This doesn't seem to be working for me, it causes a save game corruption error on the title screen, and I assume it's because my copy of Elden Ring is the latest version.
The face of the player is missed. It comes back to normal when this mod is disabled. Everything works fine when editing the player's appearance in the Roundtable Hold.
Yes, it confuses me since this mod has nothing to do with the appearance, but the face appears again when it is disabled while the mod transmogrify is functional.
I am observing the same issue. I am using the skip intro, camera fix, faster respawn, and pause game mods. The only appearance change ive made is a reskin of Tempest. Everything was working as expected last night. Once I replaced my regulation.bin this morning my characters eyes were gone and i could see inside their head.
Its not going to ruin my game since Im rarely going to look at the face. I did want to confirm though that something about the regulation.bin file isnt playing nice.
edit: I also just noticed something especially strange. When i do sit at a site of grace, the texture on the face reappears. once my character stands up its gone again.
Sorry for the delay, but I didn't have time to test this until now.
However, I still cannot reproduce the bug. Is the issue present while you are using only this mod? (no other regulation.bin mods, dll mods, or modengine mods)
Some issues with combined version: - Upgrade costs changes seem absent, as if the merge didn't work. - Miners in limgrave tunnel have the sfx when they die to indicate a drop, but nothing can be picked up
Other changes seemed fine (crabs, animals, plants...)
Ok the upgrade issue seems to be on my end. I do get "empty" drop from miners and smithing stones. Sometimes it's like there is an item but if i try to pick it up i get nothing.
After seeing it again in game, i confirmed the same empty drop issue with Smithbox on human bone shards Potentially on arteria leaf for trolls as well, can't remember if it was ok or if i fixed it myself.
Fixed those as well; Thank you for pointing them out. Sorry about not finding and fixing them myself. I will probably do a full check after I'm done with the DLC.
You'll have to import the csv. However, if reforged makes changes to the same parameters you'll lose those changes. (Reforged's changes to loot/material drop.) Edit: Just updated the CSVs with DSMapStudio version. This way only the fields I changed here will overwrite instead of the entire param.
I think that skeletons should have a somewhat high drop rate of human bone shards, they have like a 5% drop rate right know, come on, those are full skeletons, a shard or 2 should remain to gather
If the fields are not named, select Field data -> Import project row names. You have to edit "Item chance [n]" and "Item amount [n]"(n stands for the number : 1, 2, etc). Example : Item chance [1] = 900 Item chance [2] = 100 Item amount [1] = 0 Item amount [2] = 3 This means there's 90% chance to drop nothing, and 10% to drop 3 of that item.
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Is there any chance of an update?
but I haven't checked it in game. Please let me know if there's any issue.Keep in mind that I haven't made any DLC changes, and probably never will.
The mod list is as follows:
"mod\\TransmogrifyArmor\\ertransmogrify.dll",
"E:\\steam\\steamapps\\common\\ELDEN RING\\Game\\mods\\SkipTheIntro\\SkipTheIntro.dll",
"mod\\CameraFix\\CameraFix.dll",
"mod\\unlockthefps\\UnlockTheFps.dll",
"E:\\steam\\steamapps\\common\\ELDEN RING\\Game\\mods\\PauseTheGame\\PauseTheGame.dll",
]
{ enabled = false, name = "ReasonableDroprateandAmount", path = "mod\\ReasonableDroprateandAmount" }
]
From the list tranmogrify would be the most likely suspect.
The DLC is not included in my PC.
Have you tested by using only this mod? By removing all the other mods (dll, merged regulation.bin, or others)?
Its not going to ruin my game since Im rarely going to look at the face. I did want to confirm though that something about the regulation.bin file isnt playing nice.
edit: I also just noticed something especially strange. When i do sit at a site of grace, the texture on the face reappears. once my character stands up its gone again.
However, I still cannot reproduce the bug.
Is the issue present while you are using only this mod? (no other regulation.bin mods, dll mods, or modengine mods)
- Upgrade costs changes seem absent, as if the merge didn't work.
- Miners in limgrave tunnel have the sfx when they die to indicate a drop, but nothing can be picked up
Other changes seemed fine (crabs, animals, plants...)
I do get "empty" drop from miners and smithing stones. Sometimes it's like there is an item but if i try to pick it up i get nothing.
Edit :
The problem wasn't on your end for the combined version; I had accidentally uploaded the wrong files.
The empty drops should be fixed now; I had left the itemid fields empty for some drops.
Potentially on arteria leaf for trolls as well, can't remember if it was ok or if i fixed it myself.
Sorry about not finding and fixing them myself. I will probably do a full check after I'm done with the DLC.
6. Under the 'Param Editor' tab select AtkParam_Pc
For each csv file I have to select another category right
eg "ItemLotParam_map" for ItemLotParam_map.csv
As you said, just choose the category the CSV file is named after.
Edit: Just updated the CSVs with DSMapStudio version. This way only the fields I changed here will overwrite instead of the entire param.
If the fields are not named, select Field data -> Import project row names.
You have to edit "Item chance [n]" and "Item amount [n]"(n stands for the number : 1, 2, etc).
Example :
Item chance [1] = 900
Item chance [2] = 100
Item amount [1] = 0
Item amount [2] = 3
This means there's 90% chance to drop nothing, and 10% to drop 3 of that item.