BUTTON_DPADUP = 0x0F0A; //_BUTTON_11 export int EJoy__BUTTON_DPADDOWN = 0x0F0B; //_BUTTON_12 export int EJoy__BUTTON_DPADLEFT = 0x0F0C; //_BUTTON_13 export int EJoy__BUTTON_DPADRIGHT = 0x0F0D; //_BUTTON_14
export int EJoy__BUTTON_TOUCHPAD = 0x0F0E; //EJoy__BUTTON_15
//namespace EMouse export int EMouse__AXIS_X = 0x0000; export int EMouse__AXIS_Y = 0x0001; export int EMouse__AXIS_Z = 0x0002;
export int EMouse__AXIS_RX = 0x0003; export int EMouse__AXIS_RY = 0x0004; export int EMouse__AXIS_RZ = 0x0005;
export int EMouse__BUTTON_1 = 0x0000 + 0xF000; export int EMouse__BUTTON_2 = 0x0001 + 0xF000; export int EMouse__BUTTON_3 = 0x0002 + 0xF000;
For the love of god, someone help me bind next weapon to mouse wheel down and previous weapon to mouse wheel up. I’ve tried everything, nothing works. Also, does it matter what number the pak file has, as long as it’s different than those that are already there? Thx
I don't know what I did, but now I can't run(sprint). I tried to reinstall the file, but the file is somehow saved and I can't roll back to the original version
So yeah, i dont have drivers for my touchpad(i cant install them dont talk about this), on water tower mission you need to press m and scroll up or down in order to continue the storyline, but since i dont have drivers(nor emulators for scrolling) i cant scroll, because the game begs for scrolling down or up to zoom in the map, cant find something which would help me at this mod, can anyone help me?
So I changed the bindings for the Air Kick and Use Equipment, and after reentering the game I suddenly cant move my cursor anymore and when the game intro plays (epilepsy warning etc) instead of it saying "Skip with Enter" i cant skip it anymore and it says "Skip with UNKNOWN KEY".
Anybody got an idea? Im pretty sure I didnt change anything other than those 2 controls.
If you replaced "AddAction(_ACTION_USE_EQUIPEMENT,", that binds to Mouse Button 3 by default. If you changed it to a keyboard bind then you'll need to switch the part earlier on the line that reads "EInputDevice_Mouse" with "EInputDevice_Keyboard".
If you tried to bind it to another mouse button other than left, right or centre, then it probably won't work. I think it's something to do with only 3 buttons being defined at the very end of the inputenums.def file.
yup, i tried to rebind it to mouse 4, i also changed the "EInputDevice_Mouse" line, but i guess u're right, hopefully Techland adds the ability to bind more mouse buttons in the future
and its BUTTON_3 but when in game it doesn't do the action I want it to.
I previously had it bound to V and in my mouse software I bound my middle mouse button to V. But the thing is it has three zones as its also the scroll wheel. (You can see the other two zones above and below are grey - unbound). And I can only bind one zone to one key. I can't put all three zones to V. If that makes sense? Here's a ss to illustrate:
Basically I want to have my middle mouse button as the use consumable key but only for throwable weapons like the throwing knives. Is this possible?
And I changed H so its bound to BUTTON_2 in the inputs_keyboard.scr file. So I can heal with mouse button 2. I'm going to see if that works right now.
I don't think it's possible to bind the "Use consumable" key to just one or two particular consumables. It's all of them or nothing.
The way you might get around that is to use the in game Inventory menu and make sure only one type of consumable is available for use (so only select throwing knives and leave the other three spots blank).
I just wanted to thank you for sharing the method.
I'll be able to change the keys to conflict options (R to sprint while R is used for merchants, mouse 2 to aim with a bow while mouse 2 is used for blocking) because the devs added a lot of possibilities in-game for remapping but all the mappings are exclusive.
Anyone have a clue what the binding is called for the weapon wheel, I think I've gone blind as I cannot find it in the key binding file. I use mouse button 3 to interact and every time I hold it down the damn weapon wheel comes up. I did change my interact button because of this but I just don't like as I'm too used to using mouse button 3. Any help would be appreciated.
