1 items

File information

Last updated

Original upload

Created by

SchuhBaum

Uploaded by

SchuhBaum

Virus scan

Safe to use

128 comments

  1. xKerry
    xKerry
    • member
    • 0 kudos
    Changes made in config.ini file don't apply for me. Is it a bug or have I messed up somewhere?

    I was trying to make it so that it only locks onto the enemy when I press a button, not automatically.
  2. bandsie
    bandsie
    • member
    • 0 kudos
    Thank you for your work. I appreciate it a lot :)
  3. FJKarl
    FJKarl
    • member
    • 0 kudos
    Hi SchuhBaum, is it possible to use your mod with Mod Engine 2?, without that I would have to give up other mods and I can't do that.

    P.S., solved, thanks for the mod  SchuhBaum.
    1. INC3NSUS
      INC3NSUS
      • supporter
      • 1 kudos
      how did you solve it?
  4. KyodanVR
    KyodanVR
    • member
    • 0 kudos
    Would love to see this for Nightreign!
  5. bobhead89306
    bobhead89306
    • member
    • 0 kudos
    Hi, this was one of my favourite mods in Elden Ring! Being able to rotate the camera while locked on was great, would really appreciate it if you could port or create a similar mod for Nightreign! Thanks!
  6. hyperboria
    hyperboria
    • member
    • 0 kudos
    Please, make same mod for Elden Ring Nightreign !

    <3
  7. StormWink
    StormWink
    • member
    • 0 kudos
    It's perfect for Keyboard and mouse. I'm playing Seamless Coop with friends. I use mouse and they use controller, so I install this mod while they won't.
    Will mod inconsistency affect Seamless Coop connection?
    1. StormWink
      StormWink
      • member
      • 0 kudos
      Or is it possible to add a key binding to switching Free Lock Cam and Vanilla Lock Cam? Vanilla Lock Cam maybe better when fighting with high mobility BOSS like Malenia.
    2. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      I have only played offline so far. Maybe you can report whether it does or not.
    3. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      It is a bit cumbersome but possible. If the demand is there I'll do it. (I personally didn't mind it as is for fighting Malenia.)
    4. StormWink
      StormWink
      • member
      • 0 kudos
      I found that this mod removes camera zooming for large Bosses(Death Bird, Magma Wyrm) in vanilla games, which makes hard to watch their attack patterns. So yes, as for me, I need it.
    5. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      What do you mean with camera zoom?
    6. StormWink
      StormWink
      • member
      • 0 kudos
      When locking large size enemies, like Golem, Troll, the camera will move backward for a wider view.
    7. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      Really? Do you have a video link that demonstrates that? I mean I had plenty of situations where I would love the camera to zoom out (i.e. increase camera distance) like other games do (Zelda BoTW for example). But it didn't.
      Googling that gives me posts of people complaining about a lack of camera zoom when fighting large enemies. Looking at a video for the Death Bird fight shows situations where you don't see the arms or head for some of the attacks when too close. How much zoom are we talking about here?
    8. StormWink
      StormWink
      • member
      • 0 kudos
      https://imgur.com/a/LYaeaUq
    9. StormWink
      StormWink
      • member
      • 0 kudos
      Yes, it's not so obvious. ERR has ehanced this feature, but seems to make it by regulation.bin file editing, which maybe impossible for dll mods.
      Just a key to switch free-lock cam is perfect enough.
    10. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      That's pretty nifty. Maybe I can try to keep that.

