Ive successfully merged eternal blades and sekiro arts and holy its like sekiro 2 And everything works perfectly the effects all work without anything missing animations too except mortal blade draw effects are there but animation wont load but everything else works i will make a google drive so if you want to try it ill link it!
took almost 3 hours of searching and finding but it payed off lol
also if you want the full experience go download the playable sekiro /wolf mod https://www.nexusmods.com/eldenring/mods/3655
EDIT: so now i kinda might have merged it with isshins moveset and lets just say IT WORKED the first attacks of the nagakiba are wolf/sekiros normal attacks and the heavy attacks are isshins the pike spear also works with ANY weapon even greatswords so yeah ive modded the s#*! out of the game and turned it into sekiro let me know if i should put a link to it in case you want to try everything ive done
AND thank you hotbite you are truly amazing for blessing us with this content i feel like im playing a new game everytime i download your mods
Thanks sir,i like sekiro arts and eternal blades is my two favorite mods and this two mods merged is other experience in game (my english is really bad)
A Problem with your merge: The Sword Saint Style and Divine Blade is invisible also their Ash of War animation is nowhere to be found. When you block you won't be able to move.
P.S. I downloaded yours and put it directly to my game without touching anything to your merge. P.S.S. Your idea on merging these mods is exquisite..just perfection, hopefully it gets fixed.
for me everything works perfectly i will touch some things remove all the mods from your game except the parts dont know if you got modded outfits in there lol but give me like 20 minutes and ill give you a new link
I do indeed have outfits installed in the parts folder and that's it. I'm restoring everything using UXM will update when I reinstall your mod without using other mods (Elden Mod Loader)
no problem but damn theres so many files so the drive needs like 20 more minutes until everything everything has finished loading
but the regulation bin has also been merged with grand merchant and the shura outfit youl find it in kales shop and grand merchant in crafting recipe
the one thing that dosent work in the mod is the mortal blade anims for the sword dance ash and takers flames ash sadly dosent work in the new link had to make it unusable for the sake of the mod the nagakiba dosent have isshins light attacks or sprinting because of the other two mods but the heavy attacks are isshins and the light attacks are sekiros the pike or yari whatever has isshins attacks so thats good and even the ash works! but it needs to be in your off power stance hand
I reinstalled the mod and this time the model appears but the Greatsword Model remains not replaced by the Divine Blade Model.
Also tried to start a new game plus and headed directly to merchant Kale, only the Fire Uchigatana is Purchasable from him the other two weapons is not there for some reason.
Yes Yes Here you go https://drive.google.com/drive/folders/1cJNUqDCasUA5EZQGqcrIBa7vp0kPY_Yo?usp=sharing the parts folder only has the parts of the 3 mods you need it for the weapons if something goes wrong then please tell me
Sure a lot of people would want to since in the Berserk Moveset it's all just complaints there cause it no longer works or there's no description on what to merge. Well if you have that much free time or go to such lengths then yes we badly want hahaha...
Yea i can do it let me finish a couple of things up and ill be on it had merged that damned band of the hawk moveset many times so its easy ill have i done in like 2 to 3 hours (i have way too much free time lol)
Ok i merged it... AND it was a Success! i got the whole berserker moveset working with everything EVEN sfx! the divine blade wasnt affected so thats good. in the parts folder are the things you need for the mods i also put in a dragonslayer mod for the greatsword and changed its description a bit.
malikeths set is replaced by the berserker armor the descriptions for that are also changed you can take it out if you want.
i also merged it with the berserker armor and dragonslayer mod https://www.nexusmods.com/eldenring/mods/729 in order for the the 2 handed player skin or else hes gonna be naked lol you can buy the things from the twin maiden husks.
the last thing i merged it with is the shura outfit from sekiro you can find in kales shop (no bell bearing) the items dont have descriptions because of the other mods so their names are just %protectorname%
Enjoy! and if you want me to merge it with anything else just tell me!
also forgot to mention when you use the ash of wars of the weapons it will give a temporary buff to your player and the heavy attacks will be changed but only for like 3 seconds
Here's the link for the MOD https://drive.google.com/drive/folders/1p_3F36DHW3E5MiIUO-1PvrzgDo_zihvC?usp=sharing
Also it's abit shameless of me to ask but I'll take your offer of asking you to merge mods.
