The "How to Remove" description, tells to delete the contents of the Mod Folder, I wanted to use this with Convergence but it caused animation issues and certain Weapon Arts to not work.
Deleting the Mod Folder would delete the Convergence files, can you add information of what the specific files are or clarify what exact folder is being altered I know the description mentions which file is being changed but where is that file to so a backup can be made if someone doesn't like the Mod, instead of just deleting the Contents of Mod Folder
Hi. This mod removes visual effects from at least certain DLC weapons and incantations. The two examples I noticed before uninstalling was Heal From Afar and the ash of war on Messmer's Spear. Great mod, but it appears to break the DLC at the moment.
You guys knows if it works togheter with the "eldenmodloader"? Im afraid this "armoredcoremod" stuff may f*#@ with the eldenmodloader and the mods under it.
New question: any idea on what I can look for when the .bat file from "modengine2_launcher" doesnt launch the game?
Is there any possible way to have the same mod and function, but rather than parrying a creature entirely, it stumbles them like when you parry an enemy such as Royal Knight Loretta in the Carian Manor? As she is unable to be parried, but is only stunned momentarily by the "successful parry"?
The mod you've made is SO close to what I'm hunting for, unfortunately, I can't find exactly what I'm hoping to get a hold of for use with Seamless Co Op and First Person Souls.... unless I swap entire core game mechanics and animations it seems.
The other request is a modified version/ modified timing version of the mod, where the parry is still the core function but the available parry frames are comparable to the Caestus? Where ~4-5 frames are active for it to be possible for the parry to be pulled off?
**Or perhaps even less, such as three frames? I just saw in your post you have it set for a medium shield at 5 frames, so I must be going nuts lol**
So the frames available for parrying is "The worst in the game" to make the mod a little more difficult to pull off a "perfect guard"
If either tweak is at all possible in an upcoming update, I'd be super appreciative. If I could make the mod myself, I would but I have no clue where to even begin, hence my asking.
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Deleting the Mod Folder would delete the Convergence files, can you add information of what the specific files are or clarify what exact folder is being altered I know the description mentions which file is being changed but where is that file to so a backup can be made if someone doesn't like the Mod, instead of just deleting the Contents of Mod Folder
New question: any idea on what I can look for when the .bat file from "modengine2_launcher" doesnt launch the game?
The mod you've made is SO close to what I'm hunting for, unfortunately, I can't find exactly what I'm hoping to get a hold of for use with Seamless Co Op and First Person Souls.... unless I swap entire core game mechanics and animations it seems.
The other request is a modified version/ modified timing version of the mod, where the parry is still the core function but the available parry frames are comparable to the Caestus? Where ~4-5 frames are active for it to be possible for the parry to be pulled off?
**Or perhaps even less, such as three frames? I just saw in your post you have it set for a medium shield at 5 frames, so I must be going nuts lol**
So the frames available for parrying is "The worst in the game" to make the mod a little more difficult to pull off a "perfect guard"
If either tweak is at all possible in an upcoming update, I'd be super appreciative. If I could make the mod myself, I would but I have no clue where to even begin, hence my asking.