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DemonPaean

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37 comments

  1. Nastin
    Nastin
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    How to get GlowStone instead of Lantern:

    Don't change SpEffectParam. Instead go to SpEffectVfxParam

    SpEffectVfxParam  ->  5400  ->  Midst SFX ID  ->  302031
    SpEffectVfxParam  ->  5401  ->  Midst SFX ID  ->  302031

    This will give you GlowStone on your waist. If you want it to be invisible, you need to change Midst Dummy Poly ID. 905 seems working for me.

    SpEffectVfxParam  ->  5400  ->  Midst Dummy Poly ID  ->  905
    SpEffectVfxParam  ->  5401  ->  Midst Dummy Poly ID  ->  905
    1. drgnfyre
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      This does work for me, but the Glowstone effect is extremely bright.

      Is there something in between the 2 options?
    2. DemonPaean
      DemonPaean
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      thx buddy!
    3. pgorbas
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      This worked great for me as well, even though I couldn't get the original post of this mod to work to brighten the lantern.  Making it "invisible" works as well removing the big blob of glow stones from your belt to showing the plain belt.  Is there a way to change the belt icon back to the lantern?   I still control the light by turning the "Lantern on and off".

      I agree with drgnfyre that the brightness is way over the top now - it's light an "arc light" now. So being able to adjust the brightness somewhere between standard lantern and and this "arc light" would be appreciated.  I do prefer the "arc light" over the super dim lantern though.

      I also notice any annoying sound effect now playing - I assume from the glow stones?
    4. qq260356642
      qq260356642
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      help me!it doesn work for me
    5. MrDavisHa001
      MrDavisHa001
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      Glow stone is way too bright.

      USE Effect ID: 523502 - which is the same as the Star Light Spell. 
    6. Zintalents
      Zintalents
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      thanks
    7. nozwock
      nozwock
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      523502 is amazing, thanks.
  2. 680iba1
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    Thanks for this. I'm thankful someone figured this out. You wouldn't happen to know how I'd go about removing the bright orb spot that the starlight spell renders so there would only be light? Thanks again for your work.
    1. slingshotnetworks
      slingshotnetworks
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      There was nothing figured out. It's a simple effect change / replace.

      It still isn't clear how to modify the lantern's light. I'd replace the yellow light of the lantern with the bright one from the glowstones. But nobody has an answer to the direct modification of the lantern. That would be something I'd call "figured out".
    2. DemonPaean
      DemonPaean
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      i hate the orb too. its very annoying, often black my sight to monster under my feet.....
      sorry i dont know how to change that.....
    3. DemonPaean
      DemonPaean
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      i want to know how to change that too......
    4. neopoya
      neopoya
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      Maybe a bit too late to the party, but this will do the trick:

      SpEffectVfxParam

      Line 1414000

      Midst Dummy Poly ID = 905

      Bam, no orb.
    5. Testosteroil
      Testosteroil
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      Hey just tried your suggestion to no avail. You do mean SpEffectParam, right?

      I should add that I don't have a line called "Midst Dummy Poly ID" but I do have a line called "Bullet Behavior ID - DmyPoly ID" so I tried changing it from -1 to 905 but it didn't work for me. I am assuming that "Bullet Behavior ID - DmyPoly ID" is the same line by a different name since it's the only line that has the word 'poly' in it. Any suggestions would be appreciated and thanks for your help.
    6. neopoya
      neopoya
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      Sorry, that last line needs to be changed on "SpEffectVfxParam"
    7. Testosteroil
      Testosteroil
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      Ok that moved the orb into my belly.
  3. pgorbas
    pgorbas
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    I'm not sure what is going on here, but when I used yapped to edit my regulation.bin file to the values in the description the light from my lantern does not change at all.  Many other edits work fine.  I played around with the values a bit but could never get the lantern light brighter, although it was easy to "break" the lantern so it di not produce any extra light at all.

    Any ideas?

    same as magic "starlight"

    if you want to use other regulation.bin, then
    1. download https://github.com/vawser/Yapped-Rune-Bear/releases
    2. open software and click "File", then "Open" to open regulation.bin
    3. there are 3 column, find "SpEffectParam" in left and then "3245" in middle and then "Effect VFX [0]" in right. change value to 1414000
  4. laodikia
    laodikia
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    Step 1
    Bullet -> 131 Rainbow stone [Hit] -> Impact SFX ID -> 302031 

    Step 2
    Bullet -> 132 Rainbow stone [Hit] -> Projectile SFX ID -> 302031 
    --
    302031 (GlowStone's Projectile ID)

    Now I can use 39 Glowstone 
    Maybe its enough
    1. DemonPaean
      DemonPaean
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      congratulation!
  5. laodikia
    laodikia
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    How to change into Glowstone?
    Wainting for the answer.
    And thank to this MOD
    It helps me
    1. DemonPaean
      DemonPaean
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      i tried to change that with same way, but no result...
    2. laodikia
      laodikia
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      ok..then
      How to make glowstone unlimited ?
      It can use 5 in the same time only
    3. DemonPaean
      DemonPaean
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      dont know...
      why you want that?
      if you want to use stone as mark so you can know that i already walked here, then use another stone that display faint rainbow light.
    4. laodikia
      laodikia
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      It is a kind of sick
      and rainbow stone too weak to be saw
      Seven colors ? please
      It makes me nervous.
      --
      Fill the place you walk with light
      Like breaking through the dark fog
      sense of conquest
      --
    5. DemonPaean
      DemonPaean
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      so you want to use glowstone as torch to light?
      then dont know...
      maybe you can try to set brightness in game setting?
      when i play nioh 1, the game is very dark and i have to set the max brightness to play as normal...
    6. laodikia
      laodikia
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      Useless
      The game's "contrast" is too high
      Relatively more dark after brightening
      --
      Thats ok
      I'll keep trying
    7. DemonPaean
      DemonPaean
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      good luck...
  6. kapla1755
    kapla1755
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    ok, not sure what's going on probably related to 1.05 patch, but the regulation edit isn't working for me at all (edit correction)

    I did verify All Files with Steam before starting edit to get a fresh Regulation.bin ( as other previous edits I had used even as of night before patch were no longer working at all post patch )

    Even with fresh regulation and Yapped Rune Bear 2.14.1 edits could be completed and saved in the game folder it wouldn't show changes in game when running with latest modengine 2 (even with copy of regulation .bin in mod folder

    Edit..... So I double checked running without modengine 2 startup bat and it is working fine, it seems latest patch tweaked something with how modengine2 previously was able to access things, is a guess. 

    Nice work btw
    1. DemonPaean
      DemonPaean
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      thank you......luckly that i haven't updata.....
    2. senteurmoisie
      senteurmoisie
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      Everything Works fine with or without Mod Engine 2... Stop written things you don't understand.
    3. Zephylius
      Zephylius
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      It's a known issue that the regulation.bin mods in modengine 2 do not work for some. It has nothing to do with the Mod though.
  7. externethd
    externethd
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    Nice port! 
  8. DrBullwinkle
    DrBullwinkle
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    This is awesome. Especially appreciate the Yapped notes. Thank you.

    FWIW, I applied Effect VFX [0] and Effect VFX [1] to my talisman. Now I don't have to equip the lantern every darned time I want some light.
  9. rustysoul
    rustysoul
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    thank you for the description!! I really wanted this!
    1. DemonPaean
      DemonPaean
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      happy that i helped~
  10. FalseDreamer3E
    FalseDreamer3E
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    How do you merge this reg.bin
    1. DemonPaean
      DemonPaean
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      see the description. i updated