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ImAxel0

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ImAxel0

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41 comments

  1. laredson
    laredson
    • supporter
    • 32 kudos
    This works perfectly on last update.

    Really love this mod!
    I will dare a suggestion: add 2 mp regen when runes spawn (or maybe is easier to make a separate dll for mana?)

    Thanks for all
  2. NemoBread
    NemoBread
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    • 0 kudos
    Can you somehow edit the amount of runes you receive every 5 second?
    1. ImAxel0
      ImAxel0
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      I won't upload a version where you can choose how many runes you get but if you can tell me how many you want every 5 sec I will upload it here in the comments
    2. NemoBread
      NemoBread
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      Sorry for seeing your message so late. And actually, yes i would be grateful if you could send me a version where you receive 25 runes every 5 seconds.
    3. ImAxel0
      ImAxel0
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    4. NemoBread
      NemoBread
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      Thank you very much, i appreciate your work!
    5. hoangbakhoi
      hoangbakhoi
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      wow, nice, tks you alot
  3. zoomerbf
    zoomerbf
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    • 0 kudos
    Game crashes before getting to the start screen, I've done all the step. Game works when I remove this mod so its not any other mod, what should I do?
    1. ImAxel0
      ImAxel0
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      I'm sorry but I don't know how to fix it right now, other peoples report the same problem here.
    2. LS4Distant
      LS4Distant
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      I had this same issue, i had to change the mod_loader_config.ini file to look like this and the issue fixed for me

      [modloader]
      load_delay = 30000
      show_terminal = 1
      [loadorder]
      RunesClock25.dll = 1
    3. St0rmrage96
      St0rmrage96
      • member
      • 0 kudos
      Thanks.
      show_terminal = 0 also works
    4. FireInsecte
      FireInsecte
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      • 0 kudos
      two weeks having a hard time cause i couldn't get any mod lunch, you're my hero
    5. TheEnemy27
      TheEnemy27
      • supporter
      • 0 kudos
      Thanks! Its working now.
  4. zyless01
    zyless01
    • supporter
    • 0 kudos
    .
  5. NemoBread
    NemoBread
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    • 0 kudos
    Doesn't work with Elden Ring Reforged. Is there a fix?
  6. jafterburner
    jafterburner
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    • 0 kudos
    Does this work on 1.08.1 ?
    1. ImAxel0
      ImAxel0
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      • 10 kudos
      I don't know, try it
  7. biotekbach67
    biotekbach67
    • supporter
    • 0 kudos
    It seems patch 1.09.1 broke this mod. Cant make it to work. Install via Mod Loader as described. Something is wrong with this patch.
    1. ImAxel0
      ImAxel0
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      Hi, It works fine for me. But as some else said in the comments below It might not work and the only way to make it work Is manually injecting the dll with an injector.
  8. Subtiltyowl180
    Subtiltyowl180
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    does this work on the seamless co op?
    1. ImAxel0
      ImAxel0
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      I think it should, only for the one having it obviously
  9. Ruinfeild1
    Ruinfeild1
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    I got the crashing issue as well. I get a white screen (even with anti-cheat off and I load through either .exe in the folder both the base one and the offline one) or through steam before the game crashes back to desktop. Not sure if there is a fix (I also used the .dll file you linked for the other poster) with no luck either way.

    This is in the EldenRing/Game/mods folder as well.

    There is another runeclock .dll folder in the Mod engine 2 but I haven't been opening the .bat file so I don't think it would be causing these issues.

    1. ImAxel0
      ImAxel0
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      Strange. I only have the runesClock.dll in the mods folder. Tried both with the normal eldenring.exe, modengine2_launcher.exe and launchmod_eldenring.bat and it works for me. The only things I could say is to send the log.txt created by the version I uploaded here in the comments to see where it crash, but It's strange since I made It the same way as my others .dll mods.
    2. Ruinfeild1
      Ruinfeild1
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      So these are the steps I followed

      1.) Downloaded (well already had downloaded) Eldenring and the anticheat (along with rune clock),
      2.) But them in the file of common/Elden Ring/game (both the anti cheat and Elden mod loader)
      3.) Put Rune clock in the common/Elden ring/game/mods folder
      4.) Use the toggle_anti_cheat application before opening the game
      5.) Used both start_game_in_offline_mode app, the eldenring app, and even the start launcher on steam and all give me a white screen for about ten seconds before crashing.

