Hello, brothers! Just install this mod alongside Reforged Elden Ring and for some reason the UI elements disappear. Not completely, but they do until I press arrows to make them reappear for a while. What's happening?!?
Hi, Just follow the guidelines in "README - ELDEN RING Reforged.txt" in wich there is a section dedicated to adding additional mod. You need to put the content of the archive directly into the "ERRv1.2.7D\addons" folder. It is specified that you shouldn't put directly the "menu" folder in there, but in another folder above it in the file tree (so basically, "02 - 21.5x9 (43x18)-283-2-0-2-1720349673" should have worked for me, but I decided to just name it "UI fix", and then placed the "menu" folder in it). It worked perfectly on the first try. Hope that helps you !
damn i just tried your suggestion and it's so close to working perfectly but not quite... when you open the map you see some yellow dots and when you fight a boss the hp bar and posture bar are separated, i guess it's cause it overwrites some stuff from reforged
Yeah I just noticed the yellow dots yesterday. I guess it would need to look deeper into wich file manages wich icons, but I have to admit that I am too lazy for this lol. Regarding the posture bar, I didn't activate it so I can't help. For now I'm already glad the basic UI works as intended !
Edit : I downloaded "Posture bar mod" to try it out and placed the .dll and .ini files found in the archive in the "ERRv1.2.7D\dll\active" directory. I created a new character to test this on the Tree Sentinel at the very beginning of the game and it worked just fine (same for the Grafted Scion). I saw on the Posture bar mod page that it initially requires Mod Loader, maybe you still have mod loader somewhere in your files ? Because according to the creator, it doesn't work well with Reforged, so that could be a lead to follow.
Hi, Same as Dorkou : I have trouble using this mod with Elden Ring Reforged + Seamless Coop.
Edit : I just followed the guidelines explained in "README - ELDEN RING Reforged.txt" and got to make it work just fine. Turns out following the rules was the answer...
the add on method works mostly fine but it was some issues like yellow dots when you open the world map and hp/posture bars being separated, does that happen to u as well?
I'm playing with 3440x1440 res and can't seem to get this mod working. Do I need tro do anything with Modengine 2 files? I'm also using Mod Loader - do those dll's have to be put into the mold folder as well or? Thank you!
Hi, I've changed a bit my installation since I'm using Seamless coop + Reforged, but in my last vanilla playthrough I had put the "menu" folder of UI fixes directly in the "mod" folder of "ModEngine-2.1.0.0-win64". Hope it will help you !
I've just found out about the Map for Goblins Expanded mod, and wanted to find a solution to make both mods work together, then I saw you provided in the past a compatibility 02_120_worldmap.gfx file, but it's outdated (and probably would not be compatible with the Goblien Expanded mod even if it was up to date to the last version of UW UI Fixes and Map for Goblins mods).
Seeing the last version, I assume you don't have time anymore to maintain the mod and provide updates, but maybe if you could explain how to do it, I could help and provide a 02_120_worldmap.gfx compatible with you mod and Goblin Expanded mod. Thanks in advance for any help provided!
I saw that mod get uploaded yesterday and am already planning to do an official compatibility patch for it. I have one more Bloodborne mod I am working on first, and once I get that uploaded I plan to get this mod updated next.
Thank you and looking forward to this. It will be great to have compatibility mod with Maps for Goblins Expanded. I think you will have compatibility for each Ultrawide resolution / aspect ratio? For the reference, I am using 3440x1440 resolution (21:9).
621 comments
Just follow the guidelines in "README - ELDEN RING Reforged.txt" in wich there is a section dedicated to adding additional mod.
You need to put the content of the archive directly into the "ERRv1.2.7D\addons" folder. It is specified that you shouldn't put directly the "menu" folder in there, but in another folder above it in the file tree (so basically, "02 - 21.5x9 (43x18)-283-2-0-2-1720349673" should have worked for me, but I decided to just name it "UI fix", and then placed the "menu" folder in it).
It worked perfectly on the first try.
Hope that helps you !
Regarding the posture bar, I didn't activate it so I can't help.
For now I'm already glad the basic UI works as intended !
Edit : I downloaded "Posture bar mod" to try it out and placed the .dll and .ini files found in the archive in the "ERRv1.2.7D\dll\active" directory.
I created a new character to test this on the Tree Sentinel at the very beginning of the game and it worked just fine (same for the Grafted Scion).
I saw on the Posture bar mod page that it initially requires Mod Loader, maybe you still have mod loader somewhere in your files ? Because according to the creator, it doesn't work well with Reforged, so that could be a lead to follow.
Same as Dorkou :
I have trouble using this mod with Elden Ring Reforged + Seamless Coop.
Edit : I just followed the guidelines explained in "README - ELDEN RING Reforged.txt" and got to make it work just fine.
Turns out following the rules was the answer...
I'm playing with 3440x1440 res and can't seem to get this mod working. Do I need tro do anything with Modengine 2 files? I'm also using Mod Loader - do those dll's have to be put into the mold folder as well or? Thank you!
I've changed a bit my installation since I'm using Seamless coop + Reforged, but in my last vanilla playthrough I had put the "menu" folder of UI fixes directly in the "mod" folder of "ModEngine-2.1.0.0-win64".
Hope it will help you !
I've just found out about the Map for Goblins Expanded mod, and wanted to find a solution to make both mods work together, then I saw you provided in the past a compatibility 02_120_worldmap.gfx file, but it's outdated (and probably would not be compatible with the Goblien Expanded mod even if it was up to date to the last version of UW UI Fixes and Map for Goblins mods).
Seeing the last version, I assume you don't have time anymore to maintain the mod and provide updates, but maybe if you could explain how to do it, I could help and provide a 02_120_worldmap.gfx compatible with you mod and Goblin Expanded mod.
Thanks in advance for any help provided!