Update My previous approach to this mod was flawed, so I’ll be redoing the entire thing when I have time. In the meantime, I’ve hidden all optional and old files, as they were causing more confusion than they were worth. If you still want them, you can get them on my Discord. The current main file only includes changes to foliage, which are the most crucial ones in my opinion.
Installation There’s been a lot of confusion about how to install this mod, so here’s a step-by-step guide:
Move the asset, chr, and/or parts folders from my mod into the Mod Engine/mod folder.
You’ll know it’s set up correctly when your mod folder looks something like this.
Launch the game by running the launchmod_eldenring.bat in your Mod Engine folder.
Compatibility This mod is fully compatible with every other mod, as long as you either overwrite my files or load my mod first.
Thank you all for using / endorsing the mod, I really appreciate it. ☕ If you want to buy me some coffee, you can do so here. 💬 If you have any questions or need help, contact me on Discord. I don’t get notifications for posts on the mod page and rarely check it. That’s all.
Works with convergence, reforged, reborn etc. Installed the Flora package and gpu VRAM increased by ~1 GB.
Because there hardly is any/only little difference/improvement, even at 4K-UHD and max. graphic settings. Recommendation: 1) Just install Reshade and use bundled AMD's FX.CAS (Contrast Adaptive Sharpening (CAS)). Somewhat close in result, with the benefit saving gpu VRAM and file download/space. 2) Even better and only costs 5 bucks: Martysmods's iMMERSE Pro: Clarity + iMMERSE: Sharpen. Looks overall better than what bardowastaken provides here. Additionally iMMERSE: MXAO + iMMERSE: SMAA. https://guides.martysmods.com/docs/shader-repositories/immerse-pro/immerse-pro-clarity/
See my post below about " three types of texture improvements with varying effects & costs: 1) Simply upscaled 2) Machine learning based 3) Hand-made/created". Very likely it's type 1) (or type 1 in outcome). So imo not worth it that way, just bloats gpu VRAM usage, as mentioned. "No downplaying the effort, it's simply a (harsh) fact. Hardly possible for 1 person to achieve type 2) &/ 3)" Always check example image comparisons first to decide if it's worth or texture bloat. :)
I'm not gonna lie, I can barely see any differences. Some textures are less blurry, but I have to zoom in to notice (for example Silver Mirrorshield). I downloaded texture packs for other games and the difference was day and night, but this one doesn't seem to do as much as I expected. Not to blame the creator or anything, I bet he put a lot of work into this project, but at least for me it doesn't seem to be worth it, the default textures are already high quality. The recommended Eden VOLITION reshade that was used for the screenshoots seem to do the hard lifting and I think that's enough for most users if you don't want to bother downloading 100GB for the 4K version.
I honestly don't even think this mod works as intended anymore. When I used it before the DLC, the difference was night and day. It took the game to whole different level on a 4K Oled. Now I don't get that same feeling, so I just uninstalled it and have been waiting for an update. Still no update so I guess I'm SOL.
There are basically three types of texture improvements with varying effects & costs:
1) Simple upscaled versions of the textures. Example waifu2x, some stable diffusion, GAN etc. pp. These upscaled textures look the worst, in other words, have the least amount of impact and improvement (barely noticeable). Even worse, they usually also come at a higher increase in gpu VRAM. Plus: take the least amount of time to accomplish. If I had to guess, bardowastaken's texture modification here is that kind of texture improvement, that's why there is hardly any visually noticeable improvement even at 4K-UHD (maximum texture graphic setting), despite the huge 100 GB file size; I tried the 100 GB 4K version before myself. I assume he realized that himself and thus took them down. Then he realized that even doing type 2) modification requires x-times more effort (time, processing ressources etc.) and type 3) a gargantum amount more. Overhauling the whole game with type 2) & 3)? Understandable if he quits it :) Not trying to downplay the effort, it's simply a (harsh) fact. Hardly possible for 1 person. Imo, these types are usually not worth for modern > 2020 games which aim at 4K-UHD resolution natively and come with native 4K textures.
