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Skeyper

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25 comments

  1. Skeyper
    Skeyper
    • member
    • 3 kudos
    Locked
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    Updated to 1.10.1 i think. Let me know if it doesn't work correctly.
  2. LukasCm
    LukasCm
    • member
    • 0 kudos
    I really wanted to use the mod, but it's not working in recent versions.
  3. NeroKangaroo
    NeroKangaroo
    • member
    • 0 kudos
    What  if i killed the merchants to get their Pearl ?

    1. Kendaxxx
      Kendaxxx
      • member
      • 0 kudos
      a bit late but it keeps the trades tried it on my save
  4. Kartik100
    Kartik100
    • member
    • 1 kudos
    Please add DLC materials as well! I want a quick access to scarlet buds.
  5. 6394891
    6394891
    • member
    • 0 kudos
    I hope for an update; I want to buy the newly added crafting materials from the DLC.
  6. Nottakeme
    Nottakeme
    • premium
    • 1 kudos
    Please add modengine 2 compatibilty and don't edit anything of Kale
  7. Bl4zeInferno
    Bl4zeInferno
    • member
    • 0 kudos
    do any of the merchants sell string
    1. +1
    2. troubadore11
      troubadore11
      • member
      • 4 kudos
      yes, the miner does. Nomadic Merchant - southeast of entrance to Coastal Cave in West Limgrave
  8. troubadore11
    troubadore11
    • member
    • 4 kudos
    Made this list of items sold and pirces, thought I'd share

    Herbalists:

    Isolated Merchant (Weeping Peninsula West)
    - Herba - 100
    - Dewkissed Herba - 100
    - Arteria Leaf - 1000
    - Mushroom - 100
    - Toxic Mushroom - 100
    - Melted Mushroom - 100
    - Poisonbloom - 100
    - Fulgurbloom - 100
    - Altus Bloom - 100
    - Bloodrose - 100
    - Grave Violet - 100
    - Fulgurbloom - 100
    - Tarnished Golden Sunflower - 100
    - Golden Sunflower - 100

    Nomadic Merchant (Weeping Peninsula East - Castle Morne Rampart)
    - Kukri - 60
    - Trina's Lily - 1000
    - Miquella's Lily - 1000
    - Crystal Bud - 100
    - Rimed Crystal Bud - 100
    - Sacramental Bud - 1000
    - Eye of Yelough - 1000
    - Miranda Powder - 500
    - Root Resin - 100
    - Cave Moss - 100
    - Budding Cave Moss -100
    - Crystal Cave Moss - 100

    Hunters:

    Nomadic Merchant (East Limgrave)
    - Sliver of Meat - 500
    - Strip of White Flesh - 500
    - Beast Liver - 500
    - Turtle Neck Meat - 500
    - Beast Blood - 1000
    - Albinauric Bloodclot - 1000
    - Budding Horn - 1000
    - Flight Pinion - 100
    - Stormhawk Feather - 500
    - Four-Toed Fowl Foot - 500
    - Thin Beast Bone - 150
    - Hefty Beast Bone - 150
    - Human Bone Shard - 150

    Nomadic Merchant (North Limgrave)
    - Slumbering Egg - 100
    - Crab Eggs - 100
    - Land Octopus Ovary - 100
    - Great Dragonfly Head - 100
    - Gold Firefly - 100
    - Silver Firefly - 100
    - Glintstone Firefly - 100
    - Smoldering Butterfly - 100
    - Aeonian Butterfly - 1000
    - Nascent Butterfly - 1000
    - Golden Centipede - 1000
    - Silver Tear Husk - 100
    - Gold-Tinged Excrement - 100
    - Blood-Tainted Excrement - 100

