*Due to a problem with Nexus webpage, the file was not being uploaded properly. Everything should be working now. Pls, let me know if you find anything not working as intended.
Hello. Use Smithbox. It has a Merge Params section to the right side. Click Target Regulation. Select the mod you want to import into your regulation.bin. Click apply.
So, as I'm working with the fp regen version, do I have to simply download the reg.bin file and put it in modengine2 for it to work? Or are there some additional steps required?
Hello! So, to my understanding, this mod is not functioning as of the latest ER update, and I can update the mod myself by importing the CSV files. Only issue is, I have no clue how to do this, as I have no modding experience. Could anyone perhaps give a little tutorial? Thanks in advance!
Hi: Could someone please update and share this mod to work with v1.13.2 of the game? I would have liked to do it myself but I don't understand how to do it.
I'm sorry, but I'm afraid I'll be abroad for a long time. You can update the regulation.bin file yourself by importing the CSV files under the optional files section.
I'm afraid I'll be abroad for a long time. You can update the regulation.bin file yourself by importing the CSV files under the optional files section.
I'm afraid I'll be abroad for a long time. You can update the regulation.bin file yourself by importing the CSV files under the optional files section.
I just started the game, but I installed this mod and I see that my FP is not regenerating. What may be the problem? I put the .bin file into the game directory.
I'm afraid I'll be abroad for a long time. You can update the regulation.bin file yourself by importing the CSV files under the optional files section.
Use Smith to edit regulation.bin parameters. Look for "Speffectparam and rows 100620 and 100621, either of which is always active (they're used to determine if you're using your right or left handed weapon - other mods may use them though so be careful), and change those effects to have a Trigger Interval (motionInterval) of say, 0.2, and Current FP + (changeMpPoint) of -4." Info provided by a Reddit user
I love the mod, though the only thing that seems bugged for me is Rennala's Moon Spell rework, as it still uses the regular animation and spell. Everything else works as intended. I merged with Clever and Castles pack, though, so this may be on my end. If possible, what was edited param-wise for Rennala's Moon specifically? I'd like to sift through the params myself. Either way, thanks for the mod. I'm having a lot of fun with it.
496 comments
*Due to a problem with Nexus webpage, the file was not being uploaded properly. Everything should be working now. Pls, let me know if you find anything not working as intended.
i have found the mistake
Could someone please update and share this mod to work with v1.13.2 of the game?
I would have liked to do it myself but I don't understand how to do it.
Question though how did you get the FP regen going ? any tips would be amazing