Look for the line that begins with "AddAction(_ACTION_WEAPON_ZOOM,". You actually have a few options here.
You can change the part of that line that reads "EInputDevice_Keyboard" to "EInputDevice_Mouse" and "EKey__LCONTROL" to "EMouse__BUTTON_2".
Or you could remove the two slashes from the line above it (because the line above already has the action assigned to Mouse 2) and comment out the line with two slashes at the beginning.
I should warn you though - doing this may break your game, especially if you still have Block assigned to Mouse 2. If Techland's dev team commented out the line it may well be because it didn't work as intended.
67 comments
I have uploaded a new version of this mod as Patch 1.06 has launched and Techland have updated the inputs_keyboard.scr file with some new options.
The game should still run on the old version of the file, but if you're suddenly having trouble with your configs then I recommend you download the new version and make your keybind changes as necessary.
Edit; Fixed it, I think I just changed a binding that shouldn't be changed.
Also heres inputenums.def it contains the names of all the bindings that are available:
export int EKey__NONE = 0x00;
export int EKey__ESCAPE = 0x01;
export int EKey__1 = 0x02;
export int EKey__2 = 0x03;
export int EKey__3 = 0x04;
export int EKey__4 = 0x05;
export int EKey__5 = 0x06;
export int EKey__6 = 0x07;
export int EKey__7 = 0x08;
export int EKey__8 = 0x09;
export int EKey__9 = 0x0A;
export int EKey__0 = 0x0B;
export int EKey__MINUS = 0x0C; // '-' on main keyboard
export int EKey__EQUALS = 0x0D;
export int EKey__BACK = 0x0E; // backspace
export int EKey__TAB = 0x0F;
export int EKey__Q = 0x10;
export int EKey__W = 0x11;
export int EKey__E = 0x12;
export int EKey__R = 0x13;
export int EKey__T = 0x14;
export int EKey__Y = 0x15;
export int EKey__U = 0x16;
export int EKey__I = 0x17;
export int EKey__O = 0x18;
export int EKey__P = 0x19;
export int EKey__LBRACKET = 0x1A;
export int EKey__RBRACKET = 0x1B;
export int EKey__RETURN = 0x1C; // Enter on main keyboard
export int EKey__LCONTROL = 0x1D; // on x360 left and right CONTROL are the same
export int EKey__A = 0x1E;
export int EKey__S = 0x1F;
export int EKey__D = 0x20;
export int EKey__F = 0x21;
export int EKey__G = 0x22;
export int EKey__H = 0x23;
export int EKey__J = 0x24;
export int EKey__K = 0x25;
export int EKey__L = 0x26;
export int EKey__SEMICOLON = 0x27;
export int EKey__APOSTROPHE = 0x28;
export int EKey__GRAVE = 0x29; // Accent grave
export int EKey__LSHIFT = 0x2A; // on x360 left and right SHIFT are the same
export int EKey__BACKSLASH = 0x2B;
export int EKey__Z = 0x2C;
export int EKey__X = 0x2D;
export int EKey__C = 0x2E;
export int EKey__V = 0x2F;
export int EKey__B = 0x30;
export int EKey__N = 0x31;
export int EKey__M = 0x32;
export int EKey__COMMA = 0x33;
export int EKey__PERIOD = 0x34; // '.' on main keyboard
export int EKey__SLASH = 0x35; // '/' on main keyboard
export int EKey__RSHIFT = 0x36;
export int EKey__MULTIPLY = 0x37; // '*' on numeric keypad
export int EKey__LMENU = 0x38; // left Alt
