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Dziggy

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Dziggy

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621 comments

  1. ZinkenVEVO
    ZinkenVEVO
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    does any one have issues with the mod engine? for some reason my screen goes black.
    1. savadrin
      savadrin
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      yeah, i haven't been able to get the mod engine to work for over a year, and i don't think anyone is even working on it anymore. sucks.
  2. Cool. Any chance for a version for 4:3 screen? Yes, I do in fact use a 4:3, non-widescreen monitor. I'd make it myself if I knew how.
  3. BULLY1923
    BULLY1923
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    Hello, brothers! Just install this mod alongside Reforged Elden Ring and for some reason the UI elements disappear. Not completely, but they do until I press arrows to make them reappear for a while. What's happening?!?
    1. NeoNLima
      NeoNLima
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      your hud is set to auto. It will automatically hide itself when not moving. 
  4. ssergi04
    ssergi04
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    I'm playing with the convergence mod but I get black bars on the sides, I've used the mod and it doesn't work, any ideas?
  5. zave107
    zave107
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    mod was working perfectly fine for me now wont work any ideas?
    1. BossJ00
      BossJ00
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      yeah i can't get it to work either. I've reinstalled the entire game + Mod engine 2 - fairly easy setup, so not sure whats going on
  6. Dorkou
    Dorkou
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    There is a way for Elden Ring Reforged pls
    1. HowlingLion
      HowlingLion
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      Hi,
      Just follow the guidelines in "README - ELDEN RING Reforged.txt" in wich there is a section dedicated to adding additional mod.
      You need to put the content of the archive directly into the "ERRv1.2.7D\addons" folder. It is specified that you shouldn't put directly the "menu" folder in there, but in another folder above it in the file tree (so basically, "02 - 21.5x9  (43x18)-283-2-0-2-1720349673" should have worked for me, but I decided to just name it "UI fix", and then placed the "menu" folder in it).
      It worked perfectly on the first try.
      Hope that helps you !
    2. Reazu7
      Reazu7
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      damn i just tried your suggestion and it's so close to working perfectly but not quite... when you open the map you see some yellow dots and when you fight a boss the hp bar and posture bar are separated, i guess it's cause it overwrites some stuff from reforged 
    3. HowlingLion
      HowlingLion
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      Yeah I just noticed the yellow dots yesterday. I guess it would need to look deeper into wich file manages wich icons, but I have to admit that I am too lazy for this lol.
      Regarding the posture bar, I didn't activate it so I can't help.
      For now I'm already glad the basic UI works as intended !

      Edit : I downloaded "Posture bar mod" to try it out and placed the .dll and .ini files found in the archive in the "ERRv1.2.7D\dll\active" directory.
      I created a new character to test this on the Tree Sentinel at the very beginning of the game and it worked just fine (same for the Grafted Scion).
      I saw on the Posture bar mod page that it initially requires Mod Loader, maybe you still have mod loader somewhere in your files ? Because according to the creator, it doesn't work well with Reforged, so that could be a lead to follow.
  7. HowlingLion
    HowlingLion
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    Hi,
    Same as Dorkou : 
    I have trouble using this mod with Elden Ring Reforged + Seamless Coop.

    Edit  : I just followed the guidelines explained in "README - ELDEN RING Reforged.txt" and got to make it work just fine.
    Turns out following the rules was the answer...
    1. Reazu7
      Reazu7
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      the add on method works mostly fine but it was some issues like yellow dots when you open the world map and hp/posture bars being separated, does that happen to u as well?
  8. wonderpookie
    wonderpookie
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    Hi.

    I'm playing with 3440x1440 res and can't seem to get this mod working. Do I need tro do anything with Modengine 2 files? I'm also using Mod Loader - do those dll's have to be put into the mold folder as well or? Thank you!
    1. HowlingLion
      HowlingLion
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      Hi,
      I've changed a bit my installation since I'm using Seamless coop + Reforged, but in my last vanilla playthrough I had put the "menu" folder of UI fixes directly in the "mod" folder of "ModEngine-2.1.0.0-win64".
      Hope it will help you !
  9. djoole
    djoole
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    Hi! THanks for this great mod !

    I've just found out about the Map for Goblins Expanded mod, and wanted to find a solution to make both mods work together, then I saw you provided in the past a compatibility 02_120_worldmap.gfx file, but it's outdated (and probably would not be compatible with the Goblien Expanded mod even if it was up to date to the last version of UW UI Fixes and Map for Goblins mods).

    Seeing the last version, I assume you don't have time anymore to maintain the mod and provide updates, but maybe if you could explain how to do it, I could help and provide a 02_120_worldmap.gfx compatible with you mod and Goblin Expanded mod.
    Thanks in advance for any help provided!
    1. Dziggy
      Dziggy
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      I saw that mod get uploaded yesterday and am already planning to do an official compatibility patch for it. I have one more Bloodborne mod I am working on first, and once I get that uploaded I plan to get this mod updated next.
    2. djoole
      djoole
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      That's great news, thanks a lot!!
    3. raymcgirk100
      raymcgirk100
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      That would be the best. Thank you for what you do.
    4. Drells
      Drells
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      Looking forward to this! Great work you've done!
    5. salanalani
      salanalani
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      Thank you and looking forward to this. It will be great to have compatibility mod with Maps for Goblins Expanded. I think you will have compatibility for each Ultrawide resolution / aspect ratio? For the reference, I am using 3440x1440 resolution (21:9).
  10. radojicapopovic
    radojicapopovic
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    is there are way to have Ultrawide UI Fixes but through Mod loader?
    1. Dziggy
      Dziggy
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      No. It needs to be done through Mod Engine.