About this mod
Enemies have 400% increased HP, 60% increased ATK and DEF, Blood Loss and Frostbite are nerfed for PVE, runes are increased and talismans have been modified to be more useful.
(the mod focuses on difficulty so expect to have a hard time)(added CSV files for easy merging with DSMapStudio)
- Requirements
- Permissions and credits
Almost all the talismans have been modified to be consistent with the increase in difficulty.
The modified talismans are:
Raises maximum HP Boosts HP regeneration from Restores 12 HP/sec Restores 6 FP/sec Raises maximum FP
18/21/24/30% Flask of Crimson Tears by 40/60% 21/27/33/37.5%
Boosts FP regeneration from Raises maximum Stamina Raises Stamina recovery Raises maximum Vastly raises maximum
Flask of Cerulean Tears by 40/60% 33/39/45/51% 16/20 per second (35.4/44.25%) Equip Load 22/25.5% Equip Load 28.5%
Raises Vigor +5, Endurance +5, Greatly raises Vigor +10, Raises Mind +5, Intelligence +5, Greatly raises Mind +10, Raises Strength +15
Strength +5, and Dexterity +5, Endurance +10, Strength +10, Faith +5, and Arcane +5, Intelligence +10,
but increases damage taken and Dexterity +10, but increases damage taken Faith +10, and Arcane +10,
but increases damage taken but increases damage taken
Raises Dexterity +15 Raises Intelligence +15 Raises Faith +15 Raises Arcane+15 Raises maximum HP 9/10.5/12%,
Stamina 21/25.5/30%, and Equip Load
7.5/9.7/12%
Boosts Physical Damage Negation Enormously boosts Boosts Magic Damage Boosts Fire Damage Boosts Lightning Damage
15/20/25% Physical Damage negation 15/20/25/30% negation 15/20/25/30% negation 15/20/25/30%
Negation by 30%
Boosts Holy Damage Boosts Holy Damage Boosts Elemental Damage Raises Immunity Raises Robustness
negation 15/20/25% negation by 30% negation 7/10/13/16% 180/280/360 180/280/360
Raises Focus Raises Vitality Raises Robustness, Immunity, Increases Critical Damage Increases Guard counter
180/280/360 180/280 and Focus 80/120/200 by 50% Damage by 50%
Increases Damage of final hit Increases Charge Attack Increases Stamina Damage Increases thrusting weapon Increases Damage ofattacks
in Attack Chain by 65% Damage by 50% against Blocking enemies by 80% Counterattack Damage by 50% while on Horseback by 50%
Increases Jump Attack Damage Enhances Attacks with Boosts Guarding ability Boosts all Non-Physical Raises Attack Power
by 50% two-handed weapons by 40% Damage negation by 40% of Arrows/Bolts by 100%
by 25% while Guarding
Increases bow effective range increases bow effective range Raises potency of Sorceries Greatly raises potency Raises potency of Incantations
by 250% by 250% and raises Attack Power by 25% of Sorceries by 50% by 25%
of Arrows/Bolts by 80%
Greatly raises potency Reduces spells FP costs by 50% Extends Spell effect duration Increases the Damage of Roars Raises potency of Throwing Pots
of Incantations by 50% but maximum HP is reduced by 160% and Breath attacks by 50% by 50%
by 15%
Raises potency Raises potency of Storms Raises potency of Magma Enhances Weapon-Throwing Raises Attack Power by 25%
of Perfume Items by 25% by 25% Attacks by 25% for 20 seconds
by 50% after defeating an enemy
Enhances Attacks executed after Raises Attack Power by 25% Enhances Dash Attacks Increases Poise by 75% Raises Attack Power by 40%
Rolling or Backstepping by 35% for 20 seconds by 25% after using a Flask of Tears for 20 seconds
when Summoned Spirit dies after each Critical hit
Enhances Attacks by 90% Lowers FP cost of Skills Boosts the Attack Power Greatly boosts the Attack Power Enhances charged Spells
after maintaining the same Stance by 50% of Skills by 25% of Skills by 50% and Skills by 50%
for 2 seconds.
Raises potency of Kicking Raises Poise by 50% Raises Attack Power by 30% Raises Magic Damage by 25%, Raises Fire Damage by 25%,
and Stomping Skills with lower Equip Load but lowers damage negation but lowers damage negation
by 50%
Raises Lightning Damage by 25%, Raises Holy Damage by 25%, Reduces Critical Damage Raises Attack Power Reduces Damage Taken
but lowers damage negation but lowers damage negation taken by 60% by 50% by 75%
when HP is below 50% when HP is below 20%
Raises Attack Power by 25% Raises Defense by 50% Critical hits Critical hits Raises Attack Power
when HP is at maximum when HP is at maximum restore 20% + 170 HP restore 5% + 30 FP with successive attacks
(5%,10%,15%)
Greatly raises Attack Power Boosts Dexterity, Successive attacks Restores 8% + 80 HP Restores 24 FP
with successive attacks raises Attack Power restores 6% + 60 HP upon defeating enemies upon defeating enemies
(10%,15%,20%) with successive attacks
(8%,16%,24%)
Poisoning or Rot in vicinity Blood Loss in vicinity increases Sleep in the vicinity increases Madness in the vicinity increases Increases Runes obtained
increases Attack Power by 40% Attack Power by 40% Attack Power by 40% Attack Power by 40% from defeated enemies
by 400%
Raises Item Discovery by 200
Now archer builds are viable (thanks to Arrow's Sting Talisman)
Enemies have an increase of 400% HP, 60% Atk and 60% Def, Blood Loss and Frosbite are nerfed and deal 60% less damage to enemies.
The runes are increased by 1000%, ng+ can keep increasing the difficulty up to ng+50.
The modifications to the talimans are intended for the main version of the mod, so they may be unbalanced for easier or harder versions.
recommendations: Create roles with your teammates (tank, mage, healer, archer, melee dps, etc...).
Explore and collect all the talismans, smithing stones and skills that are accessible.
Set the HP scaling of enemies and bosses in seamless coop to 0% since they have enough HP
Increase the posture of bosses and enemies by 50%.
(You'll need to put this regulation.bin in your Elden Ring main folder and replace it or use ModEngine 2.0 and put the regulation.bin of this mod inside the mod folder)(remember to keep a copy of the original regulation.bin) added CSV files for easy merging with DSMapStudio.