Can you merge Berserk Moveset + Sekiro Arts (an option for a not too flashy gameplay)
Or for a harder merge (well if you want to) Clever's Moveset Modpack (without the Deathwalker moveset for the collosal sword) + Berserk Moveset (Replacing the Deathwalker Moveset from clever's) + Sekiro Arts (If it interferes or break the Katana Movesets of Clever's then just implement the walking, running and dodging animtion).
~I've been tryin for a week now on merging Berserk + Clever + Sekiro Art and it always fails (break the game or error)
Ok 1 hour later and it was a ... SUCCESS nothings been affected the deathwalker works perfectly as a seperate because of its moveset so the berserk moveset works perfectly
the things that dont work are ichimonji and sakura dance sadly but everything else does work no katana has been replaced
i couldnt get those little stripe effects of the sekiro ashes but you wont notice it a lot mortal blade works also perfectly with the sfx
IMPORTANT in order to get the way of the wind moveset for the katana change your weapon affinity to keen the other affinitys i dont know
now a couple of the working sekiro ashes have a slight delay so you have to tap the SKILL button twice
you can find out where to buy the weapons and such on clevers modpage
phew ok heres the mod https://drive.google.com/drive/folders/10Xd-5dX2QmMOXEYIgMYKvCLvgV9r2L9l?usp=sharing
ENJOY! and tell me anything else you want merged?!
Also the Deathwalker uses the Colossal Greatsword right? how won't it affect the Berserk Moveset when it uses the same weapon? or instead of Deathwalker replacing the Collosal Sword you made its own separate weapon so that the original Collosal Sword stays and works for the Berserk Moveset, is that how it is?
I've checked my inventory it seems Deathwalker replaced the Colossal Greatsword cuz it's nowhere to be found, is there anyway to separate them both? like making Deathwalker a weapon on it's own so it won't interfere with the Colossal Greatsword (Deathwalker is too flashy for a Berserk Roleplay kinda...) or am I missing something since you said they're already separated.
Oh yeah you have put an ash of war on it if dosent let you put it on for whatever then take out the mods do it in the vanilla version and then pit the mods back in But im sure itll work
Also in the next days im sure i asked a friend of mine to port the shura outfit from sekiro with hair and face to the game so you can truly play as sekiro😄👹
I see so that's why when I put an Ash of War for the Colossal Greatsword it instantly changed to Deathwalker, so I have to change the ash of war in vanilla then never touch it again in non-vanilla? welp that's a small price to pay to be Guts. Also does the Berserk moveset have no Ash of War?
yes i put lions claw on my Dragonslayer (Greatsword) and never touched it but you can put other ashes on it too when you put an ash on the deathwalker it changes directly to the normal greatsword hope this helped clear the confusion
eternal blades cant be done because the mod author hasnt said what files where modified but i can do berserk moveset and deatwalker tommorow im busy with something right but i will finish it tommorow ok?
Do it as long as it takes, I have a lot of patience! :) If eternal blades can't be merged, then sekiro art can't be merged too? If you can, do it instead of eternal blades please.
ok i was only able to merge it with the berserk moveset because of the size of the mod deathwalker just couldnt work animations just wouldnt load in to get the berserk moveset working put an ash of war on the greatsword https://drive.google.com/drive/folders/1MuxmJwuh-7bitIGLyY7zXZ-LSR-mgIkL?usp=drive_link
Hello, I can only find the fire uchigatana in Kale's shop. Any idea what is wrong? I've downloaded your Sekiro Arts + Eternal Blades merged mod from google drive (playing on v 1.10) Thanks for any help
no i think the mod creator removed them from kales shop so only the uchi is there if you want all 3 weapons then you have to change the uchi to lighting and the greatsword to keen
ok here it is ClEVER + SYYYKE but a problem is that every ash of on every weapon when 1 handing is lions claw so you have to two hand all time it just happend for some reason idk here it is https://drive.google.com/drive/folders/15Cyz2eaD1p2EdPAlNHwpLw3BwRBiXHMg?usp=drive_link
Friend, can you merge these two mods?? eternal blades and summon Ranni and Melina?? thanks for the work....https://www.nexusmods.com/eldenring/mods/3461?tab=files
Hello friend i want to ask if u know what are the modified files of Eternal Blades, im currently trying to replace some ashes of war with the ones that this mod uses
hey man, was just wandering if youd be able to do an updated version of carian combo convergence since the author hasnt touched it for a long time, and convergence has been updated since, but he also wasnt able to have combo warriors working 100%, so was wasndering if you could give it a try?? algood if you cant get it but thought id ask.
