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deleted10584835

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deleted10584835

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32 comments

  1. Matehxsss
    Matehxsss
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    Okay, now I have to ask, how do I use this mod? I already installed it and nothing happens, is there a special button or something to use this animation?

  2. ColorfulAbyss
    ColorfulAbyss
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    It would be really sick if the Maliketh swap still glew with Destined Death when you use the move. Saw a similiar mod that made Malenia's Hand have black flame. 
    1. Fakepopcorn
      Fakepopcorn
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      hey, i can show you something cool if you're interested. Instead of a model swap, you swap ashes of war... reply if you want to know more.
    2. Fakepopcorn
      Fakepopcorn
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      it requires 2 edits in yapped, still as good too. you can even make it buffable =)
  3. argentina787878
    argentina787878
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    i replaced the file but then delete it cuz i don't want it anymore and now i cant see hand of malenia sword i can use it but i cant see it because i didn't make a back up to it. there is any solution?
    1. deleted10584835
      deleted10584835
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      Delete the files that were replaced by my mod and use UXM's 'Unpack' function to add them back in. No, you don't need to use 'Restore' or click 'Patch' to do so.
      Just unpack the game again and the missing files will be back to their vanilla state. Shouldn't take longer than a minute or two to complete the process.
    2. argentina787878
      argentina787878
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      thank you
  4. BaronBeefBowl
    BaronBeefBowl
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    Is this as simple as replacing mesh files with other mesh files or does it require some other finicky stuff?
    I love the idea, but I'm thinking it'd be cool to replace the weapon with the Royal Greatsword for me.
    1. deleted10584835
      deleted10584835
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      Replacing and renaming .flver files is all it is, really. You just have to know which weapon is which.
    2. khaieryazizi
      khaieryazizi
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      how about the .tpf and .hkx files? do I need to replace them too?
    3. deleted10584835
      deleted10584835
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      I misspoke in that last comment. What I meant was replacing files in general is all that's needed.

      Let's say you want to replace weapon 001 with the model of weapon 002.
      You need to copy everything from weapons 002 guts, e.g. the .flver, .tpf, .hkx, .clm2, .anibnd, or whatever's inside, and place it in the folder of weapon 001.
      Then you simply delete all the 001 files and rename the 002 into 001 ones accordingly.
      After that you just compile it back with Yabber and you're done.

      Do note that you need to also edit the '_yabber-bnd4.xml' to accommodate any extra files that were not present in weapon 001, but were part of 002, like animations and such. If 002 had a .hkx and 001 didn't, you need to add it to the list in the xml files that Yabber created while decompiling the dcx.
      If you don't then Yabber will skip those extra files while compiling the dcx, and the weapon won't fully work and some stuff will be missing from it.
    4. khaieryazizi
      khaieryazizi
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      thanks for the guide. it works perfectly.
  5. urath0118
    urath0118
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    • 1 kudos
    Love this mod - could u please add moonlight greatsword?
  6. SkyMunchyz
    SkyMunchyz
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    Do you accept request?? Can you make for godslayer greatsword instead?? This sword has amazing and stylish weapon skill but the design of the sword is pretty decent..
  7. Kaereos18
    Kaereos18
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    Sorry just want to ask will this mod stack up with this mod Buster Sword FFVII (Greatsword) at Elden Ring Nexus - Mods and Community (nexusmods.com) 
    1. deleted10584835
      deleted10584835
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      It replaces a different weapon, so yes, there won't be any conflicts.
  8. Nakitarip
    Nakitarip
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    Noob question, sry for my bad english.

    possible to swap the "Bloodhound's Fang" with the model of the "Knight's Greatsword" keeping the moveset of the Bloodhound?
    1. Nakitarip
      Nakitarip
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      or another greatsword with the skin of "Knight's Greatsword"???
    2. deleted10584835
      deleted10584835
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      You can swap it with a model of a shield and the moveset would remain intact.
      It's just a model, so nothing changes when it comes to handling the weapon.
  9. xladiesmanx
    xladiesmanx
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    I loved the idea man!!!! I would very much want to do some weapon editing in Elden Ring. Having that said, I'm very much an idiot on it. Would you mind sharing on how did you do it? Do you know what's the file name for Moonveil?
  10. Unmeixx95
    Unmeixx95
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    will these cosmetic mods get you banned
    1. deleted10584835
      deleted10584835
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      I'd avoid playing online with any modified files like these ones. Right now mods are strictly for offline play.