export int EKey__SPACE_ = 0x39;
export int EKey__CAPITAL = 0x3A;
export int EKey__F1 = 0x3B;
export int EKey__F2 = 0x3C;
export int EKey__F3 = 0x3D;
export int EKey__F4 = 0x3E;
export int EKey__F5 = 0x3F;
export int EKey__F6 = 0x40;
export int EKey__F7 = 0x41;
export int EKey__F8 = 0x42;
export int EKey__F9 = 0x43;
export int EKey__F10 = 0x44;
export int EKey__NUMLOCK = 0x45;
export int EKey__SCROLL = 0x46; // Scroll Lock
export int EKey__NUMPAD7 = 0x47;
export int EKey__NUMPAD8 = 0x48;
export int EKey__NUMPAD9 = 0x49;
export int EKey__SUBTRACT = 0x4A; // '-' on numeric keypad
export int EKey__NUMPAD4 = 0x4B;
export int EKey__NUMPAD5 = 0x4C;
export int EKey__NUMPAD6 = 0x4D;
export int EKey__ADD = 0x4E; // '+' on numeric keypad
export int EKey__NUMPAD1 = 0x4F;
export int EKey__NUMPAD2 = 0x50;
export int EKey__NUMPAD3 = 0x51;
export int EKey__NUMPAD0 = 0x52;
export int EKey__DECIMAL = 0x53; // '.' on numeric keypad
export int EKey__OEM_102 = 0x56; // < > | on UK/Germany keyboards
export int EKey__F11 = 0x57;
export int EKey__F12 = 0x58;
export int EKey__F13 = 0x64;
export int EKey__F14 = 0x65;
export int EKey__F15 = 0x66;
export int EKey__KANA = 0x70; // (Japanese keyboard)
export int EKey__ABNT_C1 = 0x73; // / ? on Portugese (Brazilian) keyboards
export int EKey__CONVERT = 0x79; // Japanese keyboard
export int EKey__NOCONVERT = 0x7B; // Japanese keyboard
export int EKey__YEN = 0x7D; // Japanese keyboard
export int EKey__ABNT_C2 = 0x7E; // Numpad '.' on Portugese (Brazilian) keyboards
export int EKey__NUMPADEQUALS = 0x8D; // '=' on numeric keypad (NEC PC98)
export int EKey__PREVTRACK = 0x90; // Previous Track (_CIRCUMFLEX on Japanese keyboard)
export int EKey__AT = 0x91;
export int EKey__COLON = 0x92;
export int EKey__UNDERLINE = 0x93;
export int EKey__KANJI = 0x94; // Japanese keyboard
export int EKey__STOP = 0x95;
export int EKey__AX = 0x96;
export int EKey__UNLABELED = 0x97;
export int EKey__NEXTTRACK = 0x99; // Next Track
export int EKey__NUMPADENTER = 0x9C; // Enter on numeric keypad
export int EKey__RCONTROL = 0x9D;
export int EKey__MUTE = 0xA0; // Mute
export int EKey__CALCULATOR = 0xA1; // Calculator
export int EKey__PLAYPAUSE = 0xA2; // Play / Pause
export int EKey__MEDIASTOP = 0xA4; // Media Stop
export int EKey__VOLUMEDOWN = 0xAE; // Volume -
export int EKey__VOLUMEUP = 0xB0; // Volume +
export int EKey__WEBHOME = 0xB2; // Web home
export int EKey__NUMPADCOMMA = 0xB3; // ';' on numeric keypad (NEC PC98)
export int EKey__DIVIDE = 0xB5; // '/' on numeric keypad
export int EKey__SYSRQ = 0xB7;
export int EKey__RMENU = 0xB8; // right Alt
export int EKey__PAUSE = 0xC5; // Pause
export int EKey__HOME = 0xC7; // Home on arrow keypad
export int EKey__UP_ = 0xC8; // UpArrow on arrow keypad
export int EKey__PRIOR = 0xC9; // PgUp on arrow keypad
export int EKey__LEFT = 0xCB; // LeftArrow on arrow keypad
export int EKey__RIGHT = 0xCD; // RightArrow on arrow keypad
export int EKey__END = 0xCF; // End on arrow keypad
export int EKey__DOWN = 0xD0; // DownArrow on arrow keypad
export int EKey__NEXT = 0xD1; // PgDn on arrow keypad
