The others are even acceptable, but the one from malenia.. well... it's questionable xD... like, with some training, getting the times right, you can dodge the waterfowl, even in the beginning I suffered A LOT, not only with the malenia itself, as well as with this attack, as anyone suffered the same, but over time I learned to dodge this barrage of attacks, besides that nowadays there are mods to face the bosses again and again, so it would be for the other people learn to dodge too.just my opinion.
- Ekzykes' giant AOE breath attack dealing huge damage as well as scarlet rotting you. Some damage is ok, but why that much? - Gargoyle duo's poison breath dealing large amounts of damage on top of poisoning you. Why so much damage to the breath? - Axe Gargoyle's charge-forth-esque attack can instantly hit you like 3 or 4 times, making it a nearly guaranteed "one shot". - Fat Godskin's rolling attack really doesn't need to deal that much damage. - Randomly bouncing flames from the fire giant breath attack (and Godrick breath attack) that can multi-hit you if you're unlucky.
I will look at Ekzykes' grand fart, hopefully it's a simple hitbox change to reduce the range, damage is easy enough to change. Valiant Gargoyles still do bullshit even if you remove the poison breaths, they are too aggressive, the best solution i have right now is making them be able to fight each other, which would be released in a separate mod. I've never seen a gargoyle axe oneshot so that won't be a high priority. I think the fat roll damage is fine but i will look at the hitbox, also hoping they'll fix the lag in the roll that makes it extra hard to dodge. I've thought about the fire giant's fire bullshit, will look at that eventually.
For the record, i had an incredibly easy time dodging fatboy godskin's rolling attack when standing completely still then rolling to avoid it instead off being on the move before trying to roll
Thanks a bunch. Now Mohg should be a fun boss to fight. Btw, I'm using Yapped. Would you please let me know which file category (maybe NpcParam?) I should access to implement both?
Yapped is outdated and unsupported, you will encounter many issues with it at this point. DSMapStudio also has a Param editor that works the same way, and is what most modders use now. You can find the latest build in the "tools and resources" channel in the soulsborne modding discord https://discord.gg/CwQnBw6
I got DSMapStudio 1.06 but can't open regulation.bin with it for some reason... I guess I'll give it up for now... I was able to get it working. Thanks.
I don't suppose you'd be willing to fix the roll-catching combos of Margit as well? There are several patterns that cannot be rolled through, and can't be reactively run away from, forcing you to either parry or tank the damage. It's a bad time. If you have a way to export/import the animations, then I'd be more than happy to reanimate them for you, if that's even of any help.
I don't know any specific moves/combos that are undodgeable for Morgott, i'm also just a small time modder who only has experience changing params, so it's out of my depth.
Prior to this update Margit's double knife slash into the big sword slam would catch unless you was specifically light rolling, even double BH step wouldn't get the range so you'd need to pick to eat the knife hits or the sword slam as it roll catches, after patch with the nerf to light roll the only way to take no damage now is likely to have a shield, block the hits then roll or just block them all
20 comments
- Ekzykes' giant AOE breath attack dealing huge damage as well as scarlet rotting you. Some damage is ok, but why that much?
- Gargoyle duo's poison breath dealing large amounts of damage on top of poisoning you. Why so much damage to the breath?
- Axe Gargoyle's charge-forth-esque attack can instantly hit you like 3 or 4 times, making it a nearly guaranteed "one shot".
- Fat Godskin's rolling attack really doesn't need to deal that much damage.
- Randomly bouncing flames from the fire giant breath attack (and Godrick breath attack) that can multi-hit you if you're unlucky.
Valiant Gargoyles still do bullshit even if you remove the poison breaths, they are too aggressive, the best solution i have right now is making them be able to fight each other, which would be released in a separate mod.
I've never seen a gargoyle axe oneshot so that won't be a high priority.
I think the fat roll damage is fine but i will look at the hitbox, also hoping they'll fix the lag in the roll that makes it extra hard to dodge.
I've thought about the fire giant's fire bullshit, will look at that eventually.
Anyone else experienced this?
Btw, I'm using Yapped. Would you please let me know which file category (maybe NpcParam?) I should access to implement both?
DSMapStudio also has a Param editor that works the same way, and is what most modders use now. You can find the latest build in the "tools and resources" channel in the soulsborne modding discord https://discord.gg/CwQnBw6
I got DSMapStudio 1.06 but can't open regulation.bin with it for some reason... I guess I'll give it up for now...
I was able to get it working. Thanks.