Example: Nearly all XilaMonstrr's texture modification are that type. They fill more than > 24 GB gpu VRAM easily, but hardly any improvement unless zoomed in 300 %. https://www.nexusmods.com/cyberpunk2077/mods/14999 https://www.nexusmods.com/cyberpunk2077/mods/10331
2) Machine learning (media bullshiet buzzword "AI") based texture reconstruction/upscalers. Require noticeable more effort, time, knowledge and ressource (processing, time) to accomplish. If done right, these new textures will already look really good. GPU vram increase is even bigger, but absolutely worth the tradeoff this time.
3) Hand-made/created new textures/assets. Logically, the best overall regarding impact, improvement, quality etc. but also take the most amount of effort, time, ressources. HalkHogan's "HD Reworked Project" for Skyrim, The Witcher 3, Cyberpunk 2077 are normally always type 3). HalkHogan maybe got a team of modders helping out, and gets paid a lot (got payed by CD Projekt to be implemented in The Witcher 3 next gen), thus working 24/7.
So logically, if one had to chose, always chose type 3), the best, and let type 3) overwrite ther others. 3) overwrites > 2) overwrites > 1)
Is nobody else getting stutters during gameplay after installing this mod? Got a fairly beefy setup with a 4090 so VRAM shouldn't be an issue. Uninstalling mod and stutters are gone.
EDIT: Installing the main file is practically stutter free. Optional files, Flora in particular and stutters occur, assuming when textures load. Running game at 4K res.
I am running game at 2k and using gtx 1070. No stutters, between 35 and 60 fps, depends. So its definitely your lack of knowing how to optimize your pc.
Is it possible to install that mod without mod engine 2 and instead use elden modloader? Because i cant get modengine to work, no matter what i try. thanks!
why dont you guys just use mod engine i dont understand lol most of these rely on mod engine. just unpack the files and create a mod folder its not that hard
you also dont even need modengine. you could just unpack the game and replace the original game files with the upscaled files by dragging and dropping them. then just boot up the game like normal and it will work because you just replaced all the original files..
are you using cracked version ? its complicated to get Modengine2 to work. I had to copy convergence launcher into (launchmod_eldenring.bat) and modify some lines. Main problem is it cant find path to game folder.
lol no im using the version i purchased from steam. ive been using modengine 2 the whole time all you have to do is unpack your game with uxm and then download mod engine...you place like one thing in your game directory and then boot up from the mod engine folder i dont understand lol its really simple
Simple question, which may have been answered already. Is this mod compatible with Convergence? As in, is that mod better in quality than this mod, or can I use this mod to improve the Convergence graphics, all in all? Was this mod merged with Convergence, or can I simply use this mod to make Convergence better looking?
Compatible with Convergence, Reforged, Reborn etc. Some modders also provide Convergence/ERR/Reborn compatible modifications. For example, see installation instructions (readme) for Reforged, were normal addon modifications have to be placed in an "addons" folder and reforged will load them automatically.
For Example No Compass modification "<...>\addons\No Compass - ERR\menu\01_000_fe.gfx For every new modification, create a new folder; for this Texture Improvement modification it looks like this (example): "<...>\addons\Texture Improvement Environment Flora\asset\aet\..." The various folders "aet-xxx" will be inside the "aet" folder.
Injection aka .dll modifications are placed in another "dll\active" folder along with their respective ini/settings files. Example: "<...>\dll\active\UnlockTheFps.dll" "<...>\dll\active\UnlockTheFps.ini"
TechieW's Elden Mod Loader isn't even needed installed manually; TechieW's .ddl modifications just run fine by placing them inside the "dll\active" folder. Reforged will load them automatically since it comes with it's own bundled ModEngine2.
same here, looks like they've been sort of "deleted". would want to see them back soon cus i did download them in the past but deleted them because they were huge files.
Yeah, and to clarify, there's the sticked post by the modder bardowastaken. Life can be a b&@*$ and we have to be patient.
"I’ll be redoing the entire thing when I have time. In the meantime, I’ve hidden all optional and old files, as they were causing more confusion than they were worth. If you still want them, you can get them on my Discord."
I am eager to see what the Future holds for this mod!
I dont think so, but im not 100 percent sure, Im pretty sure this just replaces the textures and I know the other souls games you can do that just fine on, but just dont take what I say as true.