Hmm i can try to merge convergence and carian so and if that dosent work then ill just update it but im really busy right now so its probably done by tommorow im way to tired to do anything haha
man, you are incredible! I've been following your MAGIC here on this page for a few days, and now that I've started to understand how merging these mods really works, I'm impressed with how committed you are!
Ah thank you and yeah its actually really easy with the right tools and a little knowledge with merging the main thing to get animatuons with other mods working is using er clip generator so tjat all animations work properly
So, as you suggested lol, would you be able to put the Syyyke all in one 3.0( https://www.nexusmods.com/eldenring/mods/2585 ) inside the convergence? I know they both make a complete change in spells, but syyke has some better qol.
I managed to put some Clever movesets with convergence (even if some don't work 100%, most of them work lol). However, in terms of movement, the syyyke overhaul catches my attention, but I can't figure out how to make both work. syyyke changes to bosses don't need to be included, as it separates all the files, it would actually be changes to moveset, spells and movement.
So man, after HOURS of line after line of modifications and a lot of headaches I "managed" to make Syyyke 3.0 work with convergence. I haven't played for many hours of testing, but the vast majority of them work.
I managed to keep the syyyke character's movements and spells, I wasn't able to implement his moveset naturally, many errors kept happening, but the main thing was the spells and the character's basic movement modifications remained (including the rework in FP and HP recovery).
I'll leave the link for anyone who wants to try it :D.I don't guarantee that it will work perfectly, as neither Syyyke nor the Convergence Team provide all the modifications, I went through trial and error, I hope that no major errors occur during gameplay.
Now I understand what you mean lol it really was a lot of work. I'm trying to put together a moveset "pack" with convergence, with some of Clever's mods (which luckily most of the time makes the files available for merging). I saw that you managed to merge "DeathWalker" with some other mods, I had problems getting the animations to work correctly, the character didn't execute Ash of War correctly, and it also ran out of "death" effects on the character, so Do you have any idea where I can find a solution, or point me in the right direction?
oh i think you mean the animation if chr folder has the behbnd.anibnd file and another mod has it too then you need the er clip generator tool https://drive.google.com/drive/folders/1G_z46hycgAi7hpkIcIVGJfdQ6Z14GjlF?usp=sharing select the beh file of the main mod on the top right and then select import from anibnd and select c.0000.anibnd
it will import all the unregistered animtions from the tae files you put in dont forget to save
you will need yabber for this: for the c.0000 anibnd just put in the tae that the modder added or replaced but your not done yet you also have to edit yabber.bnd xml with notepad or notepad++(recommended) and put the 2 number tae that the modder added as a file under the a.69 tae and for the 3 number tae just put them in numerical order and then it works fine then you can repack safely
for the action folder look what the modder changed if they mention and then merge it using notepad++ or whatever you use to edit
for the a6x or a1x files or any of those files look at the description of the mods and look what the modder added and put it in the files with yabber
but as i said with the c.0000.bnd you need to edit the yabber xml and put the added the 2 numbered ones under a.69 if its higher than the other ones then just put everything in numerical order and then your done with those files
and i assume you know how to merge the CSV params with eachother using dsmapstudio i suggest 1.08.02 since 1.09 breaks the ashes of war for some reason
now the last thing sfx file unpack it with yabber
and the mods sfx typically has the added sfx at the bottom of the fxr and reslist folder it always under fxr.70000001 since thats the vanilla end and under that are the ones the modder added put those in the main mod sfx fxr folders and reslist repack and youre done not everything will work properly but it works good enough
also do the second step with the c.0000 anibnd first and the ax files second then do the beh.anibnd files third
THANK YOU VERY MUCH! It's not confusing at all, in fact it's exactly the part where I couldn't find a good place that explained to me what to look for, or what program to use and so on, you really are an incredible guy lol
Elden Ring is an incredible game, for the most part the community is too, but I don't understand how people "hide" certain mechanics in this part, like which programs do what, which file is used for what and so on, most of the " "tutorials" that exist in videos are extremely short, which ends up making us resort to written tutorials, which becomes overwhelming in the end. I really thank you so much for spending your time explaining and helping people who still don't have the knowledge!!