export int EKey__INSERT = 0xD2; // Insert on arrow keypad
export int EKey__DELETE = 0xD3; // Delete on arrow keypad
export int EKey__LWIN = 0xDB; // Left Windows key
export int EKey__RWIN = 0xDC; // Right Windows key
export int EKey__APPS = 0xDD; // AppMenu key
export int EKey__POWER = 0xDE; // System Power
export int EKey__SLEEP = 0xDF; // System Sleep
export int EKey__WAKE = 0xE3; // System Wake
export int EKey__WEBSEARCH = 0xE5; // Web Search
export int EKey__WEBFAVORITES = 0xE6; // Web Favorites
export int EKey__WEBREFRESH = 0xE7; // Web Refresh
export int EKey__WEBSTOP = 0xE8; // Web Stop
export int EKey__WEBFORWARD = 0xE9; // Web Forward
export int EKey__WEBBACK = 0xEA; // Web Back
export int EKey__MYCOMPUTER = 0xEB; // My Computer
export int EKey__MAIL = 0xEC; // Mail
export int EKey__MEDIASELECT = 0xED; // Media Select
export int EKey__MOUSE_BUTTON1 = 0xF000; // Mouse Button1
export int EKey__MOUSE_BUTTON2 = 0xF001; // Mouse Button2
export int EKey__MOUSE_BUTTON3 = 0xF002; // Mouse Button3
export int EKey__MOUSE_BUTTON4 = 0xF003; // Mouse Button4
export int EKey__MOUSE_BUTTON5 = 0xF004; // Mouse Button5
export int EKey__MOUSE_BUTTON6 = 0xF005; // Mouse Button6
export int EKey__MOUSE_BUTTON7 = 0xF006; // Mouse Button7
export int EKey__MOUSE_BUTTON8 = 0xF007; // Mouse Button8
export int EKey__MOUSE_WHEEL_UP = 0x00F1;
export int EKey__MOUSE_WHEEL_DN = 0x00F2;
//namespace EJoy
export int EJoy__AXIS_X = 0x0000;
export int EJoy__AXIS_Y = 0x0001;
export int EJoy__AXIS_Z = 0x0002;
export int EJoy__AXIS_RX = 0x0003;
export int EJoy__AXIS_RY = 0x0004;
export int EJoy__AXIS_RZ = 0x0005;
export int EJoy__AXIS_SLIDER_0 = 0x0006;
export int EJoy__AXIS_SLIDER_1 = 0x0007;
export int EJoy__AXIS_POV_0 = 0x0008;
export int EJoy__AXIS_POV_1 = 0x0009;
export int EJoy__AXIS_POV_2 = 0x000A;
export int EJoy__AXIS_POV_3 = 0x000B;
export int EJoy__BUTTON_1 = 0x0F00;
export int EJoy__BUTTON_2 = 0x0F01;
export int EJoy__BUTTON_3 = 0x0F02;
export int EJoy__BUTTON_4 = 0x0F03;
export int EJoy__BUTTON_5 = 0x0F04;
export int EJoy__BUTTON_6 = 0x0F05;
export int EJoy__BUTTON_7 = 0x0F06;
export int EJoy__BUTTON_8 = 0x0F07;
export int EJoy__BUTTON_9 = 0x0F08;
export int EJoy__BUTTON_10 = 0x0F09;
export int EJoy__BUTTON_11 = 0x0F0A;
export int EJoy__BUTTON_12 = 0x0F0B;
export int EJoy__BUTTON_13 = 0x0F0C;
export int EJoy__BUTTON_14 = 0x0F0D;
export int EJoy__BUTTON_15 = 0x0F0E;
export int EJoy__BUTTON_16 = 0x0F0F;
export int EJoy__AXIS_LEFTTRIGGER = 2;
export int EJoy__AXIS_RIGHTTRIGGER = 5;
export int EJoy__AXIS_THUMBLX = 0;
export int EJoy__AXIS_THUMBLY = 1;
export int EJoy__AXIS_THUMBRX = 3;
export int EJoy__AXIS_THUMBRY = 4;
export int EJoy__BUTTON_A = 0x0F00; //_BUTTON_1
export int EJoy__BUTTON_B = 0x0F01; //_BUTTON_2
export int EJoy__BUTTON_X = 0x0F02; //_BUTTON_3
export int EJoy__BUTTON_Y = 0x0F03; //_BUTTON_4
export int EJoy__BUTTON_LEFTSHOULDER = 0x0F04; //_BUTTON_5
export int EJoy__BUTTON_RIGHTSHOULDER = 0x0F05; //_BUTTON_6
export int EJoy__BUTTON_START = 0x0F07; //_BUTTON_7
export int EJoy__BUTTON_BACK = 0x0F06; //_BUTTON_8