I added it to Convergence and Carian Combo Warrior and all was well. You just have to install those mods first with mod engine 2 and then add this mod and do not overwrite any files. The files this mod tries to overwrite are weapons and armors that are specific to Convergence and Carian. I downloaded this full mod and Convergence ballooned up to 157GB so be prepared for that. Looks amazing tho!
But is it possible to have a clear explanation of how to install the files? By following your "just extract the file", inside the "mod" folder that Mod Engine will load, I've 81 folders:
'asset', 'chr', 'parts', 'aet000'-'aet999'. Is this correct?!? Or the 'aet***' folders must be moved inside 'asset' ---> 'aet' ---> where I already find other folders with the same name structure 'aet***' ???
Thanks again, I apologize for my possible noobness and hope to receive an explanation.
Many thanks for your prompt response! <3 (and again for your mod)
When will version 4 be released? Will there also be the possibility to choose between 2K and 4K? : )
Edit* Sorry, another question: is this mod compatible with Elden Ring Reforged ? It seems that ERR and your mod share 12 modded files... should I just delete yours or it's indifferent?
hello. what if there isn't a "mod" folder? is that possible to install this mod in that way? if it is, how to install it manually? like, where to extract the files from this mod? thx very much
834 comments
My previous approach to this mod was flawed, so I’ll be redoing the entire thing when I have time.
In the meantime, I’ve hidden all optional and old files, as they were causing more confusion than they were worth. If you still want them, you can get them on my Discord.
The current main file only includes changes to foliage, which are the most crucial ones in my opinion.
Installation
There’s been a lot of confusion about how to install this mod, so here’s a step-by-step guide:
Compatibility
This mod is fully compatible with every other mod, as long as you either overwrite my files or load my mod first.
Thank you all for using / endorsing the mod, I really appreciate it.
☕ If you want to buy me some coffee, you can do so here.
💬 If you have any questions or need help, contact me on Discord. I don’t get notifications for posts on the mod page and rarely check it.
That’s all.
Installed the Flora package and gpu VRAM increased by ~1 GB.
Because there hardly is any/only little difference/improvement, even at 4K-UHD and max. graphic settings.
Recommendation:
1) Just install Reshade and use bundled AMD's FX.CAS (Contrast Adaptive Sharpening (CAS)). Somewhat close in result, with the benefit saving gpu VRAM and file download/space.
2) Even better and only costs 5 bucks: Martysmods's iMMERSE Pro: Clarity + iMMERSE: Sharpen. Looks overall better than what bardowastaken provides here.
Additionally iMMERSE: MXAO + iMMERSE: SMAA.
https://guides.martysmods.com/docs/shader-repositories/immerse-pro/immerse-pro-clarity/
See my post below about " three types of texture improvements with varying effects & costs: 1) Simply upscaled 2) Machine learning based 3) Hand-made/created".
Very likely it's type 1) (or type 1 in outcome).
So imo not worth it that way, just bloats gpu VRAM usage, as mentioned. "No downplaying the effort, it's simply a (harsh) fact. Hardly possible for 1 person to achieve type 2) &/ 3)"
Always check example image comparisons first to decide if it's worth or texture bloat.
:)
Not to blame the creator or anything, I bet he put a lot of work into this project, but at least for me it doesn't seem to be worth it, the default textures are already high quality. The recommended Eden VOLITION reshade that was used for the screenshoots seem to do the hard lifting and I think that's enough for most users if you don't want to bother downloading 100GB for the 4K version.
1) Simple upscaled versions of the textures. Example waifu2x, some stable diffusion, GAN etc. pp.
These upscaled textures look the worst, in other words, have the least amount of impact and improvement (barely noticeable). Even worse, they usually also come at a higher increase in gpu VRAM. Plus: take the least amount of time to accomplish.
If I had to guess, bardowastaken's texture modification here is that kind of texture improvement, that's why there is hardly any visually noticeable improvement even at 4K-UHD (maximum texture graphic setting), despite the huge 100 GB file size; I tried the 100 GB 4K version before myself.