      The whole toggle thing is another topic. (I don't take feature requests so by demand I meant like a general problem that needs to be solved rather than a specific solution based on someones personal preferences. Also keep in mind that the scope of this mod is not to be perfect. It is a workaround after all. I would not expect controller-users to use this. With a mouse you can always get better at aiming.)
    11. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      This should be fixed in v0.1.1. I tested the case that you showed in the video.
    12. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      (Btw., thanks for pointing that out with the zoom! I totally missed that.)
    13. gmw581
      gmw581
      • member
      • 0 kudos
      does it work with seamless coop for you?
  8. kamchakk1952
    kamchakk1952
    • premium
    • 0 kudos
    Am using this mod, it has solved many lock problems. I have one problem still (not with the mod but with the game action). I am a mage and fight 99% of the time using spells. When the boss runs at me, I need to turn away from the boss and dodge/sprint away to put distance between myself and the boss so I can cast another spell. When I turn away and retreat, I lose my target lock on the boss. I then have to hunt the boss down and reaquite it aas the target again. I almost always end up dead trying to reaquire the boss target. I am using the config.ini settings that were provided at download time. I have tried changing a few but nothing I change keeps me from losing the target when I face away fro it. MY Question is "Is there any way to make this mod lock on and stay locked on until the boss dies or I die. Of course I understand it cannot remain locked if I go really far out of range." This loss of target is the most frustrating part of Elden Ring combat for me in an otherwise great game. Thanks for reading and your time. Excellent MOD thanks again.
    ** Edit ** I forgot that I have changed a setting in the config. I have already changed Target_switching_mode = modded_keep.
    1. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      You don't loose the lock-on when you turn around. You do when you are too far away or the (character's) line-of-sight is interrupted for some time.

      I can try to increase the range (if I find where that is set). Maybe that helps.
    2. SchuhBaum
      SchuhBaum
      • member
      • 3 kudos
      I added a additional_range parameter in v0.2.1 (see the file config.ini). Maybe increasing it helps.
  9. pakvlv
    pakvlv
    • member
    • 1 kudos
    Is it possible to make this mod work in Sekiro?) I remember there used to be one like this, but it looks like it was removed.
    1. KnuckleBucket
      KnuckleBucket
      • member
      • 5 kudos
      I would also love this mod for Sekiro and DS3. I like this SO much more than standard.
    2. pakvlv
      pakvlv
      • member
      • 1 kudos
      I just know that there was such a mod for Sekiro, but it was removed and now you can’t get it anywhere, it was damn convenient.
    3. Slingshot90
      Slingshot90
      • member
      • 6 kudos
      Would be indeed awesome for Sekiro!
  10. VaneSMC
    VaneSMC
    • member
    • 0 kudos
    I can't seem to get modded_keep to work for the switching mode. When I have this set in the config.ini it still switches targets when I move my mouse. I am currently running the mod using only mod engine 2, is it possible that for the config to work I need to be using Elden Mod Loader? Would love to fix this since otherwise the ability to move the camera freely is already amazing, just wish lock on wouldn't switch when i tried turning the camera
    1. VaneSMC
      VaneSMC
      • member
      • 0 kudos
      After some more testing I can confirm that it seems like the mod is not reading my config changes and instead is just using the defaults. Not really sure why and have no clue what to troubleshoot to try and fix this other than adding Elden Mod Loader which I would like to avoid if possible
    2. szaba90
      szaba90
      • member
      • 1 kudos
      +1
    3. Conjuramis
      Conjuramis
      • supporter
      • 0 kudos
      Seems to work if you rename it to FreeLockOnCamera.ini and put it next to the dll! It's not stated but I think the config ini is supposed to be pasted somewhere else.
    4. navelios
      navelios
      • member
      • 1 kudos
      Also having trouble getting the config values to be read. I'm using it with Convergence which uses mod engine 2. I tried the suggestion to rename it FreeLockOnCamera.ini and put it next to the dll, but that didn't work for me, it still only uses the default settings.

      EDIT: Figured it out. It seems it was looking in the Elden Ring install folder, not in the Convergence mod's folder. So I had to go my Elden Ring install folder, and in the Game folder where the exe is I had a folder called "mods", and under that folder was another folder called "FreeLockOnCamera" (like in the zip file of this mod), and the config file needed to be placed and edited there. Then my changes got picked up by the mod.