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WitWoe

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WitWoeWendigo

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39 comments

  1. SyfeFireshard
    SyfeFireshard
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    works after the raytracing was turned off (god I'm blind)

    I wonder why that causes a crash?
  2. EnderPhox
    EnderPhox
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    suddenly it stopped working just a few days after 1.14 update and the game just crashes before loading for some reason 😭
    1. EnderPhox
      EnderPhox
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      oooooh nvm I guess it's due to ray tracing
    2. mothra6656
      mothra6656
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      My ray tracing is off and I can't seem to get it working. Could it be from the 1.15 patch?

      This is my first time using Mod Engine 2. As long as the modded files are in the 'mod' folder and I launch the game via the file in the mod engine's folder, it should be working right?
    3. Cordis429
      Cordis429
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      Not quite right. To load any part file you need to have another folder in your mod folder labelled "parts". The files go in this subfolder.
  3. AcronSteelheart
    AcronSteelheart
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    Thank you for this, it's perfect.
  4. SoDoGhoul
    SoDoGhoul
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    how do you install this mod? Im not sure how to get it working :(
  5. blurrycat5151
    blurrycat5151
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    Thank you for sharing this mod!! I have been using it for a long time. Unfortunately it stops working in the new DLC update. Could you please update this mod, if you have the time?
    1. WitWoeWendigo
      WitWoeWendigo
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      Hi! Apologies, but almost *no* mod will work until many of the mod-tools are updated to work with the DLC. That's a bit outside of my area of expertise, and I'm afraid everyone (myself included) will have to wait until the big-brained coder mod authors are able to patch in some fixes for the tools.
    2. blurrycat5151
      blurrycat5151
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      I see. Thanks for reply. This mod brought a lot of fun.
    3. WitWoeWendigo
      WitWoeWendigo
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      Thank you for your support and patience! I will do my best to fix up everything, but I have something like 50 or so mods that I will need to update for SoE :')
    4. blurrycat5151
      blurrycat5151
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      I reinstalled this mod today and it works! Maybe it was something with the folder. I'm glad it works, one of the great things after the DLC update. And I found that you created many other amazing mods! Really looking forward to try them, as long as they become compatible. Thanks again!
  6. MrSquishys
    MrSquishys
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    How did you get those claws/hands like that? Really adds to the Half-wolf body type.
  7. sleepyfoxowo
    sleepyfoxowo
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    Hi,i rly love blaidd and thx for this mod but im having a problem with modengine2, i cant open my save or create a new one with this mod in parts folder can you pls say if is somthing wrong, its my folder 'parts'?

    it was thankful if anyone awnser but thx again for this mod :D
    1. WitWoeWendigo
      WitWoeWendigo
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      Hi! Make sure that Ray-Tracing is disabled (if it is not already). Generally, that has fixed similar issues for most people.

      Cheers!
    2. sleepyfoxowo
      sleepyfoxowo
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      thx so much, i just remenber i was using ray-tracing, sorry for my stupid head
    3. WitWoeWendigo
      WitWoeWendigo
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      No problem, hope ya have fun :P
  8. Voncloud1
    Voncloud1
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    Not sure if you have any insight, since ME2 team aint saying s#*! about it. When i try to load your mod, its the only mod I'm trying to use, I installed it as stated in the instructions, i ran the .bat file and the head still looks the same. When i check the log it comes up with this