Ps:.English is not my native language, so sorry for any mistakes XD
haha no problem man just trying to help i was first confused when i started merging but as time went on i became better just happy to share my knowledge
OK man since the action file cant be merged without the character staying in place that makes it so that that some of Ab Aeterno's ashes wont work nothing can be done about that and it also can only do a few moves of Ab Aeterno's mods but its better tha nothing sorry :(
you can buy all the weapons from twin maiden husk
heres the link https://drive.google.com/drive/folders/1WlsjWYQtaatLKwjElHDWzt0_Wknyfbyu?usp=sharing
do you mean c0000.hks? If that is the case, I had managed to edit this with the note++ compare tool, there are not so many lines of difference, there is a plugin in note++ for that. Do you want me to send it to you? (the file)
hey, i know im a little late would it trouble you to combine the heaven splitter mod and fire bending samurai mod with the sekiro arts mod ? if its too much sorry for asking.
hell nah here you go its perfectly merged you can find it at the dragonbarrow merchant with a bow and katana icon and firebending at the twin maidens https://drive.google.com/drive/folders/1qGCTqHDLqMfv07_gNm9iSxdy6rznyqYF?usp=sharing
I'd like to download one of the merges that has the berserk move set and armor like the one with the clever move set but the links lead to a 404 error. I'm not too sure why it does that but any help would be appreciated. Thanks.
Dear LlordStarkiller could you please impart your wisdom on how one can merge eternal blades mod with convergence? I see there is a merged convergence file but when I tried to put that in it messed up the game. I restored the convergence mod and it’s working fine now but I’d love to try again if it’s possible. Heard regulation bins can conflict but idk I’m new just got a steam deck. Thank you 🙏
Bro thank the spirits I found you. I really pray you respond to this. I've tried so hard and I just can't seem to get modding right. If you could do a merge for me, I'd be veeeerrrryyyy grateful. Cleavers modpack+ eternal blades+sekiroarts+Isshin. I just want clevers modpack with all the sekiro-like moveset mods combined. Thank you 5000
Добрый день. Прошу прощения за мой английский, так как я пользуюсь переводчиком. Прочитал комментарии в постах мода "Вечные клинки" и очень удивился. Объединение такого количества файлов достойно. Я так понимаю, вы написали, что «перегорели». Поэтому я спрошу. Сможете ли вы потратить свое время на объединение трех модов? А именно "Конвергенция", "Тачикадзе" из Clever и "Берсерк Мовсет"? Помните, вы имеете право написать «Нет». Заранее благодарю за внимание.
If i can bro, mb but right now ain't such a good time. I have to deal with personal stuff rn (Education, LIfe etc.). But i sincerely promise that i will be merging some mods on request IF i have time.
Hi im quite new to modding and just finished downloading and running the convergence mod. Can I please get some help on how to install the eternal blades mod? Thank you so much! If you'd like to chat with me directly, you can add me on discord @skgarr
340 comments
And everything works perfectly the effects all work without anything missing animations too except mortal blade draw effects are there but animation wont load but everything else works i will make a google drive so if you want to try it ill link it!
took almost 3 hours of searching and finding but it payed off lol
https://drive.google.com/drive/folders/13qwhD7dFvySchsREjgdIjppqRUNY7WYY?usp=drive_link
also if you want the full experience go download the playable sekiro /wolf mod https://www.nexusmods.com/eldenring/mods/3655
EDIT: so now i kinda might have merged it with isshins moveset and lets just say IT WORKED the first attacks of the nagakiba are wolf/sekiros normal attacks and the heavy attacks are isshins the pike spear also works with ANY weapon even greatswords so yeah ive modded the s#*! out of the game and turned it into sekiro let me know if i should put a link to it in case you want to try everything ive done
AND thank you hotbite you are truly amazing for blessing us with this content i feel like im playing a new game everytime i download your mods
The Sword Saint Style and Divine Blade is invisible also their Ash of War animation is nowhere to be found.
When you block you won't be able to move.
P.S. I downloaded yours and put it directly to my game without touching anything to your merge.
P.S.S. Your idea on merging these mods is exquisite..just perfection, hopefully it gets fixed.
...Pls fix and Update :(
Thank you for the quick replies
but the regulation bin has also been merged with grand merchant and the shura outfit youl find it in kales shop and grand merchant in crafting recipe
the one thing that dosent work in the mod is the mortal blade anims for the sword dance ash and takers flames ash sadly dosent work in the new link had to make it unusable for the sake of the mod the nagakiba dosent have isshins light attacks or sprinting because of the other two mods but the heavy attacks are isshins and the light attacks are sekiros the pike or yari whatever has isshins attacks so thats good and even the ash works! but it needs to be in your off power stance hand
Also tried to start a new game plus and headed directly to merchant Kale, only the Fire Uchigatana is Purchasable from him the other two weapons is not there for some reason.
