Hey! So I love your mod and was trying to do one for myself along similar lines (just tweaked a bit for my own tastes). I can modify most of the starting class stats, but I haven't been able to get any of the starting equipment changed. I've been working almost exclusively in the CharaInit Param, under the class names between lines 3000 and 3009. Was there another place you had to change to get those armors/weapons to load to the classes correctly?
right click then click open with 7zip or something similar to that so you can just take the files out from there.... I have the same problem and that fixed it and I've had no problems since
Great idea! I was thinking of this as well. It's a shame archery is sort of nerfed in vanilla ER. The extreme long range shots causes no damage so I haven't really missed with a full Archer build.
I keep trying to make a Ranger and Paladin build. I always feel like I'm missing something or so much running around to get it setup right.
A class that starts with the right tools would be perfect. Archer that starts with a serious amount of arrows and or mats for them.
The confessor just needs to be tweaked a little for the Paladin. I like the changes he made with this mod and I'm going to make the run for the Great Stars and the Icon Shield. I think they're perfect for a Paladin, because they heal on each hit.
Made a couple changes to the Samurai replacement and I have a pretty good starting archer.
This mod is awesome! Is it possible to add a kind of incantation/spirit summoning class? If so that would be perfect! There is another mod with that but those classes are way to OP compared to these classes so it pulls alot of the combat fun away. so i prefer this mod because it doesnt make me really OP early game
I tried to keep it balanced for early game not super OP, and with incantations and spirit summoning I could add a bunch of spirit ashes to a classes main quick slots and secondary quick slots but with incantations/sorceries it's a little harder since you would need to add Memory Slots to the inventory so the game can register more than the alloted spells said class is given right away such as with the 4 magic classes where 3 start with 2 memory slots at default where as every other class starts with just one. I can try to experiment around with it to see about trying that though.
Oh right i keep on forgetting that memory slots are aquired through an item now lol... I think a good way to somewhat balance it out is for the spirit summon way you said before and for the incantations you could put in a healing spell and a incantation that you would apply to your weapon but i probably wouldnt choose bloodflame blade because that one is op regardless of what stage of the game your in ? and level out that player stats so you cant spam it early on... though thats my thoughts on that hope thats some help
27 comments
had no problems since
A class that starts with the right tools would be perfect. Archer that starts with a serious amount of arrows and or mats for them.
The confessor just needs to be tweaked a little for the Paladin. I like the changes he made with this mod and I'm going to make the run for the Great Stars and the Icon Shield. I think they're perfect for a Paladin, because they heal on each hit.
Made a couple changes to the Samurai replacement and I have a pretty good starting archer.