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GrigLog

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GrigLog

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36 comments

  1. MrGaiety
    MrGaiety
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    Hey GrigLog. Would you offer me permission to merge this mod into an ARPG overhaul I'm creating for Elden Ring? Vague letters are cringe and
    it gets worse when I'm trying to encourage people to make OP builds.

    Of course, I'll credit you.
    1. GrigLog
      GrigLog
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      Of course you can
    2. MrGaiety
      MrGaiety
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      Appreciate it!
  2. Mithrot
    Mithrot
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    Outdated?
  3. Sulthonnashir
    Sulthonnashir
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    This should really be game default tbh, i dont know why they put ABCD with innacurate values (some D's are bigger than others)
    1. YexprilesteR
      YexprilesteR
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      That's what she said
  4. mouska
    mouska
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    Are you planning to update to 1.12? If not I'll probably do it

    EDIT: posted an update, if you update your mod and want me to take it down just let me know
    1. GrigLog
      GrigLog
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      I have no problem with that as long as you keep the link to this old version. I dont get any profit from nexus anyways lol
    2. mouska
      mouska
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      cool, just making sure. some people can get pretty anal about people "stealing" their work :)
  5. Bereskarn
    Bereskarn
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    • 14 kudos
    This most definitely does not work on the current version of the game. At least not if you merge the regulation.bin with that of other mods. It prevented the other mods from working as well until I removed it from the merge.
  6. acephalus
    acephalus
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    I got this to work even on 1.12. Quite easily as well, use mods merger(https://www.nexusmods.com/eldenring/mods/5441?tab=description)
    I use multiple regulation mods so finding this out was quite amazing. My game version is 1.12.1 tho, not quite the latest. When you merge this mod, make sure it merges last, example have numbers in front of your mods in ToMerge folder. it merges the smallest number mod first. It also threw a param error, however in the game i see all of the scalings as numbers, even on a DLC weapon example bloodfiend's arm, i have it at +15(55 str 66 arc 13 dex). 
    Starscourge Greatsword +10 matches the numbers on elden ring weapon calculator exactly.
    1. neurasthenya
      neurasthenya
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      I did the other way around, I made sure to load the regulation.bin mods I have latest so they essentially overwrite the outdated regulation.bin of this mod
  7. Crystilac
    Crystilac
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    Has this been updated to 1.12?
  8. azmodael
    azmodael
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    Any possibility to upgrade this?

    I am on 1.12 not sure if its broken for me because it was made for 1.10
  9. Youshisu
    Youshisu
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    I wish this mod also would show spell scaling stats :D

    also for merge is usually better if you include cvs to downlaod :)
    1. GrigLog
      GrigLog
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      I already included regulation.bin, which could be opened in DSMapStudio (it even highlights changed params in green), what csv file do you want?
    2. Annacalamity
      Annacalamity
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      It only shows green for params you have manually edited or imported csv's for.
      Opening your regulation bin doesn't show green on our end.
      People are asking for csv files for each of the params from the left column that you edited for this.
    3. RosslynRose
      RosslynRose
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      @Annacalamity You should pull up the guide you can find here on nexus on how to use DSMapStudio to merge regulation.bin files because it's all covered in there including how to extract .csv files from a regulation.bin you're looking to merge into yours
  10. RatchetTheFox
    RatchetTheFox
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    Numbers Like in my Case for Dexterity going over border, should be over 100 but showing 10 and a weird shadow on the right side of the 0
    1. GrigLog
      GrigLog
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      Are you sure you use the latest version? I had a similar bug in the old one. If you do, please say what is the gui where you observe number cropping. And what is your monitor and game resolution, maybe they are the problem