Thank you for your generosity and work man.
Also would be great if the Berserk Moveset merged in this file but it hasn't been updated by the uploader so disappointing.
Well if you have that much free time or go to such lengths then yes we badly want hahaha...
Ok i merged it... AND it was a Success! i got the whole berserker moveset working with everything EVEN sfx!
the divine blade wasnt affected so thats good.
in the parts folder are the things you need for the mods i also put in a dragonslayer mod for the greatsword and changed its description a bit.
malikeths set is replaced by the berserker armor the descriptions for that are also changed you can take it out if you want.
i also merged it with the berserker armor and dragonslayer mod https://www.nexusmods.com/eldenring/mods/729 in order for the the 2 handed player skin or else hes gonna be naked lol you can buy the things from the twin maiden husks.
the last thing i merged it with is the shura outfit from sekiro you can find in kales shop (no bell bearing) the items dont have descriptions because of the other mods so their names are just %protectorname%
Enjoy! and if you want me to merge it with anything else just tell me!
also forgot to mention when you use the ash of wars of the weapons it will give a temporary buff to your player and the heavy attacks will be changed but only for like 3 seconds
Here's the link for the MOD https://drive.google.com/drive/folders/1p_3F36DHW3E5MiIUO-1PvrzgDo_zihvC?usp=sharing
Can you merge Berserk Moveset + Sekiro Arts (an option for a not too flashy gameplay)
Or for a harder merge (well if you want to) Clever's Moveset Modpack (without the Deathwalker moveset for the collosal sword) + Berserk Moveset (Replacing the Deathwalker Moveset from clever's) + Sekiro Arts (If it interferes or break the Katana Movesets of Clever's then just implement the walking, running and dodging animtion).
~I've been tryin for a week now on merging Berserk + Clever + Sekiro Art and it always fails (break the game or error)
Is everything working with the mod?
now ill be working on the harder merge which is clever + berserk and sekiro arts ittl probs be done in 1 hour or 1 and a half hour ok?
also i want to ask do you want the sekiro moveset or just the ashes so no katana moveset or yes?
Ok 1 hour later and it was a ... SUCCESS nothings been affected the deathwalker works perfectly as a seperate because of its moveset so the berserk moveset works perfectly
the things that dont work are ichimonji and sakura dance sadly but everything else does work no katana has been replaced
i couldnt get those little stripe effects of the sekiro ashes but you wont notice it a lot mortal blade works also perfectly with the sfx
IMPORTANT in order to get the way of the wind moveset for the katana change your weapon affinity to keen the other affinitys i dont know
now a couple of the working sekiro ashes have a slight delay so you have to tap the SKILL button twice
you can find out where to buy the weapons and such on clevers modpage
phew ok heres the mod https://drive.google.com/drive/folders/10Xd-5dX2QmMOXEYIgMYKvCLvgV9r2L9l?usp=sharing
ENJOY! and tell me anything else you want merged?!
But im sure itll work
Also does the Berserk moveset have no Ash of War?
And, can you merge it with Convergence?
https://drive.google.com/drive/folders/10Xd-5dX2QmMOXEYIgMYKvCLvgV9r2L9l?usp=sharing,
https://drive.google.com/drive/folders/1419r86ErHhjz4s-GYUrVj_UapXYxhKMl?usp=sharing,
https://drive.google.com/drive/folders/1lQwj1A3iZ9d00I0x3Bj7-jLn4i4-Mz5L?usp=sharing,
https://drive.google.com/drive/folders/1p_3F36DHW3E5MiIUO-1PvrzgDo_zihvC?usp=sharing,
https://drive.google.com/drive/folders/1wg1XA-2i1gnaROSnKPXKAnk64LwQm521?usp=sharing
If eternal blades can't be merged, then sekiro art can't be merged too? If you can, do it instead of eternal blades please.
i already have the merge files for sekiro arts and the berserk moveset as well as isshin
Berserk moveset, deathwalker, eternal blades(if it possible) and that's all
He only have Ruinous Ghostflame and i cant't put any AoW on him
Thank you for your generosity and work sir.!!
