How do I find this special item shop? I've checked the regular shop and every bell bearing shop of the twin maiden husks, and I've checked Enia's shop as well. Does this mean I don't have the mod installed correctly?
same here. im not sure where to find the shop and i am wondering if i installed it correctly. currently running clevers moveset through modlauncher. im familiar with the merging using smithbox
Any chance you have access to a tutorial or documentation somewhere about editing taes to change the number? The reason I ask is because I'm trying to merge this with other movesets mods (clever and kmstr's for starters), and I noticed that a lot of the taes have the same number as clever's and kmstrs, which might cause some issues. The taes are currently:
a83 (O'rin's spectral blade) - Deathwalker 2H idle (Clever) a84 (Emma moveset) - Deathwalker Moveset (Clever) a85 (Emma Moveset) - God's Bane (Clever) a87 (Cosmic Lotus Blades) - Marias Dancing Blade (Clever) a96 (Monk's Naginata) - Bloodstarved Spear (Clever) * a97 - a98 <- I'm told Okami Warrior Spear is currently removed, so this can be ignored. Also, the a97 in Kmstr's needs to be removed in order to make the merge work otherwise clever's sacred arsenal's block breaks. From what I've been told, kmstr's a97 is just something to fix a very edge case for bloodflame fist which would cause it to stop working briefly. They said that players are unlikely to ever encounter that bug anyways. a626 (High Monk) - Crag and Squall (Kmstr) a683 (Ringed Knight Sword and Spear) - Sacred Arsenal (Clever) * a688 (Okami Warrior Spear) - Bloodstarved Spear (Clever) <- Okami Warrior Spear is currently removed a745 (O'Rin's spectral blade) - Marais Dancing Blade (Clever) a748 (Cosmic Lotus Blades) - Storm Demon/Thunderclap and Flash (Clever)
I've been on a quest to merge the major four moveset mods: Clever, Kmstr, McKenyu, and this one. I got Clever and Kmstr's mods to work together with minimal oddities. I left comments on kmstr's modpage about that, but it's 99% working. Though, without knowing how to merge or alter taes to change the numbers, I imagine I can't really continue. So... if you or anyone would be so kind as to tell me what I have to do next to resolve these tae conflicts, I'd really appreciate it, as my google-fu has failed me thus far.
Apparently the tae files are just archived folders containing various xml files.
In theory, I could open up the conflicting tae files and merge their .xml files by manually adding the code from one to the other. But there's quite a lot of xml files there.
There's likely an easier way to do this since I haven't seen any tutorial claim that is what someone is supposed to do.
When you are moving over the tae from this mod to your merge change the tae number to an unused one.
Then go into the regulation.bin you already merged, go into equipparamweapom and find the weapon from this mod with the overlapping tae. Now you have to look at "weapon motion category", "Weapon motion position 1h", "weapon motion position 2h" and "special motion category", those are the fields corrisponding to the tae numbers. Change the relevant one to the new number you assigned when meriging the tae.
It *should* work, if it's the weapon arts that are overlapping i can't help tho. Sadly, i have yet to understand where the link between the weapon art and the tae is.
So when you say: "change the tae number to an unused one" how... would I go about doing that?
Is... is it really as easy as just changing the number to an used one? Like, for example... - Go to a87.tae - F2, rename to something like... I don't know, a91? - Save it - Repack it
Then do the other stuff you mentioned in the regulation bin and... that's it?
you also have to merge the hkx that are in the c0000_a1x.anibnd.dcx (number 1 through 9). Normally they have the same number of the tae and it shouldn't be necessary to change it. If it doesn't work leaving them at the old number you can try changing the number to the same one of the tae
Hi, first of all great af mod, really loving it, but i wanted to ask, could be possible to have sister friede's idle stance/animations while using her weapon?(like the stance while standing still of the tarnished with emma's katana) the basic elden ring idle poses and animations kinda ruin the vibe of the weapon itself, still this is one of the best moveset mods on this website to this day. keep it up!!