      RunesClock > Activating Runes Clock...
      RunesClock > Process name: eldenring.exe
      RunesClock > Process ID: 16368
      RunesClock > Process base address: 0x7FF650B30000
      RunesClock > Pattern: 0x48 0x8b 0x5 ? ? ? ? 0x48 0x85 0xc0 0x74 0x5 0x48 0x8b 0x40 0x58 0xc3 0xc3
      RunesClock > Checking region: 00007FF650B30000
      RunesClock > Checking region: 00007FF650B31000
      RunesClock > Found signature at 00007FF650D84D20

      This is the log in that folder.

      I got the game to start up (for context my settings are set to always play offline) and the problem was the anti-cheat. Worked again when I turned it off, however now when I start a new game (which I always do when testing mods), I died to the boss, jumped down to tutorial area, killed the enemy, and the mod still doesn't seem to work (says you get 10 runes or so every 5 seconds) but nothing is happening so no idea what the problem is.
    3. ImAxel0
      ImAxel0
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      I don't have tested it starting a new game, but after you reach the first land where Tree Sentinel is it should work if you have atleast 1 rune. If the dll is loaded I don't know why the runes don't go up.
    4. Ruinfeild1
      Ruinfeild1
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      • 0 kudos
      Still doesn't work but it seems I am not the only one with it.

      Sadly, I am to damn stupid to understand on that sticky on how to 'rename' something for mod loader to understand (even reading the steps confused me) so if you are able to put a step by step guide on the description for us plebs, that might help (seeing as how you got it to work for yourself).
    5. ImAxel0
      ImAxel0
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      For me I didn't even have followed the steps in the sticky for modengine2 (renaming the file etc.) since it works anyway, I just put the dll in the mods folder (the EldenModLoader one). Try to manually inject the dll using this: https://github.com/master131/ExtremeInjector while you are in the game. If the game doesn't crash and the runes don't start to go up than I'm lost
    6. ViridianKiss
      ViridianKiss
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      • 1 kudos
      I copy/pasted all the mods from the mod folder to my c: drive and retested with each one again by copy/pasting back to the mod game folder. The only change after that was that I deleted the log folders for 2 of the mods. The game doesn't crash on launch anymore. So maybe just copy paste your mods to another drive or another area of your hdd/ssd/nvme and copy/paste them back. Not sure why that works. Seems too though. For now anyway.
    7. Ruinfeild1
      Ruinfeild1
      • member
      • 0 kudos
      So the inject program works. The only thing people need to be careful of is that my anti-virus (VIPER and Malbyte) considered it a trojan and mal so if you plan on using make sure to disable them first.

      Ill try the other step if I ever use the Elden ring loader but for right now the injector works (haven't crashed yet either but only been a couple minutes)
    8. NuclearFilms
      NuclearFilms
      • supporter
      • 0 kudos
      The Extreme Injector method worked for me. When I put the .dll into the Mod Loader file the screen would be white for a few seconds on startup, then turn black for a few seconds, and crash. I have no idea what is wrong with it, but it seems to be working fine having manually injected it while ingame.
  10. noakn
    noakn
    • supporter
    • 0 kudos
    I'm trying to running this mod with the seamless coop mod. 
    I have the modloader "mods" folder in my game directory, that has my seemless coop settings and .dll file.
    I have modengine2 saved to a folder on my desktop and have the rune clock .dll file in the "mod" folder for the mod engine.
    I use the batch file to launch the game and the coop mod runs fine but the runes do not go up!

    Side note: when I had both .dll files of my two mods in the "mods" folder in my game directory, the game crashed on start up. Just incase anyone else had that issue.
    1. ImAxel0
      ImAxel0
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      The runes don't go up probably because the mod isn't even loaded, since I'm pretty sure it should be in the "mods" folder and not in the "mod" one, but as you say it makes the game to crash, and that's a problem I don't know how to solve unfortunately.