Even when i edited the poise values myself i still got effected by those knock ups knock downs and face plants by certain enemies such as the big birds, big dogs and dragons of caelid
I have no idea how to make yourself completely immune to all of that outside of just giving yourself infinite i frames using cheat engine and even then theres settings in yapped that mention attacks and there is a setting there that specifically mentions ignoring i frames. so who knows. i would also love to know how to be completely cc immune
you could use cheat engine in ds3 so nothing would stagger you and even attacks that would knock you down would only make the player flinch. hopefully this is possible for elden ring in yapped
If you are talking about enemy grabs then there's no way I know of to make you immune to grabs. But if the mod's working it should make you immune to all forms of stagger, interrupts, and so on. If you are getting faceplanted by attacks not grabs then something isn't working.
i did it myself using the latest version of yapped following the directions of the readme. I double checked to make sure i didnt miss anything so im not sure why its not working
so I found the reason it wasnt working was that i had a modded crimson amber medallion equipped but i have no idea why having it equipped made it not work
if you mod the parameters - Damage Level: No Impact = 1 - Damage Level: Small Impact = 1 - Damage Level: Medium Impact = 1 - Damage Level: Large Impact = 1 - Damage Level: Blowoff = 1 - Damage Level: Push = 1 - Damage Level: Strike = 1 - Damage Level: Blow = 1 - Damage Level: Minimal = 1 - Damage Level: Launch = 1 - Damage Level: Blow Backward = 1 - Damage Level: Breath = 1) from the given readme "into the modded crimson amber medallion(310000)" you get the same results without having the goat talisman equipped. its important to add the "state info 121"and the "effect category 1001". without them you still get staggered no matter what.
I'm pretty confused of why wouldn't you just upload the csv with the changes already in it...? That likely would have even been faster for you then to create a readme that says hey change these values in this file I could have changed.
Not sure what you mean. I did upload a csv with the changes. The readme steps are needed for anyone who has mods that already change values in SpEffectParam, because the SpEffectParam.csv I uploaded would overwrite the entire SpEffectParam.
Poise value shouldn't change more than how it normally would with the Bull-Goat's Talisman. If it doesn't change at all then you haven't installed correctly.
Other than that, this mod works independent of your poise stat, even at 0 poise you should not get staggered.
28 comments
Edit: Yeah, looks like I uploaded the wrong file. Fixed.
I have no idea how to make yourself completely immune to all of that outside of just giving yourself infinite i frames using cheat engine and even then theres settings in yapped that mention attacks and there is a setting there that specifically mentions ignoring i frames. so who knows. i would also love to know how to be completely cc immune
Backup your custom regulation.bin first ofc.
Do you have any modengine mods installed?
- Damage Level: No Impact = 1
- Damage Level: Small Impact = 1
- Damage Level: Medium Impact = 1
- Damage Level: Large Impact = 1
- Damage Level: Blowoff = 1
- Damage Level: Push = 1
- Damage Level: Strike = 1
- Damage Level: Blow = 1
- Damage Level: Minimal = 1
- Damage Level: Launch = 1
- Damage Level: Blow Backward = 1
- Damage Level: Breath = 1)
from the given readme "into the modded crimson amber medallion(310000)" you get the same results without having the goat talisman equipped. its important to add the "state info 121" and the "effect category 1001". without them you still get staggered no matter what.
- Effect Category = 1001
- Category Priority = 10
- Damage Level: Small Impact = 1
- Damage Level: Medium Impact = 1
- Damage Level: Large Impact = 1
- Damage Level: Blowoff = 5
- Damage Level: Push = 1
- Damage Level: Strike = 5
- Damage Level: Blow = 1
- Damage Level: Minimal = 1
- Damage Level: Launch = 1
- Damage Level: Blow Backward = 5
- Damage Level: Breath = 1
- State Info = 120
This should mimic classic poise from DS1, but don't know if it'll work so report back if you test it please.
The readme steps are needed for anyone who has mods that already change values in SpEffectParam, because the SpEffectParam.csv I uploaded would overwrite the entire SpEffectParam.
Other than that, this mod works independent of your poise stat, even at 0 poise you should not get staggered.