This worked great for me as well, even though I couldn't get the original post of this mod to work to brighten the lantern. Making it "invisible" works as well removing the big blob of glow stones from your belt to showing the plain belt. Is there a way to change the belt icon back to the lantern? I still control the light by turning the "Lantern on and off".
I agree with drgnfyre that the brightness is way over the top now - it's light an "arc light" now. So being able to adjust the brightness somewhere between standard lantern and and this "arc light" would be appreciated. I do prefer the "arc light" over the super dim lantern though.
I also notice any annoying sound effect now playing - I assume from the glow stones?
Thanks for this. I'm thankful someone figured this out. You wouldn't happen to know how I'd go about removing the bright orb spot that the starlight spell renders so there would only be light? Thanks again for your work.
There was nothing figured out. It's a simple effect change / replace.
It still isn't clear how to modify the lantern's light. I'd replace the yellow light of the lantern with the bright one from the glowstones. But nobody has an answer to the direct modification of the lantern. That would be something I'd call "figured out".
Hey just tried your suggestion to no avail. You do mean SpEffectParam, right?
I should add that I don't have a line called "Midst Dummy Poly ID" but I do have a line called "Bullet Behavior ID - DmyPoly ID" so I tried changing it from -1 to 905 but it didn't work for me. I am assuming that "Bullet Behavior ID - DmyPoly ID" is the same line by a different name since it's the only line that has the word 'poly' in it. Any suggestions would be appreciated and thanks for your help.
I'm not sure what is going on here, but when I used yapped to edit my regulation.bin file to the values in the description the light from my lantern does not change at all. Many other edits work fine. I played around with the values a bit but could never get the lantern light brighter, although it was easy to "break" the lantern so it di not produce any extra light at all.
Any ideas?
same as magic "starlight"
if you want to use other regulation.bin, then 1. download https://github.com/vawser/Yapped-Rune-Bear/releases 2. open software and click "File", then "Open" to open regulation.bin 3. there are 3 column, find "SpEffectParam" in left and then "3245" in middle and then "Effect VFX [0]" in right. change value to 1414000
dont know... why you want that? if you want to use stone as mark so you can know that i already walked here, then use another stone that display faint rainbow light.
It is a kind of sick and rainbow stone too weak to be saw Seven colors ? please It makes me nervous. -- Fill the place you walk with light Like breaking through the dark fog sense of conquest --
so you want to use glowstone as torch to light? then dont know... maybe you can try to set brightness in game setting? when i play nioh 1, the game is very dark and i have to set the max brightness to play as normal...
ok, not sure what's going on probably related to 1.05 patch, but the regulation edit isn't working for me at all (edit correction)
I did verify All Files with Steam before starting edit to get a fresh Regulation.bin ( as other previous edits I had used even as of night before patch were no longer working at all post patch )
Even with fresh regulation and Yapped Rune Bear 2.14.1 edits could be completed and saved in the game folder it wouldn't show changes in game when running with latest modengine 2 (even with copy of regulation .bin in mod folder
Edit..... So I double checked running without modengine 2 startup bat and it is working fine, it seems latest patch tweaked something with how modengine2 previously was able to access things, is a guess.
37 comments
Don't change SpEffectParam. Instead go to SpEffectVfxParam
SpEffectVfxParam -> 5400 -> Midst SFX ID -> 302031
SpEffectVfxParam -> 5401 -> Midst SFX ID -> 302031
This will give you GlowStone on your waist. If you want it to be invisible, you need to change Midst Dummy Poly ID. 905 seems working for me.
SpEffectVfxParam -> 5400 -> Midst Dummy Poly ID -> 905
SpEffectVfxParam -> 5401 -> Midst Dummy Poly ID -> 905
Is there something in between the 2 options?
I agree with drgnfyre that the brightness is way over the top now - it's light an "arc light" now. So being able to adjust the brightness somewhere between standard lantern and and this "arc light" would be appreciated. I do prefer the "arc light" over the super dim lantern though.
I also notice any annoying sound effect now playing - I assume from the glow stones?
USE Effect ID: 523502 - which is the same as the Star Light Spell.
It still isn't clear how to modify the lantern's light. I'd replace the yellow light of the lantern with the bright one from the glowstones. But nobody has an answer to the direct modification of the lantern. That would be something I'd call "figured out".
sorry i dont know how to change that.....
SpEffectVfxParam
Line 1414000
Midst Dummy Poly ID = 905
Bam, no orb.
I should add that I don't have a line called "Midst Dummy Poly ID" but I do have a line called "Bullet Behavior ID - DmyPoly ID" so I tried changing it from -1 to 905 but it didn't work for me. I am assuming that "Bullet Behavior ID - DmyPoly ID" is the same line by a different name since it's the only line that has the word 'poly' in it. Any suggestions would be appreciated and thanks for your help.
Any ideas?
Bullet -> 131 Rainbow stone [Hit] -> Impact SFX ID -> 302031
Step 2
Bullet -> 132 Rainbow stone [Hit] -> Projectile SFX ID -> 302031
--
302031 (GlowStone's Projectile ID)
Now I can use 39 Glowstone
Maybe its enough
Wainting for the answer.
And thank to this MOD
It helps me
How to make glowstone unlimited ?
It can use 5 in the same time only
why you want that?
if you want to use stone as mark so you can know that i already walked here, then use another stone that display faint rainbow light.
and rainbow stone too weak to be saw
Seven colors ? please
It makes me nervous.
--
Fill the place you walk with light
Like breaking through the dark fog
sense of conquest
--
then dont know...
maybe you can try to set brightness in game setting?
when i play nioh 1, the game is very dark and i have to set the max brightness to play as normal...
The game's "contrast" is too high
Relatively more dark after brightening
--
Thats ok
I'll keep trying
I did verify All Files with Steam before starting edit to get a fresh Regulation.bin ( as other previous edits I had used even as of night before patch were no longer working at all post patch )
Even with fresh regulation and Yapped Rune Bear 2.14.1 edits could be completed and saved in the game folder it wouldn't show changes in game when running with latest modengine 2 (even with copy of regulation .bin in mod folder
Edit..... So I double checked running without modengine 2 startup bat and it is working fine, it seems latest patch tweaked something with how modengine2 previously was able to access things, is a guess.
Nice work btw
FWIW, I applied Effect VFX [0] and Effect VFX [1] to my talisman. Now I don't have to equip the lantern every darned time I want some light.