I cant contact Grimrukh so i ll paste it here. Gud Luck since i managed to make the mod runs in 1.16 : D
Version Survival + Diseases Enabled. NO darkness or weapon crafting
This is not a guide, only which steps i took
- update regulation.bin using Smithbox [https://github.com/vawser/Smithbox]
Optional: Merge only added row to your regulation.bin
- Install dark script 3 [https://github.com/AinTunez/DarkScript3/release]
+ event\common.emevd.dcx: search for 19001040, 1st one should be around line 360, belongs to Init Event, the second one is the Definiton of Event, copy both of those (up until the 19001583 from the init section and until end of file in the definition section) and paste accordingly to the suitable place of the version 1.16 file
- Menu\hi\01_common.tpf.dcx - list of files that is different from original files (my lazy ass cant differ those carefully) so i use hash checksum and i check for visible change (strange indent in the layout file) to determine if he mde it
SB_Icon_02.dds - mess up order, still unsure who changed it SB_Icon_06.dds - change from patch update plus Grimrukh (Added the last 4 column into new dds files) (use Paint.NET to do that) SB_Status_00.dds - Most likely the one Grimrukh made the change. Since it only adds more icons, i simply replace it
Note: i only replace last 2 file when i decompress the 01_common.tpf.dcx of the ver 1.16
- Decompress Menu\hi\01_common.sblytbnd.dcx with WitchyBND and change the one according what files he changed up there (using Notepad to open) + SB_Status_00.layout: copy paste lines with unsual indent to remind for future merging + SB_Icon_06.layout: since 2 dds files are heavily different, i cut 4 last columns that is highly the one he adds, which made the x and y value changed. Maybe there is a third blank column and i move first 2 column to this place <SubTexture name="MENU_ItemIcon_19000.png" x="3444" y="0" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19001.png" x="3444" y="164" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19002.png" x="3444" y="328" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19003.png" x="3444" y="492" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19004.png" x="3444" y="656" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19005.png" x="3444" y="820" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19006.png" x="3444" y="984" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19007.png" x="3444" y="1148" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19008.png" x="3444" y="1312" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19009.png" x="3444" y="1476" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19010.png" x="3444" y="1640" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19011.png" x="3444" y="1804" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19012.png" x="3608" y="0" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19013.png" x="3608" y="164" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19014.png" x="3608" y="328" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19015.png" x="3608" y="492" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19016.png" x="3608" y="656" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19017.png" x="3608" y="820" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19018.png" x="3608" y="984" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19019.png" x="3608" y="1148" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19020.png" x="3608" y="1312" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19021.png" x="3608" y="1476" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19022.png" x="3608" y="1640" width="160" height="160" half="0"/> <SubTexture name="MENU_ItemIcon_19023.png" x="3608" y="1804" width="160" height="160" half="0"/>
The PNG with index from 19000 to 19059 BUT since i cant find any reference to the 19024 to 19035 and the dds has the blank third column, i assumed he removed those. So when you change from 5 columns to 4, the 1st two cordinate would +164, from 19036 to 19059 is the same
- Msg\engus + Uncheck simple file list, go to Item, filter modified, port it to Item - DLC 2 + The original mod has menu.msgbnd.dcx but i cant find modified row :V + Survivalist's Cookbook in original mod is 9200 - 9203, updated version is 9204 - 9207 to avoid the Pigeon Carrier Letter. Change the according item in Shop Line Up Param
Can please someone contact me and help with this mode? I am not that much in modding so i am confused as f*ck. i copy all files from "Shared" and "Options" in mod of mod engine 2 and what i do with darknesss executable? i tried to just unpack it and start it. but it just closes itself immediately and if i try run the mod it just doesn't work. I tried without darkness. just items and etc. But even they don't work. Can someome help? My discord:gyrosanta
Where can I see the changes that were made precisely so I can overrwrite a mod overhaul myself to include this? Is it just an sfx and a skybox texture. or is there much more to it? I was hoping I could just edit the sky like a dds and make it look different. It could never be that simple though lol. what rows did you add
293 comments
Version Survival + Diseases Enabled. NO darkness or weapon crafting
This is not a guide, only which steps i took
- update regulation.bin using Smithbox [https://github.com/vawser/Smithbox]
Optional: Merge only added row to your regulation.bin
- Install dark script 3 [https://github.com/AinTunez/DarkScript3/release]
+ event\common.emevd.dcx: search for 19001040, 1st one should be around line 360, belongs to Init Event, the second one is the Definiton of Event, copy both of those (up until the 19001583 from the init section and until end of file in the definition section) and paste accordingly to the suitable place of the version 1.16 file
WitchyBND [https://github.com/ividyon/WitchyBND/releases]
- Menu\hi\01_common.tpf.dcx - list of files that is different from original files (my lazy ass cant differ those carefully) so i use hash checksum and i check for visible change (strange indent in the layout file) to determine if he mde it
SB_Icon_02.dds - mess up order, still unsure who changed it
SB_Icon_06.dds - change from patch update plus Grimrukh (Added the last 4 column into new dds files) (use Paint.NET to do that)
SB_Status_00.dds - Most likely the one Grimrukh made the change. Since it only adds more icons, i simply replace it
Note: i only replace last 2 file when i decompress the 01_common.tpf.dcx of the ver 1.16
- Decompress Menu\hi\01_common.sblytbnd.dcx with WitchyBND and change the one according what files he changed up there (using Notepad to open)
+ SB_Status_00.layout: copy paste lines with unsual indent to remind for future merging
+ SB_Icon_06.layout: since 2 dds files are heavily different, i cut 4 last columns that is highly the one he adds, which made the x and y value changed. Maybe there is a third blank column and i move first 2 column to this place
<SubTexture name="MENU_ItemIcon_19000.png" x="3444" y="0" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19001.png" x="3444" y="164" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19002.png" x="3444" y="328" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19003.png" x="3444" y="492" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19004.png" x="3444" y="656" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19005.png" x="3444" y="820" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19006.png" x="3444" y="984" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19007.png" x="3444" y="1148" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19008.png" x="3444" y="1312" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19009.png" x="3444" y="1476" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19010.png" x="3444" y="1640" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19011.png" x="3444" y="1804" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19012.png" x="3608" y="0" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19013.png" x="3608" y="164" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19014.png" x="3608" y="328" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19015.png" x="3608" y="492" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19016.png" x="3608" y="656" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19017.png" x="3608" y="820" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19018.png" x="3608" y="984" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19019.png" x="3608" y="1148" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19020.png" x="3608" y="1312" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19021.png" x="3608" y="1476" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19022.png" x="3608" y="1640" width="160" height="160" half="0"/>
<SubTexture name="MENU_ItemIcon_19023.png" x="3608" y="1804" width="160" height="160" half="0"/>
The PNG with index from 19000 to 19059 BUT since i cant find any reference to the 19024 to 19035 and the dds has the blank third column, i assumed he removed those. So when you change from 5 columns to 4, the 1st two cordinate would +164, from 19036 to 19059 is the same
- Msg\engus
+ Uncheck simple file list, go to Item, filter modified, port it to Item - DLC 2
+ The original mod has menu.msgbnd.dcx but i cant find modified row :V
+ Survivalist's Cookbook in original mod is 9200 - 9203, updated version is 9204 - 9207 to avoid the Pigeon Carrier Letter. Change the according item in Shop Line Up Param
edit: some items have ?GoodsName? as a name