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Kutsus

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Kutsus

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20 comments

  1. Lowtide17
    Lowtide17
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    How did you find the id for waterfowl dance, it's not named in smithbox
  2. Vulpesblade
    Vulpesblade
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    The others are even acceptable, but the one from malenia.. well... it's questionable xD... like, with some training, getting the times right, you can dodge the waterfowl, even in the beginning I suffered A LOT, not only with the malenia itself, as well as with this attack, as anyone suffered the same, but over time I learned to dodge this barrage of attacks, besides that nowadays there are mods to face the bosses again and again, so it would be for the other people learn to dodge too.just my opinion.
    1. SkeletonMaster0103
      SkeletonMaster0103
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      You can simply use the separate CSVs to keep it.
    2. lisu2137
      lisu2137
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      killing a boss multiple times just to learn one attack doesnt make it fair bro 
  3. phantomiria
    phantomiria
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    Great mod! Elden stars was ruining the fight for me, it's so much more enjoyable now
  4. ContactSupport945
    ContactSupport945
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    There's a few more I can think of:

    - Ekzykes' giant AOE breath attack dealing huge damage as well as scarlet rotting you. Some damage is ok, but why that much?
    - Gargoyle duo's poison breath dealing large amounts of damage on top of poisoning you. Why so much damage to the breath?
    - Axe Gargoyle's charge-forth-esque attack can instantly hit you like 3 or 4 times, making it a nearly guaranteed "one shot".
    - Fat Godskin's rolling attack really doesn't need to deal that much damage.
    - Randomly bouncing flames from the fire giant breath attack (and Godrick breath attack) that can multi-hit you if you're unlucky.
    1. Kutsus
      Kutsus
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      I will look at Ekzykes' grand fart, hopefully it's a simple hitbox change to reduce the range, damage is easy enough to change.
      Valiant Gargoyles still do bullshit even if you remove the poison breaths, they are too aggressive, the best solution i have right now is making them be able to fight each other, which would be released in a separate mod.
      I've never seen a gargoyle axe oneshot so that won't be a high priority.
      I think the fat roll damage is fine but i will look at the hitbox, also hoping they'll fix the lag in the roll that makes it extra hard to dodge.
      I've thought about the fire giant's fire bullshit, will look at that eventually.
    2. phantomiria
      phantomiria
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      For the record, i had an incredibly easy time dodging fatboy godskin's rolling attack when standing completely still then rolling to avoid it instead off being on the move before trying to roll
  5. Cornflower
    Cornflower
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    My windows defender got scared and quaranteened the rar file on download. It says it's infected with a Trojan Wacatac.
    Anyone else experienced this?
  6. SkeletonMaster0103
    SkeletonMaster0103
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    Would you please remove Nihil and the blood scatter moves from the second phase of Mohg?
    1. Kutsus
      Kutsus
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      Updated :) I kept the blood trails but the stage floor doesn't get covered in bloodflame anymore which i would consider the actual issue.
    2. SkeletonMaster0103
      SkeletonMaster0103
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      Thanks a bunch. Now Mohg should be a fun boss to fight.
      Btw, I'm using Yapped. Would you please let me know which file category (maybe NpcParam?) I should access to implement both?
    3. Kutsus
      Kutsus
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      Bullet for puddles, SpEffectParam for Nihil
    4. SkeletonMaster0103
      SkeletonMaster0103
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      Hmm, when I tried to import the files, I got an error... Are these files for Yapped?
    5. Kutsus
      Kutsus
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      Yapped is outdated and unsupported, you will encounter many issues with it at this point.
      DSMapStudio also has a Param editor that works the same way, and is what most modders use now. You can find the latest build in the "tools and resources" channel in the soulsborne modding discord https://discord.gg/CwQnBw6
    6. SkeletonMaster0103
      SkeletonMaster0103
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      I got DSMapStudio 1.06 but can't open regulation.bin with it for some reason... I guess I'll give it up for now...
      I was able to get it working. Thanks. 
  7. Meteor7
    Meteor7
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    I don't suppose you'd be willing to fix the roll-catching combos of Margit as well? There are several patterns that cannot be rolled through, and can't be reactively run away from, forcing you to either parry or tank the damage. It's a bad time. If you have a way to export/import the animations, then I'd be more than happy to reanimate them for you, if that's even of any help.
    1. Kutsus
      Kutsus
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      I don't know any specific moves/combos that are undodgeable for Morgott, i'm also just a small time modder who only has experience changing params, so it's out of my depth.
    2. Twiggy5000
      Twiggy5000
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      Prior to this update Margit's double knife slash into the big sword slam would catch unless you was specifically light rolling, even double BH step wouldn't get the range so you'd need to pick to eat the knife hits or the sword slam as it roll catches, after patch with the nerf to light roll the only way to take no damage now is likely to have a shield, block the hits then roll or just block them all
    3. Meteor7
      Meteor7
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      What Twiggy said. There were more attacks that I felt were uncomfortable in a not-fun way, but I'd have to go back and check to be more specific.