I assume he realized that himself and thus took them down. Then he realized that even doing type 2) modification requires x-times more effort (time, processing ressources etc.) and type 3) a gargantum amount more. Overhauling the whole game with type 2) & 3)? Understandable if he quits it :)
Not trying to downplay the effort, it's simply a (harsh) fact. Hardly possible for 1 person.
Imo, these types are usually not worth for modern > 2020 games which aim at 4K-UHD resolution natively and come with native 4K textures.
Example: Nearly all XilaMonstrr's texture modification are that type. They fill more than > 24 GB gpu VRAM easily, but hardly any improvement unless zoomed in 300 %.
https://www.nexusmods.com/cyberpunk2077/mods/14999
https://www.nexusmods.com/cyberpunk2077/mods/10331
2) Machine learning (media bullshiet buzzword "AI") based texture reconstruction/upscalers. Require noticeable more effort, time, knowledge and ressource (processing, time) to accomplish. If done right, these new textures will already look really good. GPU vram increase is even bigger, but absolutely worth the tradeoff this time.
3) Hand-made/created new textures/assets. Logically, the best overall regarding impact, improvement, quality etc. but also take the most amount of effort, time, ressources.
HalkHogan's "HD Reworked Project" for Skyrim, The Witcher 3, Cyberpunk 2077 are normally always type 3).
HalkHogan maybe got a team of modders helping out, and gets paid a lot (got payed by CD Projekt to be implemented in The Witcher 3 next gen), thus working 24/7.
So logically, if one had to chose, always chose type 3), the best, and let type 3) overwrite ther others.
3) overwrites > 2) overwrites > 1)
EDIT: Installing the main file is practically stutter free. Optional files, Flora in particular and stutters occur, assuming when textures load. Running game at 4K res.
Though I use dlss mod (perf) with DSR 4x (to do 1080p->4K->1080p)
Re-enabled above 4g decoding and it went away, if you have rebar turn it on set custom size and/or disable it. HAGS may also play a part.
using intel x99 if your on AMD probably to slow latency wise to load the textures.
For example, my main directly for my version is:
C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game
All mods need to go in:
C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\ModEngine-2.1.0.0-win64
"C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\ModEngine-2.1.0.0-win64\launchmod_eldenring.bat"
Once Convergence is installed, you only need to play the game through said "bat" file.
For example, see installation instructions (readme) for Reforged, were normal addon modifications have to be placed in an "addons" folder and reforged will load them automatically.
For Example No Compass modification "<...>\addons\No Compass - ERR\menu\01_000_fe.gfx
For every new modification, create a new folder; for this Texture Improvement modification it looks like this (example):
"<...>\addons\Texture Improvement Environment Flora\asset\aet\..." The various folders "aet-xxx" will be inside the "aet" folder.
Injection aka .dll modifications are placed in another "dll\active" folder along with their respective ini/settings files. Example:
"<...>\dll\active\UnlockTheFps.dll"
"<...>\dll\active\UnlockTheFps.ini"
TechieW's Elden Mod Loader isn't even needed installed manually; TechieW's .ddl modifications just run fine by placing them inside the "dll\active" folder. Reforged will load them automatically since it comes with it's own bundled ModEngine2.
"I’ll be redoing the entire thing when I have time.
In the meantime, I’ve hidden all optional and old files, as they were causing more confusion than they were worth. If you still want them, you can get them on my Discord."
I am eager to see what the Future holds for this mod!
Will this work with big mods that have some customized areas/enemy models like convergence?
But is it possible to have a clear explanation of how to install the files?
By following your "just extract the file", inside the "mod" folder that Mod Engine will load, I've 81 folders:
'asset', 'chr', 'parts', 'aet000'-'aet999'. Is this correct?!? Or the 'aet***' folders must be moved inside 'asset' ---> 'aet' ---> where I already find other folders with the same name structure 'aet***' ???
Thanks again, I apologize for my possible noobness and hope to receive an explanation.
asset, chr and parts
When will version 4 be released? Will there also be the possibility to choose between 2K and 4K? : )
Edit* Sorry, another question: is this mod compatible with Elden Ring Reforged ? It seems that ERR and your mod share 12 modded files... should I just delete yours or it's indifferent?
I don't really have an eta but I hope I'm done before armored core is released...
Is it possible to use this with mod loader?