EVERYONE get the latest version on GitHub, it works with all game versions https://github.com/vswarte/eldenring-force-dynamic-shadows/releases Like others have mentioned, I prefer this over the dynamic shadows reborn mod. It works cleanly and easily with just a .dll and elden mod loader.
Any chance we get this project revived, since author of "Force Dynamic Shadows Reborn" cut the support for Elden Ring Mod Loader (and don't have opened source code)?
He didn't ''cut the support'' for Elden Loader, the game updated and it broke the mod, he's trying to make the dll work again meanwhile the modengine2 version is the go to
could you please upload your old version, pre-DLC? Would love to use the mod, but my other mods aren't updated for the DLC so i play on a downgraded pre-DLC version of Elden Ring.
The old version is visible in the Archive of your files, but it's not downloadable. Please enable it to be downloaded.
Doesnt work with latest version -- it loads but nothing changes.
Also, I was wondering if all the pointlights / spotlights could cast raytraced shadows (when enabled in-game)? More like, if they could be enabled? Currently the're still rasterized, even when raytracing is set to Maximum. I know the performance cost would be huge, but could still be great for taking high-res screenshots.
Hey, thanks for your work The mod does not work on the latest version of the game Knowing that I have a Mod Loader And ModEngine2 I tried what was written verbatim with ModEngine2 and with ModLoader But it doesn't work Any helpful tips
197 comments
https://github.com/vswarte/eldenring-force-dynamic-shadows/releases
Like others have mentioned, I prefer this over the dynamic shadows reborn mod. It works cleanly and easily with just a .dll and elden mod loader.
The old version is visible in the Archive of your files, but it's not downloadable. Please enable it to be downloaded.
NEED UPDATE, THIS MOD DON'T WORK
Also, I was wondering if all the pointlights / spotlights could cast raytraced shadows (when enabled in-game)? More like, if they could be enabled? Currently the're still rasterized, even when raytracing is set to Maximum. I know the performance cost would be huge, but could still be great for taking high-res screenshots.
The mod does not work on the latest version of the game
Knowing that I have a Mod Loader
And ModEngine2
I tried what was written verbatim with ModEngine2 and with ModLoader
But it doesn't work
Any helpful tips