    [2023-02-06 12:15:28.046] [modengine] [info] ModEngine version 2.0.0-preview3-2144572dce7257d2cc477db78036e70dcd136b5a initializing for Elden Ring
    [2023-02-06 12:15:28.046] [modengine] [info] Local settings loaded: true, Global settings loaded: false
    [2023-02-06 12:15:28.046] [modengine] [info] Main thread ID: 13524
    [2023-02-06 12:15:28.049] [modengine] [info] Enabling extension base
    [2023-02-06 12:15:28.049] [modengine] [info] Enabled extension base
    [2023-02-06 12:15:28.049] [modengine] [info] Enabling extension mod_loader
    [2023-02-06 12:15:28.049] [modengine] [info] Installing mod location mod
    [2023-02-06 12:15:28.049] [modengine] [info] Resolved mod path to C:\Users\Vonbon\Downloads\Installers\ModEngine-2.0.0-preview3-win64\ModEngine-2.0.0-preview3-win64\mod
    [2023-02-06 12:15:28.049] [modengine] [info] Enabled extension mod_loader
    [2023-02-06 12:15:28.128] [modengine] [info] Applied 3 hooks
    [2023-02-06 12:15:28.130] [modengine] [info] Starting worker thread
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    [2023-02-06 12:18:49.140] [modengine] [info] Destroying
    Its been brought up a few times on Github but no reply. Any thoughts?
    1. WitWoeWendigo
      WitWoeWendigo
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      • 79 kudos
      Hmm, strange. i'm not sure why it would not work for you.

      Just to clarify, you're dragging the "parts" folder into the "mod" folder, correct?

      if that still doesn't work, have you tried editing the .toml file [config_eldenring.toml] with this line?

      { enabled = true, name = "BlaiddMaskRework", path = "BlaiddMaskRework" }


      By the end of it, your new .toml config should look something like this:

      mods = [
          { enabled = true, name = "default", path = "mod" },
          { enabled = true, name = "BlaiddMaskRework", path = "BlaiddMaskRework" }
      ]

      Hope this helps, sorry that you are having trouble with it
    2. Voncloud1
      Voncloud1
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      I had put the whole folder, and the part files into the mod folder but not the parts folder lmao. Works perfectly now, ty
    3. WitWoeWendigo
      WitWoeWendigo
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      Glad to hear!
  9. DraconicFrenzy
    DraconicFrenzy
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    Hi! I have a question about a small issue I'm having with this mod. When used in Seamless Co-Op, the mask will work as intended if your player is wearing it, but if a different player in the session tries to equip the mask, the meshes for the rework won't apply on their character, and the mask will be covered fully in a reddish tint as well. Both of us seem to have the mod installed properly, with both files for the mask present in the parts folder of Mod Engine 2. Would you happen to know of any possible solutions/fixes to this?
    1. WitWoeWendigo
      WitWoeWendigo
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      Ah! Apologies. I just looked at the file and I noticed that the _L model is incorrect, I must have gotten some files mixed up upon upload.

      Here's a quick way to solve this:

      >Delete the _l partsbnd.dcx (hd_m_1600_l.partsbnd.dcx)
      >Copy the player-side partsbnd ( hd_m_1600.partsbnd.dcx) and rename it to have the " _l" after the "1600."

      parts folder should look like this after you're done:

      hd_m_1600.partsbnd.dcx
      hd_m_1600_l.partsbnd.dcx


      the _l is used for other players, rather than your own character. I think I must have accidentally attached the wrong _l file. woops
    2. DraconicFrenzy
      DraconicFrenzy
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      This fix worked! Thanks so much! :)
  10. Voncloud1
    Voncloud1
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    For some reason the mask part works but the body parts do not. Both downloads have the folder named the same. So what do i do?
    1. WitWoeWendigo
      WitWoeWendigo
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      Hmm, strange. Are you using the Mature - Muscular - Male body type?

      The body mod only changes the skin texture / overlay a bit. You still might need to manually adjust the body sliders to make the color match (I put the values I use in the description)
    2. Voncloud1
      Voncloud1
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      The issue im having is, when i unpack "Blaidd Mask" and "Fur Blend Body textures" Both contain the same named folder BlaiddMaskRework. I cant put both in the mod folder as one replaces the other. So what do i need to do?
    3. WitWoeWendigo
      WitWoeWendigo
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      Ah I see! Just use the one with the body type replacer. It includes both the Blaidd Mask and the body + claws.

      hope this helps!
    4. Voncloud1
      Voncloud1
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      i will try it, though i seem to be having issues with modmanger 2 itself now lol. I put the mod into the folder, run the .bat but nothing happens, no answers on github yet either. But thank you for clarifying that one folder has it all