    Miner:
    Nomadic Merchant (West Limgrave) - southeast of entrance to Coastal Cave
    - Yellow Ember
    - String
    - Sanctuary Stone
    - Cracked Crystal
    - Volcanic Stone
    - Formic Rock
    - Gravel Stone
  9. dsgabello
    dsgabello
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    • 0 kudos
    The stone merchnat only sells smithing stone 1 and 2. Are you kidding me?
  10. EldenRing1992
    EldenRing1992
    • member
    • 0 kudos
    Please fix the mod it doesnt work with update 1.09.
    1. 11tontsa11
      11tontsa11
      • supporter
      • 2 kudos
      you can fairly easily fix the mod yourself too, download yapped runebear tool first (found in nexus), go to your elden ring install folder and find regulation.bin file, copy it somewhere safe so if something goes wrong you got a backup

      then download this mod, open the regulation.bin file that the mod has with the yapped runebear tool and scroll down to ShopLineupParam in the param list and select it, then at the top click open "File Data" then click "Export Data". now select "File" at the top and "Open" go to your elden ring install folder and select the regulation.bin in there, once the yapped runebear loads it, open the ShopLineupParam again, but this time select "Import Data" instead from the menu. After that click save and done, the mod now works on latest patch.

      Be sure to NOT go online with a modded game as it can get you banned
  11. BelgerMod
    BelgerMod
    • supporter
    • 21 kudos
    There is a method to increase the 25 item cap for shops. It involves fiddling around with the coding inside >scrip >talk folder, but its pretty simple once you know the steps. I can write it down here if you need it.
    1. deleted162193688
      deleted162193688
      • account closed
      • 0 kudos
      pls write it down here, if the mod author won't do it I would like to try
    2. Skeyper
      Skeyper
      • member
      • 3 kudos
      Sure. How to do it?
    3. BelgerMod
      BelgerMod
      • supporter
      • 21 kudos
      Ok, you have to fiddle around with ESD files, so:

      - First step would be unpacking the game with UXM selective unpacker in order to get access to the files contained inside the >script >talk folder

      - Secondly, you have to know the map area piece where the shop you are going to mod is (see link below).

      - Search inside that >scrip >talk folder for the file that matches the map area, and decompile it with ESDtool.

      - Once decompiled, you will be able to open the different .py files using a text editor. Notepad ++ is recommended.

      - Use Notepad++ to make a search for a word related with that shop you are going to mod. For Kale shop, I opened the file t80006000.py and searched for OpenRegularShop(100500, 100524). You can make in-folder search with Notepad++, so no need to open the specific file to seach inside it, the folder search result will search inside any file in that folder.

      - The values in between the parenthesis are the ones you want to change. If you write (100000000, 100000999) for example, you will have room for 1000 different items in that shop. You have to use IDs for the shop items between those two values, of course.

      - Once you write the new values, save and recompile with ESDtool into a .dcx file, and then put that recompiled file in your Mod Engine 2 >mod >script >talk folder.

      ****

      Links (ill add the map one later):

      https://github.com/Nordgaren/UXM-Selective-Unpack/releases/tag/2.1.7.1
      https://github.com/thefifthmatt/ESDLang/releases/tag/v0.3

      ER map coordinates
      https://ibb.co/gFscJjR
    4. IVargramI
      IVargramI
      • member
      • 5 kudos
      Hello! I did everything as you describe it. Changed Kale's Values from 100500, 100522* to 9100000, 9109999 and than used DSMapStudio to change standart Rows Id's to new one AND Every Vannila Item appeared But my modded items didnt appear sadly( To add my own rows in ShopLineupParam i used rows from Grand Merchant Mod. Perhaps this is the problem. Can you please tell me what i did wrong and/or how do i add my own Rows to Param so that they can work?

      Edit: Lol i am stupid. Instead of adding new external params from mod i just duplicated the one that already exist And Everything worked out just fine. Thank for your post! It was really helpfull Appreciate it!
    5. BelgerMod
      BelgerMod
      • supporter
      • 21 kudos
      Nice to know! Modding this game can be a quite finicky process, one little mistake, and things dont work.