Updated to work with the DLC, tested on version 1.16. You can find all of these at the Twin Maiden Husks, under the "Special Weaponry Shop" option. No longer contains Senpou Palm Technique nor Okami Warrior Spear. For the former we have Dane's weapons; the latter is tougher to merge and I'm not personally a big fan of it, but if there's a push for it I could update and add it.
Works great thank you so much!! I haven’t tried the senpou Palm before but the okami warrior spear was really good! it’s alright if you don’t have the time or can’t merge it but if you can I believe it would be a great addition!
Here to ask if I am missing something. I don't know if there is another Twin maiden husk or the mod is not working, but I am not seeing the "Special Weaponry Shop" option. I have tried other mods and they are working fine, so if anyone can let me know it would be deeply appreciated.
So I've noticed a few things- I downloaded this mod recently and it does 2 issues with the current DLC, it overwrites some of the ashes of war and the shop fails to work too, with for some reason also causes St. Trina to be unable to drink her nectar, aside from that I can't find other issues currently
70 comments
currently running clevers moveset through modlauncher.
im familiar with the merging using smithbox
a83 (O'rin's spectral blade) - Deathwalker 2H idle (Clever)
a84 (Emma moveset) - Deathwalker Moveset (Clever)
a85 (Emma Moveset) - God's Bane (Clever)
a87 (Cosmic Lotus Blades) - Marias Dancing Blade (Clever)
a96 (Monk's Naginata) - Bloodstarved Spear (Clever)
* a97 - a98 <- I'm told Okami Warrior Spear is currently removed, so this can be ignored. Also, the a97 in Kmstr's needs to be removed in order to make the merge work otherwise clever's sacred arsenal's block breaks. From what I've been told, kmstr's a97 is just something to fix a very edge case for bloodflame fist which would cause it to stop working briefly. They said that players are unlikely to ever encounter that bug anyways.
a626 (High Monk) - Crag and Squall (Kmstr)
a683 (Ringed Knight Sword and Spear) - Sacred Arsenal (Clever)
* a688 (Okami Warrior Spear) - Bloodstarved Spear (Clever) <- Okami Warrior Spear is currently removed
a745 (O'Rin's spectral blade) - Marais Dancing Blade (Clever)
a748 (Cosmic Lotus Blades) - Storm Demon/Thunderclap and Flash (Clever)
I've been on a quest to merge the major four moveset mods: Clever, Kmstr, McKenyu, and this one.
I got Clever and Kmstr's mods to work together with minimal oddities. I left comments on kmstr's modpage about that, but it's 99% working.
Though, without knowing how to merge or alter taes to change the numbers, I imagine I can't really continue. So... if you or anyone would be so kind as to tell me what I have to do next to resolve these tae conflicts, I'd really appreciate it, as my google-fu has failed me thus far.
In theory, I could open up the conflicting tae files and merge their .xml files by manually adding the code from one to the other. But there's quite a lot of xml files there.
There's likely an easier way to do this since I haven't seen any tutorial claim that is what someone is supposed to do.
When you are moving over the tae from this mod to your merge change the tae number to an unused one.
Then go into the regulation.bin you already merged, go into equipparamweapom and find the weapon from this mod with the overlapping tae. Now you have to look at "weapon motion category", "Weapon motion position 1h", "weapon motion position 2h" and "special motion category", those are the fields corrisponding to the tae numbers. Change the relevant one to the new number you assigned when meriging the tae.
It *should* work, if it's the weapon arts that are overlapping i can't help tho.
Sadly, i have yet to understand where the link between the weapon art and the tae is.
Is... is it really as easy as just changing the number to an used one? Like, for example...
- Go to a87.tae
- F2, rename to something like... I don't know, a91?
- Save it
- Repack it
Then do the other stuff you mentioned in the regulation bin and... that's it?
you also have to merge the hkx that are in the c0000_a1x.anibnd.dcx (number 1 through 9).
Normally they have the same number of the tae and it shouldn't be necessary to change it.
If it doesn't work leaving them at the old number you can try changing the number to the same one of the tae
No longer contains Senpou Palm Technique nor Okami Warrior Spear. For the former we have Dane's weapons; the latter is tougher to merge and I'm not personally a big fan of it, but if there's a push for it I could update and add it.