I did not expect a serpent to come forth when you used the ash of war, nice stuff!
I have one question: When you were performing the light attack chain, I noticed your character took a stronger step forward than usual during the third attack; can you tell me how you implemented that? I'm new to DSanim and was wondering which ID I would need to use.
This mod is pretty dope and not to flashy that it sticks out too much, it's a shame a lot of the cool legendary weapons don't have more personality to them other than ash of wars lmao.
I've tried merging this with other mods but it's a bit more complicated than I'm used to, for some reason I cannot find a guide on how to do so successfully. Is it something that's to hard to do or is there perhaps a more simpler way of doing so?
This is damn cool. You really have the idea of a 'legendary' weapon down. Interactive and useful, between the stacking soul effect to the backstep-endure.
Looking forward to what other things you might make. Always a big fan of moveset mods.
As a bit of feedback, maybe this is just opinionated but I feel the charged 2h heavy has the animation that looks like it would be a big explosion on the impact of the scepter, as opposed to a rather minor one that puts magma on the body's location. It just lacks that 'oompf' that such a heavy weapon striking the ground would do, you know?
7 comments
I have one question: When you were performing the light attack chain, I noticed your character took a stronger step forward than usual during the third attack; can you tell me how you implemented that? I'm new to DSanim and was wondering which ID I would need to use.
I've tried merging this with other mods but it's a bit more complicated than I'm used to, for some reason I cannot find a guide on how to do so successfully.
Is it something that's to hard to do or is there perhaps a more simpler way of doing so?
Looking forward to what other things you might make. Always a big fan of moveset mods.
As a bit of feedback, maybe this is just opinionated but I feel the charged 2h heavy has the animation that looks like it would be a big explosion on the impact of the scepter, as opposed to a rather minor one that puts magma on the body's location. It just lacks that 'oompf' that such a heavy weapon striking the ground would do, you know?
That's all. Keep it up, love the mod.