export int EJoy__BUTTON_LEFTTHUMB = 0x0F08; //_BUTTON_9
export int EJoy__BUTTON_RIGHTTHUMB = 0x0F09; //_BUTTON_10
export int EJoy__BUTTON_DPADUP = 0x0F0A; //_BUTTON_11
export int EJoy__BUTTON_DPADDOWN = 0x0F0B; //_BUTTON_12
export int EJoy__BUTTON_DPADLEFT = 0x0F0C; //_BUTTON_13
export int EJoy__BUTTON_DPADRIGHT = 0x0F0D; //_BUTTON_14
export int EJoy__BUTTON_TOUCHPAD = 0x0F0E; //EJoy__BUTTON_15
//namespace EMouse
export int EMouse__AXIS_X = 0x0000;
export int EMouse__AXIS_Y = 0x0001;
export int EMouse__AXIS_Z = 0x0002;
export int EMouse__AXIS_RX = 0x0003;
export int EMouse__AXIS_RY = 0x0004;
export int EMouse__AXIS_RZ = 0x0005;
export int EMouse__BUTTON_1 = 0x0000 + 0xF000;
export int EMouse__BUTTON_2 = 0x0001 + 0xF000;
export int EMouse__BUTTON_3 = 0x0002 + 0xF000;
Anybody got an idea? Im pretty sure I didnt change anything other than those 2 controls.
If you tried to bind it to another mouse button other than left, right or centre, then it probably won't work. I think it's something to do with only 3 buttons being defined at the very end of the inputenums.def file.
and its BUTTON_3 but when in game it doesn't do the action I want it to.
I previously had it bound to V and in my mouse software I bound my middle mouse button to V. But the thing is it has three zones as its also the scroll wheel. (You can see the other two zones above and below are grey - unbound). And I can only bind one zone to one key. I can't put all three zones to V. If that makes sense?
Here's a ss to illustrate:
Basically I want to have my middle mouse button as the use consumable key but only for throwable weapons like the throwing knives. Is this possible?
And I changed H so its bound to BUTTON_2 in the inputs_keyboard.scr file. So I can heal with mouse button 2.
I'm going to see if that works right now.
The way you might get around that is to use the in game Inventory menu and make sure only one type of consumable is available for use (so only select throwing knives and leave the other three spots blank).
What is the name of action of Air Kick ?
Cannot find in file :/
Thanks
i.e:
! " £ $ % ^ & * ( )
I just wanted to thank you for sharing the method.
I'll be able to change the keys to conflict options (R to sprint while R is used for merchants, mouse 2 to aim with a bow while mouse 2 is used for blocking) because the devs added a lot of possibilities in-game for remapping but all the mappings are exclusive.
AddAction(_ACTION_GUI_EXTENDED_HUD
AddAction(_ACTION_GUI_WHEEL_LEFT
AddAction(_ACTION_GUI_WHEEL_UP
AddAction(_ACTION_GUI_WHEEL_RIGHT
You can change the part of that line that reads "EInputDevice_Keyboard" to "EInputDevice_Mouse" and "EKey__LCONTROL" to "EMouse__BUTTON_2".
Or you could remove the two slashes from the line above it (because the line above already has the action assigned to Mouse 2) and comment out the line with two slashes at the beginning.
I should warn you though - doing this may break your game, especially if you still have Block assigned to Mouse 2. If Techland's dev team commented out the line it may well be because it didn't work as intended.