done some things may not work thats just how its gotta be sorry
EVERYONE i have just put the right mergin files (i think ) for eternal blades in the drive if you want to merge it with anything then feel free
but send me the mods and ill try to merge them ill have it ready by tommorow am busy with a little somethung right now
Thank You!
and the second thing that changes is the sword and spear powerstance to isshins so nagakiba and pike powerstance and there you go your'e isshin
in the second slot next to the nagakiba put a crossbow or cannon if you want and the heavy attack will show
and isshin in japanese means one mind in english if thats what you meant lol
and merging dosent really work either since they both vhange weapon movesets
sorry man but convergence cant be merged with moveset mods
only thing that dosent work is the ash of war happens with every mod because the params are broken and cant add others ashes of war sorry
I managed to put some Clever movesets with convergence (even if some don't work 100%, most of them work lol). However, in terms of movement, the syyyke overhaul catches my attention, but I can't figure out how to make both work. syyyke changes to bosses don't need to be included, as it separates all the files, it would actually be changes to moveset, spells and movement.
but im sorry convergence just cant be merged its way too big for that
I managed to keep the syyyke character's movements and spells, I wasn't able to implement his moveset naturally, many errors kept happening, but the main thing was the spells and the character's basic movement modifications remained (including the rework in FP and HP recovery).
I'll leave the link for anyone who wants to try it :D.I don't guarantee that it will work perfectly, as neither Syyyke nor the Convergence Team provide all the modifications, I went through trial and error, I hope that no major errors occur during gameplay.
https://drive.google.com/drive/folders/1emJHgQbhPEKCviGCxN_6c_XI8RDRz3b6?usp=sharing
select the beh file of the main mod on the top right and then select import from anibnd and select c.0000.anibnd
it will import all the unregistered animtions from the tae files you put in dont forget to save
you will need yabber for this:
for the c.0000 anibnd just put in the tae that the modder added or replaced
but your not done yet
you also have to edit yabber.bnd xml with notepad or notepad++(recommended)
and put the 2 number tae that the modder added as a file under the a.69 tae
and for the 3 number tae just put them in numerical order and then it works fine then you can repack safely
for the action folder look what the modder changed if they mention and then merge it using notepad++ or whatever you use to edit
for the a6x or a1x files or any of those files
look at the description of the mods and look what the modder added and put it in the files with yabber
but as i said with the c.0000.bnd you need to edit the yabber xml and put the added the 2 numbered ones under a.69 if its higher than the other ones then just put everything in numerical order and then your done with those files
and i assume you know how to merge the CSV params with eachother using dsmapstudio i suggest 1.08.02 since 1.09 breaks the ashes of war for some reason
now the last thing sfx file unpack it with yabber
and the mods sfx typically has the added sfx at the bottom of the fxr and reslist folder it always under fxr.70000001
since thats the vanilla end
and under that are the ones the modder added put those in the main mod sfx fxr folders and reslist repack and youre done not everything will work properly but it works good enough
also do the second step with the c.0000 anibnd first and the ax files second then do the beh.anibnd files third
hope this isnt too confusing
It's not confusing at all, in fact it's exactly the part where I couldn't find a good place that explained to me what to look for, or what program to use and so on, you really are an incredible guy lol
Elden Ring is an incredible game, for the most part the community is too, but I don't understand how people "hide" certain mechanics in this part, like which programs do what, which file is used for what and so on, most of the " "tutorials" that exist in videos are extremely short, which ends up making us resort to written tutorials, which becomes overwhelming in the end. I really thank you so much for spending your time explaining and helping people who still don't have the knowledge!!
Ps:.English is not my native language, so sorry for any mistakes XD
nothing can be done about that and it also can only do a few moves of Ab Aeterno's mods but its better tha nothing sorry :(
you can buy all the weapons from twin maiden husk
heres the link https://drive.google.com/drive/folders/1WlsjWYQtaatLKwjElHDWzt0_Wknyfbyu?usp=sharing
https://drive.google.com/file/d/1Rcopve9X5jL21d5lpGrsEpYm4JTdDf0f/view?usp=sharing
But if figure out how to merge the hks properly then i can merge big stuff
Madness I say!
Im sorry if i couldnt help man but im totally burnt out
You need dsmapstudio for the regulation bin csvs and you need erclipgenerator if you wanna merge the behnd chr files for animations
I would like to know if, more simply than merging the mod, you could update the mod to make it functional again for version 1.12?
It's useless to download it beacause it's not updated for the dlc. If you're scrolling down you can see there are many of us waiting